Lockdown needs to have some changes made.

OK I’ve been playing lockdown for a couple of hours now and I’m enjoying it loads but I’m coming across some problems which to me and I’m sure other feel the same can remove some of the enjoyment that could be had from this PvP game.
The first thing I would love to see change is people rage quitting or logging out in the middle of a PvP which just results in make the game a one-sided affair. Not only is this frustrating for the rest of the team to see team mate logging out or rage quitting but it can start a ripple affect where other players in your team will also log out or rage quit. Leaving your team helpless with no change of wining which we all know is not fun.
My suggestion to combat this problem is simple. If you where to implement a penalty of say 10 minute or so block you from playing a PvP game if you logout or rage quit. This would give the players two chooses ever carry on playing or wait another 10 min to play again.
This meaning for those who chose to log out or rage quite will be unable to join a game until the ten minutes has past. This type of punishment has been used in many other online games successfully and work wonder. This would put an end to the majority of rage quitting on a whim that goes on in these types of games which can only be a good thing.
Another problem I’ve been seeing why playing Lockdown is the Lock-on feature fount in the control setting it’s a total game breaker and need to be removed from lockdown. Don’t get me wrong it has it place in the clockwork PvE but not in lockdown.
My reasoning behind this is if you chose to play as recon which i do and you uncloak to shot someone 9 times out of 10 your will be charge by someone who has lock-on to you the moment you unlock from the other side of the screen one hit killing you in the process. I also feel the lock-on feature remove a lot of the skill involved in lockdown and you just end up get sword wilding players spamming across the screen looking for that lock-on cloaked or not cloak. So I vote to have it lock while playing lockdown so it can’t be using. This would also help in balance the 3 chose a lot more than they are at the moment.
So guy’s if you agree with me on these problems and also feel they need patching/fixing show your support here
Thank you
Agreed on the auto-target. The penalty for rage quitting is also a good suggestion. good post :)
dwyrin - they can just shoot you, surely?
On most levels, if i'm set up, they can't come at me straight on, theres a wall in place kindly to block that. they have to go around through the middle and hit me from behind. however, since i have a medium charge i can have mists up in both places which makes that difficult, too.
Guns are too weak in Lockdown. They should get a damage bonus from the recon shield, just like swords get a damage bonus from the striker shield. The attack speed bonus guns get from recon hardly makes a difference.
If you agree, I made a thread about it in Suggestions, go support it.

We tested lockdown for so many hours, it is completely fine, you just need to adapt your playstyle.
Firestorm doesn't need a balance so fire weapons aren't bad there.
You just need to adapt to how the game is.

while it IS incredibly frustrating, I'm not in favor of the 10 minute rule. Sometimes people have computer crashes, I had them twice today (SK eats up memory sometimes), didn't happen IN lockdown but it could have. A 10 minute ban would kind of suck lol. And I'm sure sometimes people have RL things to attend to that interrupt such as parents or whatever. Don't get me wrong, it REAAAALLY sucks, but I don't want to place limits on people unless they were like AFK or something lol.
I probably would like to lose autotarget though. I think it wasn't in the beta version of lockdown but they later added it so I'm not sure that its going anywhere.
I don't know if you are aware that if you remove autotargetting you basically remove my and other gunners from outside of US ability to use guns in lockdown as our latency is terrible and i see that as a ploy from your side to further cripple our ability to enjoy the game, kindly stop.

auto target is such a game breaker just playing with a sword you can just spam the attack bottom and charge attack flying around the screen and ur auto lock on player one hit kill them nice isent it.
i also agree that gun's once again have been make totally redundant to weak, sword 2 hit ur dead gun more like 10 that's fair!
and not forgetting the lack of bonus from the recon shield apart from cloaking which once again is made redundant with auto lock-on sward spam!

jooozek don't come that crap with me im a gunslinger and playing from the uk and i don't use auto lock on and i can easily hit the other player auto lock-on is not needed ever!
You are prolly a gunner who just spams Pulsars so yeah, haha, you don't really need autotarget for that. I didn't expect you to understand so yeah, it's okay.

Apart from use the hail driver, sentenza, and pulsars nice try tho. By they way i all most never use the pulsar only a noob would use that over the hail driver or sentenza which is what your coming across as.
refrain form flaming my thread please.
Okay, so you spam with Sentenza, good for you.
Really? Because I'm using the most powerful gun in the game(Callahan), and it still takes several shots to kill anyone. Meanwhile you see DA and Gran Faust users zipping around one-shotting people.
Swords are great for offense, and bombs are great for defense. But guns are just sort of there. You'd think they'd be useful for a sniping role using the recon shield, but it takes too many shots to kill for that to be viable.
Oh and joozek is right, removing autotarget would take us gunners down from weak to basically useless.

again like i said im a gunslinger and im at the top of the team most of the time and i have no need for no lame auto lock-on to get there just use the right guns, hail driver and Sentenza is all you need kill everyone quickly.
Guns do need a buff all the same.

I'm really getting bored of this auto lock-on crap!
flying across the screen 2 hitting kill me when me as a gunslinger take 5 shoot at lest to kill them we no long have the ablitly to kite or dodge there swings. So ever lock-on need removing or give the gun's a buff in lock down as once again gunslinger are left in the dark!

@grayskull hell yea gunslingers are underpowered in lockdown PLUS i NEED TO LEAD EVERY SHOT.
Tier 3 is just unbalanced,2 Hit-Ko is not funny, at least tier 2 and tier 1 are fine.
If someone is swinging their sword at you, auto-lock or not, they are limited in their movement for that time. Use that chance to kite. They are not like the Retrodes that will circle instantly to hit you. If auto-lock is an issue, play Striker and dash away. I've seen it used successfully before, and I've used it successfully before. Also, auto-lock does NOT guarantee a hit. I've started a combo with Barbarous Thorn Blade before, using auto-lock, only to have the player kite out of the way and hit me in the side. Complaining about people using auto-target is exactly the same as people complaining about the rocket launcher in various FPS games. Yes, it's good. That's why we use it. If you choose to not use a powerful weapon, that's your decision, but I'm not about to chop off my left hand because it writes too well. Use it, or find a counter for it.
Changing topics... guns are underpowered in terms of damage, but the ability to hit a player who is charging a weapon, from a distance, is invaluable. Use the gun as a support weapon, to stop bombers and Leviathan Blade charge spammers, and then dash in with your sword to finish them off.
ITT: Noob slingers who see a swordsman attacking you and stands still
ITT: Noob slingers who see a swordsman attacking you and stands still
You realize that for gunners, the act of attacking slows you down, where as many swords grant a short dash move?
I'm going to go ahead and volunteer that I'm in all vog with a divine avenger and medium charge time reduction on my shivermist buster. On most maps i can 'lockdown' a node because you can't come at me without going through the freeze and getting hurt or stopped in your tracks. the choke point is just so small... Maybe there's an easy counter to that but right now it feels too easy to do. Best counter is to come at me with multiple people behind a tank but that means my team can capture stuff elsewhere while the node i'm on is being fought for.
This is the greatest argument for a buff to Gun RANGE I've ever heard. Argent Peacemaker actually lost range when Ironclaw Munitions came out. Maybe that's what Recon should do. Shivermist Busters area of effect is tremendous. That's great. Bombs are high risk/reward weapons, and the temptation may be to increase charge time, but that would break them. The problem here is the absence of viable counters.
auto target is such a game breaker just playing with a sword you can just spam the attack bottom and charge attack flying around the screen and ur auto lock on player one hit kill them nice isent it.
i also agree that gun's once again have been make totally redundant to weak, sword 2 hit ur dead gun more like 10 that's fair!
and not forgetting the lack of bonus from the recon shield apart from cloaking which once again is made redundant with auto lock-on sward spam!
Is Autotarget really to blame here? It's getting a lot of heat because it does make aiming melee weapons marginally easier, but I really don't have a problem with melee weapons being easy to use.
I think the problem is more like "How do I counter a flying buzzsaw made from the souls of the cursed?" If Strikers boost could be broken with a single gunshot, then maybe gunners wouldn't feel so helpless. It would mean we could kite a little more reliably (or, you know, at all).
Yes gunners can pick up striker and try to match melee characters in their own game. When it works it's great, but the amount of skill that takes is inproportionate. If you mess up once, you're slain. Also, between the time it takes to shoot someone to death and speed of two strikers, this process can take up a quarter of the map on a good day. That's lost ground, and time.
I've played gunners my entire time here. I'm the Guild Leader of Starship Troopers, and I pride myself on my gun use. Lockdown has convinced me to start working towards a Gran Faust. There simply isn't adequate incentive for me to use DA, Sentenza, Polaris, et cetera when even in a support role all it takes is one ambitious Striker to go for my cash and prizes.

634R6R1ND This guy speak the truth yes we can kite around player or use the charger to match your speed but your forgetting in doing that we have to hit you 5 time as much as you do. So where is the incentive in doing that? The only option for a gunslinger is recon and even that is broken with the lock-on control
because been kill from off screen from a charger that has locked on to you off screen "and it happen is lot" is loads of fun isent it.
Im a above average gunslinger who wilds a hail driver, polaris, sentenza and plague needle ive done nothing but gunslinger and im not going to change now. I simply don't like sword or bomb and that's my chose so i don't see why i should have to wild a sword just to be balance with the rest of the player's.
simply put ever remove the auto lock-on control or give the guns a range/damage buff.
People are dropping the 5-star shock bomb from roarmulus on the capture points, making everyone who even attempts to get near them immobile and easy pickings.
Very irksome.
I've been doing very well with Striker - Polaris, Callahan/Hail Driver, Final Flourish
sword > guns > bombs.
gotta love gunners trying to shoot me down while im flying around and behind them with a sword.
i picked off lots of bomb spammers with just a blitz. and guardians pretty much break their cute little area denial spams.
autotarget off, i'll agree.

has anyone noticed that some people can sneak in T3 stuff to T2 lockdown matches? I have seen divine avengers, various curse weapons, and a couple versions of the troika and hotblade that I couldn't completely identify because everyone was moving around. you know how I know they don't just have really good 3* weapons and the rest have crappy 2* weapons? Because the scores were 600+ to MAYBE 400. I kid you not; one time I played on the "lucky" team and we won, 500 to 30 (http://i51.tinypic.com/2mmsh81.jpg).
do I have screenshots and names of the offenders? not exactly. 1) while waiting for the match, everyone was in clusters and had their "legit" weapons out [strikers, mostly - the weapon striker BTW]. 2) when they hit me, I went down with one hit, and I found myself looking at the locker room before I knew what was happening.
I know "no screenshots because blah blah blah" isn't a good excuse, but I saw what I saw, whether or not I can show it to YOU. plus, that's the reason some of my teammates have rage-quitted during Lockdown. I've seen it happen 3-4 times today alone.
SOOO... is it just me or has anyone else seen this and think this is this a little unfair?
Are you sure you're not just in a T3 match yourself? Your PvP tier is equal to the highest PvP tier loadout you have, *even if you're not wearing that loadout*. I know I tried to run a T3 match wearing Dusker. Man, that didn't end well for me.
There's also a bug where you can randomly glitch to the wrong PVP tier. I was running a bunch of T2 PVP this evening and a few times I randomly ended up win a T3 instead, no loadout changes or anything; just hit the "play again" button and suddenly I'm in the waiting room surrounded by a bunch of DA/GF and FoVs.
Only other thing I could think is if there might be a glitch that lets you mark a PVE loadout as PVP after joining a Lockdown game.
Autotarget doesn't need removing, it just needs the range at which it targets limiting and there should be a delay when a recon user comes out of a cloak where autotarget still won't lock onto them for an additional 3 seconds or so, that way they aren't instantly homed in on when they uncloak.

I am kinda surprised at the huge differences in how Lockdown plays between Tiers 1 and 2. It's almost an entirely different game, so I will refrain from adding my own vehemently expressed opinions, especially with no specification as to which tier we're talking about.
I agree that rage quits are a real game breaker when they happen, though, as I expect it to apply to tier 3 the same as the others. I know it would be a slight added inconvenience if, when technical issues or real life forces a quit, we have to wait 10 minutes or so before joining the queue but it's a much larger and more common inconvenience when some loser quits because their team isn't immediately dominating, then one or more others follow since their team is screwed, then the whole game is cheapened for every one else; less sense of accomplishment for the "lucky" victors and more frustration for the others. If you really think a 10 minute lockout or not getting either the Krogmo coin or a refund of your 200 crowns would ruin the game, you're crashing or punching out way too often and ruining the game for a lot of other people. Lockouts for quitting and loss of in-game "money" are common solutions to this problem, because they work and do not heavily burden people who don't cause the problem.
NicoyaKitty, thanks for the heads-up. I will try to remember to look out for that. Have you filed a bug report yet?

Unfortunately that was not the case. I did the T3 Lockdown on my first try (without knowing), and I got creamed. So I switched to T2. I double-checked EVERY time to make sure I was going to the T2 level. And most everyone else had T2 stuff as well - stuff like dusker caps and strikers. It was just a few players that could sneak in T3 weapons or armor.
Thankfully I haven't seen this "glitch" in the few games I've played today. Hopefully it will not come up again.

Remove auto-target on recons and it will be all good. After all, the point of being invisible is not get seen (or felt or whatever) by anything (inanimate objects included).
@pyre_light yeah, there's a thread about it in the bug reports forum, and I've done an F2 report in game.
has any1 realized that we are spiral KNIGHTS? knights use swords, and sometimes, knives, and explosives, but knights usually do not use guns lol
so... guns must be new tech... so it must not be as balanced r powerful as other already used weapons............. sorry to say that lol, go ahead and flame me :D

Sword damage in Lock down MUST! be nuffed this is unplayable pretty much as a gunslinger.
Just take two wildly spamming auto lock-on guessed swings and you dead, really make for a fun game NOT!
My knight uses a gun. And usually out damages the swordsmen. Charge trinkets FTW.
And in all honeslty... since people rarely are smart enough to balance out the random teams, I usually end up using Guard as opposed to Striker and Recon. You're given the opportunity to help your teammates, then watch the enemy swing, shoot them in the face during their cool-down frames, re-raise shield. Just a suggestion. I love being a ninja or a sprinter any day, but sometimes it just feels good to be a Tank!
Blueflood
Yesterday night I was playing lockdown and I FINALLY decided to equip my avenger. I always see those guys with DA's and GF's one shotting everyone but I thought that they might super leet. But then once i did equip my 4* avenger, I too was getting one hit kills. That right there made me realize the balance is simply broken. I was getting top damage scores which were right up there with the DA and GF users. But yet, when I used my levi, I wouldn't even do 50% of what they were doing.
Couple that with rocket boosters of the striker and it just didn't make sense at all. It would like in a FPS if they made a shotgun with the scope of a sniper rifle and then they still gave the user increased speed by 5x when moving.
So now, i've been putting together my t2 gear as this seems to have less of one shotting and more of actual TACTICS and teamwork that lockdown is supposed ot require. In t2 you actually stay with a guardian and you have time to retreat or kite around an enemy like it should be done. One has a slow sword and one has a really fast sword? In t2 it matters. Now, i just have to craft my shockburst :D

1. Nerf overall sword damage.
2. Reduce effectiveness of shock/ice/haze bombs in general.
3. Increase effectiveness of Nitronome/DBB damage.
3. Make normal damage slightly more on par with ele/shadow/pierce damage.
4. Adjust the timing on pierce/fast swords so they don't inflict damage before they swing.
5. Increase the buffs/nerfs for classes so that sword users have more incentive to not go recon.
6. Increase gun damage, it's a bit ridiculous that even when someone does have the connection to properly kite, i can just abort and retreat and not worry about death, because they can't deal enough damage to kill me.--juxtaposed to 1-2 hit sword kills.
7. Fix the HUD. It takes up the whole damn left side of the screen. THE TEAM GOING LEFT TO RIGHT ALWAYS HAS AN ADVANTAGE in that their primary route of travel (to the right) is not obscured. Going right to left the HUD hides the other team until they are inches away from u (its kinda silly).
8. Give a marker/notification to players to the south of u. Or move the HUD to the top of the screen so that there is not a huge advantage to attacking from south to north.
9. Somehow penalize disconnects.--the old 10 minute wait rule sounds great.
10. Make some effort to balance teams when play again is chosen. It seems kinda silly when you win 10-15 games in a row. I'm all for it rewarding skill and teamwork, but sometimes when they keep grouping the strong players together vs the weak players, it gets tedious when there is no challenge at all.
11. Make the guardian shield have a very small weak spot from dead behind.
Of all of these i would say Fix the HUD, nerf sword damage, and nerf shivermist/volt bomb are the most necessary changes.
Not just because of recons appearing and getting insta-snuffed but because of the tendancy to charge up to the enemy and just rappidly hit the attack button... it removes all skill from the striker class. It should be about getting skillful and acccurate hits instead of charging straght up to someone with a piercing sword and spamming the attack till someone dies :/
PvP should be about skill more than luck. Skill = aiming and timing. Luck = who hits the other first if both players spam attack button.
Get rid of auto-target from PvP, it would make it so much better :)

(Context: I play more in T1 than T3, because T1 fights are way more fun, even if you're losing.)
Last session, I turned off autotarget to see how it feels. As guardian it seems like autotarget on/off doesn't change my play much when I'm fighting 1v1 or 1v2 (but you have to assume it makes it a little easier to land hits). When there's a whole bunch of enemy players near each other, autotarget actually makes it *way harder* to hit the person I intend to, since it's making me face/target arbitrary players and it changes so fast I feel like I've lost control of the direction my toon is facing.
So... take it out is fine with me. I think turning it off makes gunning easier too since you need to lead the target not shoot straight at them (except when I am whipping out the surprise! magnus hehe)
+1 to re-organizing the HUD. Take out as much as possible; for example I don't actually care what my teammate's health is or what their portrait looks like. Show me alive/dead and class and that's all I need.
I've played a crapton of battlegrounds in WoW... they use deserter debuff (15 minutes) and it works well. Fine with it applying here too; just a little more incentive to stick it out and not screw your team. What do you think of adding a surrender function like in LoL? That way a team that's going 10-800 or has lost half their players can just call it done instead of suffering through?
Lockdown is a great feature, I love this game!

I don't understand why they put autotarget in in the first place, that just goes without saying, and the idea for rage quitters was pretty good, +1. Plus, heavy swords need to quit hitting me even if I'm on the side of my opponent. I'll be completely invisible, but if a sheild guy decides to help me out, someone slugs a gran faust at him, and It'll hit me as well. The other problem with recon is that you get way more of the "element of surprise" if you're a striker. As a striker, you can just come up from the bottom of the screen before it actuualy renders in someones brain, like a slag guard. But as a recon, the enemy get's a nice warning that they are about to die, and will randomly swing their 90 degree sword back and fourth throughout your recon range, hitting you at least once. Last but not least are statuses. For some reason, a sklover can walk right through a shivermist (fair enough), but anything that had a full weakness to ice would be treated almost the same as someone with neuteral defense to ice. No defense or weakness means that I shouldn't get immediately frozen. Then there's charging things. If you get hit once, you lose the complete charge. So antiguas kill bombers completely. Would be fairer if getting hit uncharged you a littile bit. Last but not least, take out the rule that says your gear has to be in a loadout to be equiped mid-battle. I just make inf loadouts anyway and play.
Why do I get the feeling that armor health bonuses were balanced around the idea that players tend to carry vitapods in the clockworks?
Seriously, increase pvp health by say 5 in T2 and 10 in T3 - suddenly swords in those tiers need about 2 more hits to kill somebody (+100% hits, maybe just one more hit for the 2hit swords) and guns need about 66% more hits. Fights wouldn't be over so quickly, guns get a secret buff (Nerfed less than swords, so buffed in comparison). I think it'd solve at least one of the issues.
How about nerf all weapon damage by 10-30% in PvP so at least it requires 4 hits to kill with a DA/GF/ 5 for BTB, and I say this while having those weapon.
And perhaps raise HP by a couple of points wouldn't hurt.
We also have to remember that guns are not purely offensive weapons like swords are, so swords will always be stronger and have more damage. Guns are useful because they can stop charges of bombs and swords, so they're not completely useless. They aren't as strong as swords because they don't get as close to enemies as the swords do, but that's probably obvious.
Ever notice that how if someone auto locks you, you know what direction they're going? Oh wait, apparently you haven't noticed that. You can just keep on attacking them like usual

And another thing :)
12. People who don't contribute to the Bribe shouldn't be eligible to get the benefits of the Bribe. Everyone should be asked contribute 1 to bribe yes/no, then have about 5 secs to decide. Everyone who clicked yes will then have their CE put in the pot, and the remainder would be filled using the current system.
@Overdingle, great point on the vitapods. Couldn't agree more.
The loadouts rule is there so that you can't pull out your DA while playing with those cute guys carrying slime slashers.
I'm kinda torn about the quitters thing, on the one hand a bombhead mask came up once and we had two people drop out from our team within a minute (utter raeg) but otoh I can kinda understand if something important comes up.. though in that case I would have thought you could at least go AFK and come back in a min (better than just disappearing)
Guns are mainly used as harrasing weapons, or status support for your sword swinging buddies (shock and freeze are real killers). For them to start doing actual serious damage would just make them OP and the cycle would begin anew.
I'm not terribly fussed by the high damage- it keeps you on your toes and forces you to be strategic instead of just charging in. What I AM annoyed at however is the ridiculous spawn time. 20 sec once. it's like some conspiracy to get us to spend even more CE ~_~
15-20 second respawn times are pretty standard in games like this. Without them, it'd be impossible to hold a control point near the enemy's base because they'd be flooding out as quickly as you could cut them down.
I'm going to go ahead and volunteer that I'm in all vog with a divine avenger and medium charge time reduction on my shivermist buster. On most maps i can 'lockdown' a node because you can't come at me without going through the freeze and getting hurt or stopped in your tracks. the choke point is just so small... Maybe there's an easy counter to that but right now it feels too easy to do. Best counter is to come at me with multiple people behind a tank but that means my team can capture stuff elsewhere while the node i'm on is being fought for.