Names for the rooms in Charred Court

Since (as far as I know) there are no official names, I just thought I'd share mine and maybe hear some others'.
Starting at 1 o'clock, going clockwise:
1. Ambush Room
2. Puppy Room
3. Jump Rope Room
4. Fire Room
5. Wheel Room (or alternatively, Boring Room)
6. Totem Room (formerly Spike Room)
7. The Zoo
8. Oiler Room

I don't skip any rooms, ever.
I do the Puppy room backward. It's easiest with the DA charge exploit, but you can do it with something as simple as three Shock vials or a Kilowatt Pulsar.

1. The "other" trojan
2. Turret room
3. Whip room
4. Bridge room
5. Maze (I know it's not a maze but that's what my guildmates called it when I got the tour so it's a maze, okay?!)
6. Totem Room
7. Double Trojan
8. Oilers
I don't skip any unless my guildmates have made me wait til 2am to start. Bastard Americans. :[
@Vescrit There's several ways to deal with that room easily and they don't all involved a certain weapon.

Bastard Americans.
oh us.
There's several ways to deal with that room easily and they don't all involved a certain weapon.
I would love to hear your suggestions as I haven't gotten around to attempting to figuring out this room.
In case you need to know my weps.
Acheron (UV CTR MED)
Glacius (UV CTR MED)
BTB (UV Fiend MED)
AP (UV ASI LOW)

1. Save up Shock vials (you need three to do it safely).
2. Open the first block, but don't get in sight of the puppy. Immediately run back out.
3. Dispatch the zombies that appear behind you.
4. Destroy the blocks so you can get a clear shot at the zombies up top.
5. Kite the zombies at the top into your line of fire and throw a Shock vial at one.
6. Kite the shocked zombie into the disintegration block and immediately dash into the top section, shield bumping if necessary.
7. Kill the zombies in that section.
8. Repeat steps 4-7 until the gate opens.
9. ???
10. Profit!
NOTE: If the puppy wakes up, run like hell to the barrier and then shoot→retreat (and shield!)→repeat until it dies. This will reset its line of sight. Unfortunately, you might have to give up on the room if you don't have a Divine Avenger.
If anyone has a more efficient way to do this room, I'd like to know it.

Naah, not at all. I skip that one too.
The rocket puppy room is easy to do, especially solo. All you have to do is *NOT WAKE UP THE ROCKET PUPPY*. Since the rocket puppy only wakes up when either you pass in front of it (the 6 o'clock position) or you shoot it, it is *real* easy not to wake it up.
I also tend to do the room backwards (clockwise), although generally I do the 9 o'clock first, then I let the zombies from 6 o'clock into the 9 o'clock space, then I kill the ones in the 12 o'clock. Sometimes I can get into the 12 o'clock space when the zombies unlock the ghost block, but if I can't, I just go down to the 6 o'clock space to get to the 3 o'clock space. Yes, you have to wake up the rocket puppy as you pass through the 6 o'clock spot, but you don't do that until you have killed everything you can and can kill the rocket puppy quick. After waking up the rocket puppy once, you don't have to deal with it again.
There are some people who take care of the rocket puppy by just shooting at it non-stop. This sort of works, but I've been hit by far too many rockets when the shooter messes up and doesn't kill the rocket puppy quick enough. It is easiest to just not wake up the rocket puppy.
The rocket puppy room is easiest to do solo because you don't have idiots waking up the rocket puppy. It can also get a little crowded with too many people.
Edit: the DA trick where you shoot through the blocks helps, but you can also do that room just fine with only a storm driver or a polaris. I haven't tried any other guns, I suspect the AP would work also. Doing the room without a gun seems dangerous though. If you wake up the rocket puppy, your are pretty screwed.

1. Rock Room
2. Rocket Room
3. Firebar Room
4. Switch Room AKA Lag Room
5. Wheel Room
6. Totem Room
7. Trojan Room
8. Oiler Room

That sounds like the way to do it with a DA.
I do not have a DA.

1. Rock Room
2. Rocket Room
3. Fire Rope Room
4. Gated Fire Vent Room
5. Wheels/Lame Room
6. The "Come press the button for me so I can one-hit the Trojan with my Blitz" room
7. Two Trojan Room
8. Oiler Room
- - - - -
By the way, the way I do the rocket room is basically spawn the zombies and run back to 9 o'clock. Kill the zombies there, open the gate to 6 o'clock and get the zombies into 9 o'clock and kill them. Take special care not to destroy the blocks in the 9 o'clock part. Shoot the rocket puppy (or throw a vial at it) to get its attention then fall back to about the Rock Room staying as north as possible without hitting lava. Once the puppy has stopped targeting you then approach the Rocket Room staying as south as possible (read: basically staying against the southern wall) shielding as to always be as south-east as possible while still walking into the room.
Done right, the puppy shouldn't even see you and you can proceed to open the blocks into 6 o'clock and complete the room then run out quickly as the puppy will see you as you cross from 12 o'clock into 9 o'clock.

I have named the bottom right room with the fire balls in it mario room
Pretty well known name
Knightmare knows the rooms as
Turret Room
Mario Room
Wheel Room
Totem Room
You can figure out which those are
We call the rest by where they are
ex: top right, top left bot right bot left

1 - enter the room on the south side and spawn the zombies, but stay in the left section. Kill the zombies in there. Don't wake the turret.
2 - wake the turret! Shoot at it and back out asap. Then hug the north wall all the way back to the entrance of the "other" trojan room. Run from there to the south wall and hug it back to the turret room. The turret is now asleep, facing the entrance.
3 - still hugging the south wall, go back in to the room. Kill the zombies in the bottom section, right section, then top section. As long as you don't shoot the turret, you'll be fine.

When I started seeing people give advice on the Puppy Room, I was expecting the usual forum garbage ("It's easy, you just need to be a good player."). But now I know how not to wake the puppy. That idea alone will help. Thanks.

Rocket Room: With waking the puppy, no vials or special weapons needed (other than a gun)
Hit the 9o'clock-6o'clock ghost block, walk far enough to spawn the zombies, then retreat to 9. Kill zombies in 9, shoot zombies in 6.
With 6 empty go into 6 and kill the puppy, then run into 3o'clock.
When the puppy respawns it will be facing 9 and you are home free.

From top right, going clockwise.
1. Trojan Room
2. Rocket Puppy Room
3. Fire Whip Room
4. Ambush Room
5. Wheel Room
6. Totem Room
7. Double Trojan Room
8. Oiler Room
As for the Rocket Puppy Room: I spawn the Zombies. Kill the ones in the left section, lure the ones from the bottom section to the left section and kill them WITHOUT WAKING THE PUPPY, then Polaris spam the Puppy until it dies. Cross the bottom section quickly before it respawns and you're all good. Polaris spamming it works no matter how big the group is. This only works with Polaris though, because the big shots can make Puppies flinch and/or Shock them. With other guns odds are the Puppy will get off at least one rocket.
@Vescrit
I'd swap out the Acheron for Polaris, DA, or a variety of other weapons for FSC. There's exactly 6 enemies in the entire strata Acheron is useful on: 3 Oilers in 24, and another 3 Oilers in 25. 6 enemies out of a few hundred doesn't really justify the spot. That's just my opinion though, you're welcome to use what you like. :)
~Gwen

I use Gwen's method. I have a DA, but it's just an annoying method.
With enough damage, it takes at most 2 rounds of 3 shots to kill, regardless of team size.
I have never really come up with names except for:
2. Turret room
3. Fire wheel room
The rest are just "top, bottom, upper left etc."
The rooms need labels or something.

Dual Spikes
Rocket Room
Mario Room
Mouse Trap
Wheel Room
Totem Room
Jail Room
Rover Room
Thanks for the names. While we're at it, which rooms do you skip? I haven't done it in a while, but the Puppy Room seems harder than the others, so I always skip that one. (Right, I am a wimp.)