My thoughts on all of the "New" bosses:
UFSC:
I liked it. It was good, what we wanted which was harder content, maybe a tad too much on the curse status with all of the zombies (Maybe decrease the time a tad.) and aside from that, I liked it. It was fun to play.
Snarby:
This was so laggy, I couldn't really even play it. There was too much stuff going on. I got the hang of it and all, but there were a bit too many spawn rounds or too many mobs at points. What really killed the boss though, wasn't two snarbies, but the healer. If Snarby never went by the bell, the Silkwing merrily healed Snarby. The silkwin is the only fixing need at the boss.
UICMF:
Lag, again. To be honest, there wasn't much of a change for me here. It needs mire enemies and such, make it harder even more. RT themselves didn't seem any different. The while UICMF needs to be slightly harder then what it is now (At Ultimate).
RJP:
Haha, lag. I really liked this, probably the favorite out of the bunch. However, at points there can be quite a few too many mobs if your not careful, especially if you get caught between a few Polyps. The main thing that needs to be fixed here is JK' healing rate. In a party of 2 he was healing 387 Health (129*3) about every second, or atleast that's what I saw. A little bit too much healing there in my opinion. What I liked the best is that Skolver now has a use! ^.^ Just needs a few works here and there, but I like it.
In other words:
I really liked these "New" bosses. It was a fun and challenging expierience. Things needed works here and there.