before i start:
1. yes, this is in the suggestions forums, only because i think it would have been moved here from general section anyway
2. if you're going to say something along the lines of: "this isn't fair to those that spent the time getting their armor sets," please don't post, i don't wish to argue that matter here.
3. if you think this would lead to one sided fights, it's too late that already happens in present LD matches
4. let's keep the snide remarks to a minimum and if you wish to shoot this down, post why
5. finally i don't expect this to be implemented don't bash with arguments of "this won't be implemented because..."
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okay then....
objective: the objective would remain the same, capturing a number of points on the current maps in the same manner
classes:instead of going in with your present armor and weapons*, you would get equipped with pvp armor/weapons associated with the class. Each class would have it's own basic stats including how much health each class has, but won't have the same bonuses/penalties like ASI: swords and such.
Note*: the effects of all trinkets and weapons slots would also be nullified
Guardian: most health and defense, movement speed decrease:low. equipped with a troika based weapon and a blast bomb type (current shielding/healing abilities would still be present)
Recon: gun damage increase: low, sword attack speed decrease: low, same invisibility/ defense removal ability, equipped with a blaster and calibur type
Striker: same high speed ability but lower defense/shield health, equipped with a flourish and magnus type weapons
please also note: that all damage/defenses of the armor and weapons are normal type, no specialty damage. also, i havent determined the health amounts each class will hold
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much like blast network, power up would spawn over the map, all class stats would be relatively low at the start but as you pick up these power ups they gets better. When you die the counter resets and as time passes you retain more of the upgrades you find.
health restore: heal damage taken by knight
health up: increase your health ( max 3)
defense up: upgrades armor/shield and it's hp (max 5 points)
attack up: upgrades weapon (max point 5 points)
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conclusion
yes, this needs balancing, but it's a start
feedback and ideas are welcome (i need it for the class balance most)
just wanted to get this off my chest.