...Seriously?

67 Antworten [Letzter Beitrag]
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Hova

Seriously, why in the world, would you guys and girls (The staff), think to make Gun Puppies harder than they already are? They were already HARD ENOUGH, they did not need to be made harder by removing their blindspot, the ONE THING that could save a knight from death and what you've basically done now is make every single third arena match a bullet warzone, and you expect knights to dodge all that? I don't understand what in the minds of you guys and girls thought to making Gun Puppies so much harder. I mean really, does awakening 8 Gun Puppies in Tier2/Tier3, having each of them fire 3/5 bullets at once, sound easy to you? If you think this IS easy I have one thing to say, hahahahahahahahaha. But in better words, if you think that is easy, you have to be delusional. And don't even get me started on Rocket Puppies, I'm sure we all know about them by now.

Oh, and lets not forget that turrets do PURE ELEMENTAL damage, meaning that anyone without Elemental Resist is going to get shredded by a barrage of bullets.

Oh, and lets not forget the status effects:
If all Slush Puppies are awakened and you get afflicted with Freeze, bye bye buddy.
If all Sparkies are awakened and you get afflicted with Shock, I'll miss you pal.
If all Sick Puppies are awakened and you get afflicted with Poison, see ya later.
If all Red Rovers are awakened, and most can get to you with their fire, and you get afflicted with Fire, fast death for you my friend.

Please, turn Gun Puppies back to the way they were, there is no need for their blindspot to be taken out, no need at all, you're only making a used-to-be-possibly-tough-enemy an always-hard-enemy...

And I know, there is a chance that you'll be able to not set off most of the Gun Puppies, then again in almost every situation you'll be facing 2-3+ Gun Puppies at once, and that's only if you hug the wall closely to make sure most don't see you, if you mess up and are in the middle of the Arena when they spawn, I'll miss you.

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Sawkush
+1

I agree completly I hate gun puppies even more than retrodes and devilites.

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Sawkush
Plus...

They can shoot through walls too.... arenas are going to be too hard now.

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Volebamus
I suggest actually fighting

I suggest actually fighting against them after the update first. I for one have barely noticed a difference, and I've been doing arenas.

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Hova
@Volebamus I have already

@Volebamus

I have already fought them, and I did notice a difference, quite a big one, before this update I could destroy all the Gun Puppies with only about 3 or so noticing me (More if I was sloppy), after the update every single Turret in the Arena was alive and wanting me dead.

Sturak
Legacy Username
Yeah, this is a horrible

Yeah, this is a horrible change. I don't know why they had to remove the blind spot from Gunpuppies. It was the main tactics in fighting them. And made sense.

I've done two arenas today. And on the Gunpuppy wave, you just get slaughtered. It is impossible to dodge every shot that comes your way. The screen just gets completely covered in them. Which of course, doesn't help the game's lag issues.

Please change them back to the way they were. This is just a bad move.

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Cobaltstarfire
Seriously

You think gun puppies were hard?

Arenas aren't supposed to be easy, I fully support making it so that the gunpuppy waves are actually a threat and not just free heat/energy.

Sturak
Legacy Username
Most of the time they are a

Most of the time they are a threat. In many situations, you can't get up behind them.
But in some places you were able to use that strategy.

As it is now, arenas are ridiculous. The only way you're making it through without being hit is dumb luck.

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Hova
@bluestarfish I never said

@bluestarfish

I never said they were extremely hard before, their difficulty before was fine, now it's just ridiculous

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Sawkush
Again

I agree with Hoxa, I mean if your a gunner youll prob be fine(bombers possibly too) but swordsman its a killer. Gun puppies update im fine with but they should balance it, like slowign down their time of shooting or something. Gun puppies are probably one of the things that most users get killed by. There is no strategy now therefore gun puppies will probablly kick butt (that stragtegy has saved me a couple of times) for some people. I just hope they arent as hard as a tier 2 arena with all the robots and shock at the end, thats what is hard to me ATM.

div3
Legacy Username
Geez

ITT Babies

Simple - Get a good shield, dodge, get close, unleash hell, BLOCK, then unleash hell.

They aren't supposed to be super easy and they were easily exploitable before. The game, overall, is too easy. Making it harder just gives you a reason not to derp it up and charge everything.

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Volebamus
It actually almost sounds

It actually almost sounds like you didn't and just made a story up honestly. I don't even see how you could activate all or even most turrets, especially since that type of situation is not even what the update changed.

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Hova
@div3 Have fun dodging 24 or

@div3
Have fun dodging 24 or 40 bullets at a time. And you almost made me laugh when you said the game was too easy.

@Volebamus
How could you activate all the turrets? Simple. Since the new update you can run around the entire room now and all the turrets will be woken up, so lets say you tried to dodge some already activated turrets and in doing activated another, soon enough all the Gun Puppies will be awake.

leathraser
Legacy Username
what happens if you shiver

what happens if you shiver the turrets o:

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Bigfootm
Is it really that hard? It's

Is it really that hard? It's the same for me with my da. Easy.

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Volebamus
Hova @Volebamus How could you
    Hova
    @Volebamus
    How could you activate all the turrets? Simple. Since the new update you can run around the entire room now and all the turrets will be woken up, so lets say you tried to dodge some already activated turrets and in doing activated another, soon enough all the Gun Puppies will be awake.

This just sounds like you've been doing it wrong, honestly. The strategy against turrets aren't to keep running around the room, you focus on turrets one by one. I don't even know why you would do what you're suggesting in the first place, as doing that strategy while kiting (which is the only reason that would even be attempted in the first place) ends up accidentally waking the Puppies anyway.

The only thing different is you don't get that extra half second that the turret needs to turn over, since it wakes up when you're in proximity rather than with the first strike you do against it. If you somehow wake multiple up in an arena that they all can gang up against you, you have to be doing something very wrong.

Sturak
Legacy Username
Yes, it used to be that you'd

Yes, it used to be that you'd go around the outside, and take the turrets down one by one.

That doesn't work anymore. Now, the turrets spawn, and they become active. Doesn't matter that you're behind them, they just start turning towards you.
There's no more "sneaking up on turrets". Now they've got 360 vision.

The turrets will target you even when they're off screen in the arena. I was in the top left corner when I finished the last wave and kicked in the 8 turrets. They ALL started shooting. The ones closest to me (which I would normally be "hidden" from) start turning as soon as they spawn. The turrets on the other side of the arena start shooting right away.

So I'm guessing along with giving Gunpuppies 360 vision, they extended their sight range too. Cause I don't recall the ones across the arena going hostile before.

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Quasirandom
Gun puppies were changed?

Gun puppies were changed? How were they changed? I fought a few after the update and they didn't seem to notice me any faster than before. I haven't done any arena since the update, though.

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Sawkush
They dont have

A blindspot anymore and tier 3 sttus effects for them where raised and tier 1 status effects where lessend.

Aziraphaile
Legacy Username
I just came out of the

I just came out of the current Twins gate, with it's 2 arenas. To tell the truth, I didn't notice any major change. Gunpuppies still have blind spots, they just activate now if you're breathing down their neck. If you're far behind them or off to one side at a reasonable distance they don't wake up. One of my turret waves spawned when I was in a bad position, basically right next to one of them, and only the turret closest to me and the ones on the far side of the room facing me woke up. The one next to the one I was on top of didn't see me until I shot him. If you're actually right in the corner of the room, none of them wake up until you move, or you hit one. Also, I'd like to point out that gunpuppy bullets don't actually travel the full width of the arena anyhow, so the ones on the far side of the room are a non-issue.

My first arena tonight was the one on Depth 11, in the middle of the Fiend Strata. I was wearing a Seraphic Mail, Seraphic Helm, and carrying a Sinister Skelly Shield. Not a spec of Elemental defense on me. I think I lost 4 bars of health in the entire level, and that's in an arena full of Greavers and Devilites. To be honest, the new Gunpuppies barely even registered as a threat.

if you mess up and are in the middle of the Arena when they spawn, I'll miss you.

Newsflash: This is no different from their previous behavior. I've even had this happen to me recently, and while it's not a mistake I'll be making again any time soon, (learning experience +1) it still didn't kill me. I got hurt, I'll admit, but I'd rather face down the 8 turrets than deal with 8 Alpha Wolvers again like last week. Now THAT is an arena wave that needs some bloody adjustment. (Just kidding. It's 2 waves, which you don't have to get all at once if you know what you're doing. I messed up, and no, I won't be making that mistake again any time soon either.)

Wotwotwotwotwotwot
You all should go play Touhou

You all should go play Touhou if this is perceived as difficult. Crybabies, all of you.

Aziraphaile
Legacy Username
@Quizzical

From the update announcement:

Monsters
* Gunpuppies will now target mechaknight bodyguards.
* Removed rear, near-range blind spot on Gunpuppies.
* Decreased the status power of tier 1 gun puppies and increased the status power of tier 3 gunpuppies.

There's some other stuff related to Blast Network, Gremlin Menders and Mecha Knights, but those are the relevant points.

Basically, the bit that everyone is whining about is that if you're standing behind a gunpuppy now, but you're close to it, it'll wake up, turn around, and shoot you.

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Volebamus
I too just came out of

I too just came out of soloing arena in Tier 2 to test with (depth 14, sun gate), and I do notice a difference; just not what the few people here are complaining about. Like I mentioned in my previous post, the only difference with their limited 360-detection is that the time it takes to spin towards you is lessened by a fraction of a second before they can react and shoot you, rather than turning around right after they get hit first.

Hell, I even managed to spawn the arena-puppy-12 set. Funny thing? As Aziraphaile mentioned, if you're at the corner, none wake up. As I walked towards them one by one, one to two started to turn their head. It wasn't the "everyone shooting at me" scenario that is being mentioned at all. If so much people are still in disbelief, I might bother actually getting a video capturer and post a video to settle stubborn doubters.

Oh and way to go not reading the topic Retequis. Most posters here actually mentioned little to no differences, it's the minority who are complaining.

Wotwotwotwotwotwot
"Oh and way to go not reading

"Oh and way to go not reading the topic Retequis. Most posters here actually mentioned little to no differences, it's the minority who are complaining."

Considering the fact I wasn't expecting to be taken seriously with that post at all seeing how I compared 8 gunpuppies firing to Touhou of all things, I'm pretty sure you just need to get a sense of humor.

Triphorce
Legacy Username
In an arena filled with

In an arena filled with alphas wolvers and puppies, it is not possible to survive.
You have to run to avoid being eaten alive by alpha wolvers, and, since the update, this will alert every turret in the arena.

A shield can only tank so much. A player can only dodge so much.

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Eeks
Bn28 I mean if your a gunner
    Bn28
    I mean if your a gunner youll prob be fine(bombers possibly too) but swordsman its a killer.

I just want to chime in about bombers. Bombers didn't have an answer to gun puppies before the patch and now they're even more boned. There is absolutely NO bomb that can deal with aggro of 3+ puppies. You seriously think you have it tough with your sword? Shield, avoid bullets and take your time hitting once, twice, three times.

To make if so you can understand, a nitronome hits as hard as a leviathan's single swing but you have to stay vulnerable to 1.2-1.4s just to deal that damage. You can't shield when you're not attacking and you basically have to dodge bullets from multiple puppies for 1.2-1.4s, if you get hit while dropping the bomb it becomes a dud. It's NOT like a sword charge where you'll still attack; you completely lose that bomb. Seriously, imagine doing 3 levi charge attacks to kill each puppy, that's more or less what bombers have to deal with.

If anything I think this screws over bombers more than any other class.

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Lagretta
Finally a good update.

Finally a good update.

Gigafreak
Legacy Username
A frozen Gun Puppy cannot

A frozen Gun Puppy cannot turn. Pure-bombers can use a Freezing Vaporizer to freeze them in place and then plant two Blast Bombs for damage before retreating to prepare the next freeze bomb.

The Nitronome's blast radius can easily outreach the Gun Puppies' new proximity sensor range anyway.

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Eeks
Haze bombs have 2s charge.

Haze bombs have 2s charge. By the time you drop it they'll be facing you. Drop 2 nitros then start prepping another ice. Terribly inefficient, not to mention you can only freeze groups of 2 at a time. Like I said, 3+ is the magic number where it becomes unmanageable.

You're thinking small scale. You can take out a single puppy with a lot of bombs but once you start playing mid-long range and throw in 3 or more puppies there is simply no good answer for them other than using a gun/sword.

Alkeshh
Vana gate puppy

Can anyone confirm if the vana gate rocket gun puppy acts any differently post patch?

Gigafreak
Legacy Username
And can someone inch towards

And can someone inch towards a Gun Puppy from behind and take a screenshot of the distance at which it will notice you and attack?

midnighttea
Legacy Username
"You all should go play

"You all should go play Touhou if this is perceived as difficult. Crybabies, all of you."

^---- This

As a Touhou veteran, I don't know what some of you people are crying about. The block button isn't just there for blocking attacks, it's for focused movement through curtain fire. Map block to a mouse button and make small movements. That your shield actually *blocks* a shot or two is just gravy and not something you'd have in Touhou.

Also, as others have said, the update didn't give them 360 vision. It just wakes them up if you're standing immediately behind them. It does force you to respect them a bit more in arena, and I don't see how it was strictly necessary, but if you're any good at the game it's not going to change things much. I already gave gun puppies I'm not ready for a wide berth.

Nosonator
Legacy Username
The gun puppies are extremely

The gun puppies are extremely difficult on arenas. They would be manageable if a mob of monsters wasn't out for your head, to a degree. I don't find the random ones that pop up to be too difficult, although they are hard.

The only thing I'll die on is gun puppies (and input-lag). Please change gun puppies back the way they were :x

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Odenmaru
@midnighttea And yet, the

@midnighttea

And yet, the funny thing is, this isn't Touhou, so please don't compare two entirely different games.

midnighttea
Legacy Username
"And yet, the funny thing is,

"And yet, the funny thing is, this isn't Touhou, so please don't compare two entirely different games."

We're talking about focused movement (i.e. by taking advantage of the slow blocking movement) through curtain-fire. I'd say it's similar enough that the same skills apply. As such, Touhou veterans deal with gun puppies better. QED.

Aziraphaile
Legacy Username
Yeah, I did the manic shooter

Yeah, I did the manic shooter thing, and frankly, I sucked at it. Gunpuppies are pretty cake though.

Incidentally, for those of you who have absolutely no frickin' clue what Retequis and midnighttea are talking about:

http://www.youtube.com/watch?v=4Nb5Ohbt1Sg

Yeah.

No.

I reiterate, Gunpuppies are cake.

dancinjen
Legacy Username
seriously. yep. seriously.

seriously.

yep.

seriously.

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Odenmaru
@Aviraphaile Again, this

@Aviraphaile

Again, this isn't Touhou so please don't go comparing to entirely different games.

Aziraphaile
Legacy Username
On a slightly more serious

On a slightly more serious note, I'll concede the point that Bombers are more screwed by this specific change than the rest of us. Ultimately though, Gunpuppies have never been easy to deal with as a Bomber, so overall this change doesn't really change all that much.

That said, I'm a gunner, and I'd say that I'm screwed more consistently than you guys are. Hence, I always carry at least one sword, because that's the only way to un-screw myself when I'm up against something that guns don't deal with particularly well. (Which actually happens quite often, if you're wondering.) I recommend you doing the same. The clockworks are not the place to get hung up on a single weapon type, so rather than complaining that your preferred weapon don't deal with a particular situation well, just bring a back-up that does. Whether that back-up is a fall-back weapon of a different type, or a buddy with a whole other speciality is up to you. Just put on your big-girl panties and deal with it.

Aziraphaile
Legacy Username
@Odenmaru

ITT: People with no sense of humor.

Yeah, we know. However, cross-training works. It's a different game, but parts of the skill-set overlap. It's just a question of application.

Also, if you can't spell my name, just cut&paste it?

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Crixdec
I'm with Hova on this one,

I'm with Hova on this one, the gun puppies just seem to overwhelming for me in arenas, ESPECIALLY when having to deal with additional mods on top of that, they just feel far too easy to aggro now.

For those using the Touhou arguement, while I can see why you would make it in the first place its just not a valid point to me. First off I've played my share of bullet hell games(Touhou isn't one of them sadly) and most of the time the bullets in those games follow a set pattern that you can deal with provide you act calmly and analyze them as such, however in spiral knights while the gun puppy bullet patterns are predictable the mods are not as predictable, while anyone who's played this game for one then a week knows the general pattern of most monsters in this game they are for the most part quite unpredictable in an arena setting with gun puppies, to use an example lets say you're in an arena with gun puppies and alpha wolvers. The general attack pattern of alpha wolvers is understandable enough they'll come in close and attack, HOWEVER that is only a general pattern, can you predict where the alpha wolvers will teleport? will they come in from the left or right and this on top of dodging shots. While we can sheild bump them by the off chance they get too close, that is not always an option, not everyone is a so-called "Touhou veteran" even those of us that have played those games, we are inclined to mess up and when we do our first response is to shield to protect ourselves from the shot, but if the wolvers come in and attack as we shield we'll take the damage because we can't shield bump if we're already shielding, and what if we're already using the shield for focused-movement? Another different in those games is at the very least you're always attacking while dodging, that isn't an option here for some of us, I'm a sword user so I have to get up and close to kill gun puppies, and that will take anywhere from 2-4 hits depending on the depth.

midnighttea
Legacy Username
"Again, this isn't Touhou so

"Again, this isn't Touhou so please don't go comparing to entirely different games."

Your repeating yourself has an air of desperation to it. I don't think you like the idea that someone who's played a different, very difficult game could play your game better than you can. I can actually sympathize with your feelings, but it doesn't change how things are. If you clear a Touhou game on Hard or better, you're more than equipped to deal with gun puppies. Principles from Touhou such as focused movement, avoiding places where projectiles cross, positioning, (fairy) killing order etc. all apply

http://www.youtube.com/watch?v=fmfy9Yh7keI

Gun puppies are only a serious threat, I find, in cramped spaces alongside other monsters. By themselves they're a nuisance at worst. Even if we're talking like four of them firing at once. (If you woke up all eight, you have no one to blame for your carelessness but yourself. And no, they don't have 360 vision now, they just notice now if you're violating their personal space. So stop doing that.)

actinium
Legacy Username
Touhou, aside from being a

Touhou, aside from being a repetitive slog of dumb games with the worst fandom on the internet, always leaves some path of negative space through a predetermined pattern of projectiles for you to move through. Depending on your gear or the tier or lag, a fully awakened arena room of puppies will simply be unavoidable, the bullets will overlap and trap you regardless of your movements, your shield will break, a status will prevent you from avoiding more hits until your dead, an existing monster from the previous wave will block your movements or heal your damage, things go very bad very fast.
That being said, anyone who is complaining just hasn't played the game yet and are just being doom and gloom. The detection really requires you to be right up on their butt for them to turn around, there's very little you need to change from your current playing behavior to compensate, e.g. charge up an attack a few feet behind them then move up and hit them instead of charging up right behind them.

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Odenmaru
@midnightteaYou totally know

@midnighttea

You totally know me, everything you said about me is absolutely true, not. So here's a thought: stop thinking you actually know what the person who you are replying to is thinking, and get some actual facts about them instead of being arrogant.

dantemirror
Legacy Username
Honestly is not hard. And why

Honestly is not hard.

And why would you do arenas solo?

I can solo arenas with the new update, gun puppies are EZPZ still.

I suspect the next:

1.- You have never in your life played "bullet hell" games (Example, Touhou)

2.- You complain because you farm arenas and now is harder for you to farm ( get out )

3.- Why would it be difficult, with 3 players or even 2 arenas become very easy (assuming both know what the heck you are doing)

4.- You are lagging hard (in which case, bad luck)

The new patch is OK, get a Calibur, charge attack and don't get close to the puppie's behind till you are sure to unleash the attack

Also, learn to control the mobs, if you are soloing arenas, dont go like a noob killing everything, learn what mobs spawn after killing another mob, this way you can control the flow of enemies you are facing.

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Mrbobomb
@actinium agreed. Not only

@actinium agreed. Not only are paths predetermined, your hitbox on almost ANY bullet hell game is pretty much right in the middle of your character. Gun puppies don't have that predetermined path, nor does your knights have a hitbox smaller than itself. There can be a comparison for the style of attack, but not for how easy it is to dodge. Also agreed at the fact that you have to be right behind them to wake them up. They can still be within a blades reach and still not wake up. Also, arena wise, for me there's usually at least one idiot standing right in the middle of the arena when the puppys spawn, so it's not like it makes a difference if you go in a party with one of those people anyway.

midnighttea
Legacy Username
"Touhou, aside from being a

"Touhou, aside from being a repetitive slog of dumb games with the worst fandom on the internet, always leaves some path of negative space through a predetermined pattern of projectiles for you to move through."

Not always the case. Depending on the stage or boss, there can and will be random projectiles. In some rare instances it's impossible to dodge, like the hardest version of Scarlet Gensokyo on Lunatic. Please actually bother researching "dumb games" if you want your opinion on them to be meaningful to a discussion. It still stands that Touhou is excellent cross-training for dealing with multiple Tier 3 gun puppies.

I'm not going to speak to whether other monsters are a factor. Certainly they make gun puppies much much more of a threat, and I'll concede that, but this discussion isn't about whether gun puppies + monsters are unfairly difficult. The discussion is about whether the change to gun puppies made them too hard by themselves. Touhou vets say no, we can deal with them and I think the point has been made as to why. Throwing in other monsters into the discussion is just moving the goalposts.

http://en.wikipedia.org/wiki/Moving_the_goalposts

Aziraphaile
Legacy Username
I've generally found that

I've generally found that there is usually some kind of space to be found in intersecting turret fire. There are times where its in an inconvenient location (ie. miles away from the turret) and/or difficult to get to, but unlike a shooter you have the option of making a hole where there is none by using your shield. Yes, many shields won't hold up well under repeated assault, but it's a few hits you don't have to take before it becomes a real problem. The trick to prolonging the life of your shield is to make sure you're standing somewhere that there's only 1 bullet to block, if possible.

I'll freely admit that I have a massive advantage when dealing with puppies, as a gunner. Many gunners have complained bitterly in the past about being basically forced to carry a sword in our loadout because of the sheer number of enemies that auto-dodge gunfire. Personally I just skipped the complaining stage and just picked up a variety of sharp and shiny stuff anyhow. Perhaps you should think about packing a sidearm now? (Psst! I recommend a Pulsar.)

As for mobs from previous waves complicating things for you, well, maybe now you'll pay attention to what you kill in future? I've learned quite a bit about arenas since I started soloing them in the last week or so (personally, I was petrified of attempting something like that until recently, even before the gunpuppy change), and the way the waves are spawned is perhaps the most important thing. Once you learn how to manipulate that to your advantage, life gets much easier.

There's a number of topics that have turned up on the boards recently about dealing with the unique challenge that Arenas present, and perhaps you should spend some time perusing them before you complain about how they're "impossible" now.

midnighttea
Legacy Username
Oh, one final thing I'd like

Oh, one final thing I'd like to say:

Listen to Aziraphaile, they know what they're talking about.

That's all, good luck everyone! n_n

Olajdzija
please do restore them to their more manageable state

please

actinium
Legacy Username
Look i played your dumb

Look i played your dumb bullet hell, i beat the one about the vampire lady who has smaller angrier vampire lady in her basement or whatever the hell and it was completely unrewarding memorization with nonsense story in between. It is bad game design. i tried some of the later ones, it's the same game with new bullet patterns despite being on like game 12 or 13 it hasn't gotten any better or more interesting, take your pedophilic love of tiny girls with hats elsewhere. We've already determined the patch change is not a big one and to go about your business. If you want to go make a video of you starting a t3 arena gunpuppy spawn and activating them all then somehow weaving around the middle of that stuff with your massive hitbox and unpredictable server lag because touhou experience somehow allows you to ignore this game's mechanics and restrictions, you go do that. I'll continue to play methodically and pick them apart one or two at a time like a sane person.