Sept 20 bugfix
So I just did a post patch match:
http://forums.spiralknights.com/en/node/25837
Change I have noticed so far:
Strikers get 3 hp more over what they had previously.
Recon gets 10 more hp than the strikers
Guardian gets 2 more hp over Recon.
The hearts are now light blue (I guess to heal status) and the shield meters at the top look better.
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I think the extra hp for recon & guardian adds WAY better balance. The strikers remain papery but strong in offense, and everyone else can take more hits.
I am quite content with this change!
Thoughts?
-- Sypsy
Not a bug. =)
Strikers get less hp. That's called balance.
I'm okay with that, and I mostly play striker anyway. Though I think I may be more balanced now.
-- Sypsy
.... i mean if you start out as a recon you don't automatically get the hp bonus for that class
I love it, things feel a LOT more balanced now. Charge attacks are worthwhile as its not all overkill now, the recon mark debuff actually makes a big difference, defenses mean more..its not all about reactions/connections, fights are enjoyable as they're not over instantly etc
Im also performing a lot better now on my lowly eu connection as i get a chance to fight back :]
My only worry is it seems to have made guns even more incapable, which is a shame
Sounds like the same bug as before, where people were noticing that when you spawned as striker you didn't lose the 3 health bars.
Great job not fixing it, OOO. :P
Not gonna like this one bit due to Recons abusing the ability.
They come in and put a warning on a striker capping, then stop using ability and strike at same instant, and disappear in under a second. The speed of the recon ability needs to be nerfed, and needs to be nerfed badly.

Oh, kind of like how when you go from one tier to another, you don't get your full (correct) health until you pick up a mineral? yeah, the number of health bars isn't always right.
Noobowns, have you considered bombs, being a guardian, gun spamming, or guessing where they are and swinging?

Any increase in hp reduce the importance of heart trinkets in general, especially given the scale of increase is +10/12 for two of the classes.
To be honest, I was expecting a more linear increase in hp throughout the classes, ( for example +5,+7,+9 ) and not such a big difference between striker and the other 2 classes.
Were there any changes to the T2 and T1 classes, or was it strictly T3?
Not that T1 and T2 need much tweaking (save for pierce swords in T2), but I selfishly wouldn't mind a few extra health bars for my usual recon/bomber loadout.
new bug: you have to change class to guardian and then to recon to get the hp bonus