Okay, look. I like the weapons and all.....but 3 types tends to be dull. So, i thought of 3 new weapon types and will be explaining them with as much detail that i crammed into my head throughout my adventures through the spiral.
First off you have a few questions to my weapon choices.....now i explain:
Q:Staff? why? were knights for gods sake.
A:well ya see, knights of the middle ages (yeah im being realistic, sue me) had no bombs or handguns(though if they did, it would have been much more awesome....and painful). So, why cant we have staves?
Q: whats wrong with the weapons now? you hate them or something?
A: no. I arm myself with a sword(for kickin butt) and handgun(for pesky switches[ya know we hate those]). Bombs are good for group control. These are just designed for players who wanna play differently.
Now, all these weapons are two-handed, meaning no shield (dont be saying WTF yet). X (which is used to defend with shields), instead activated some ability based on the weapon.
Okay....let begin
STAFF:
staves are based on magic and act like a weapon-item. They are the hardest to use (due to the very weird way of controlling them) and take time to master. They have 3 slots, each acting as an item(healing packs, restore packs[the blue thingies that remove status effects], status vials) and with 5 ranks (basic, advanced, elite, mega, ultimate), and two sizes (shot and aoe[bout 3-5 players long, which is them standing shoulder to shoulder]). here is a chart:
Healing status effect
Basic | half bar | 2 sec long
Advanced| 1 bar | 4 sec long
Elite | 1 and half bars | 6 sec long
Mega |2 bars | 8 sec long
Ultimate |2 and half bars | 10 sec long
The only item they dont copy would be the mecha kit. Why? cuz it my idea and i havent decided yet, thats why!
Now they have something. this "something" is called a COOLDOWN (magical word). Dont think its something like a 5 sec cooldown for an ultimate item (cuz thats crazy). The cooldowns are 30-180 seconds long (or half a minute-3 minutes long), and the healing ones tend to be around a minute or 2.
The X button is used to swap the "spells" that the spells have equipped. they cycle to the next one(1 goes to 2, 2 goes to 3, 3 goes to 1)in the order and it would probably be shown between the health canister and "equipped weapon" circles, right above the health bar(i think thats a pad pun cuz the health bar is made of bars...).
Q:why is it that ultimate for status effect is so long?
A: if its ultimate, then its cooldwon is about 2 and a half to 3 minutes long.
Q: 3 minutes max cooldown? isnt that a bit much?
A: not really. the staff acts as a permenant "item" that doesnt go away. it wouldnt be fair if it had 2 minute max cooldown. Just be happy it isnt 5 minutes cuz i thought that.
By the way, there is no charge, it just fires the shot(though if all 3 are on cooldwon, youll swing it, doing very crappy[dont know yet] dmg)
SPEAR:
Think of it as a sword with better damge. you're asking me, "cant spears have the ability to be able to be held in one hand?" well yeah, but these are special (dont ask me that either).
Now the X button fires the spear after a few seconds, dealing handgun damage from a handgun distance. HOWEVER, you have 20 spears per level, so dont think you can just throw lke a madman. If you run out of extra spears, you have to wait till the next level to get a replenish. The charge tends to be spin attacks(like calibur) but you dont move (better than calibur, as some people tend to post that the move thing screws the swing) and its two roundabouts. The combo is 5-7 (its made for damage) and they tend to have a good speed, making them great if you like to hurt up close.
Q: If i dont use all my extra spears, do i get to add those to my total on the next floor?
A: no. thats just...why ask that? I even said you have 20 a level. no freebies
Q:Do you lose a spear if you use them to hit switches? If no, how do you lose them?
A:um...yeah. Spears a spear. Sorry
RIFLE:
When "whoever-made-us" (I aint saying god cuz i dont wanna be a piece of crap.) made man, he never though they would make this game.....or the rifle. Rifles have the following changes then guns:
PROS:
-longer range
-higher damage
-charge acts different (see below)
-cooler military-ish look(though some people wouldnt care)
CONS:
-less combo (tends to be 1-2 then 2-3[or whatever the max was])
-"stand-still" reload and firing(this is always......and it sucks)
(before i go on, i should say this is different cuz i was to lazy to change the other two to this kinda format. least im honest)
The X acts a "scope" making the shot deal more damage, but you have to do something called "aim" (suspenseful music [i did this cuz aiming in this game tends to be bad with the moving targets and whatnot]). is it worth it.....yes.
Charging acts after the combo (and you still holding the button). They are: "rapid shot"(which fires a bonus shot), "explosive shot" (what do you thnk?), "Spread shot" (fires 3-4 shots in an arc), or "piercing shot" (fires a shot that goes through foes....and blocks). you can change the shot (huh?) by tapping the X button (not holding) and each one has 2 types of special shot.
Q:Do rifles truly have a cooler military-ish look?
A:well, they should. Thats my opinion.
Q:If we equip a rifle, do handguns become obsolete?
A:No. Handguns will still become a choice since they use speed instead of strength. Its the players choice for what to pick. Also, no defending with a rifle.
Okay...i believe thats it (thank god too. this was way to long). Tell me your honest opinions and say what you wish.
uhhh i dont mean to pee pee on your parade but there is no way they would do this. the weapon system is pretty darn straightforward and they would not benefit from adding THREE new convoluted weapon types to the game. keep it simple.
im not saying one (maybe two, but thats pushing it) new weapon class would be a bad idea, i just think yours are too complicated.
I think of your classes, a spear or lance class would work best. something with a stabbing thrust instead of a swords swipe. it could be fairly fast, long range, but a narrower width range (since its not a slash). however the charge attacks, status effects, etcs would likely be not much different from the existing classes. it would suck at handling mobs though. :(
maybe if you could simplify your concepts it might be something more realistic to add to the game. but you have to consider how much work it would be to add these new types of mechanisms, how it would impact players using the original weapon types, and ultimately what value it brings to the game for the developers investment.