Here are a few new updates I think should be made to Spiral Knights.
Idea 1: More remedy capsules (the blue things)
Anyone who has ventured into tier 2 will know what I mean. The tier 1 health and remedy capsules look the same. In tier 2 the health capsules change but the remedy capsule stays the same and it looks really bad. I think you should get super and ultra remedy capsules. Super ones can remove 2 status effects and increase your defence against those 2 for 30seconds and ultra can remove 3 effects and increase your defence agains those 3 for 1 minute. These would be useful against the status inflicting lumbers (the big walking trees that smack you with a branch) as they deal stun and the corresponding effect.
Idea 2: A sleeptech alchemer
This is a new alchemer gun that inflicts sleep. Sleep prevents the target from moving and attacking but while the target is asleep it is healed. The gun would therefore be good at running through dungeons as you could just put every enemy to sleep as you run past.
Idea 3: Guild Titles
This is quite basic but you should be able to make up your own guild titles for example: Guild Bomber but still give them permissions of the original titles. So the guild bomber could have the abilities of an officer for example.
Please let me know your thoughts on these ideas (I hope Spiral Knights use some of them)