[RANT] Gunners, and 3 reasons why I always hated them.

--1) Party UNloyalty. They generally get excited from the range and don't even pay attention to the very noticeable damage decrease, which results in them poking their targets, if they even hit. (Auto-target mildly, yet negligibly covers this.)
--2) Close-mindedness. They won't take advices from other knights, even if they're very relevant and correct.
--3) 1v1 yes, 1v100 no. Gunners are never good against waves of mobs. No exception possible.
All in all, if you'd ask me, gunners should simply constantly go solo, or wisen up. If they do, MAYBE they can shine.
P.S.: Fire bombers do the same job better and faster.

Good gunners are rare, sadly. What I posted up there is relevant to about 80-95% of total gunner community.
Areas accessible with ranged means only are NEVER obligatory, and I believe Ash of Agni has a large enough range to dispose of protected turrets, making your edit a little irrelevant.

"--3) 1v1 yes, 1v100 no. Gunners are never good against waves of mobs. No exception possible."
Duh. Polaris.

Just by looking at the wiki article, I'd say maybe Polaris gunners could do fine against waves, but Fire bombers still do better, IMHO. Shock bombers are second to that, as backup for FSC.

Sorry, but, gunners are quite useful in parties. It takes a great deal of skill to learn to gun so I'm guessing you are at the stage in the game where people are still learning. Give it time and you can make some great gunner friends.

Well, right now I'm at T2, so maybe I just got frustrated of gunners doing miserable mistakes :L
Maybe this should be a caution line for knights aiming to be gunners:
Do NOT take gunning unless you know you can pull off some smart tactics, instead of being another erratic trigger-happy gunner.

In regards to your damage comment:
Generally, a gun cannot outdamage a sword shot for swing, BUT, the fact that the gun can safely unload a full combo on a mob while a swordy would not means that a gunner can have a higher dps than the swordy.
For instance:
For fsc, I will run max damage from a polaris on undead while my glacius/da will have medium damage vs undead.
I would rather unload 3 shots from the polaris (non-expanded) on a slag just out of arms-reach than pull out the sword and swing into them. A full combo from the sword would have resulted in more damage, but the slag requires many more hits than that and would otherwise have attacked me.
Oh, given my buffs, the polaris' non-expanded bullets do only 20 damage less than the glacius's 1st & 2nd slash. The expanded shots do more damage than the glacius, which means for groups of mobs, I'm still better off with the gun than the sword.
Heck, even if I didn't have the damage trinkets, I would still prefer the gun since i can get many many more shots off compared to swing-swing-shield, reposition, wait for attack, run up to mob I unintentionally bumped away, swing-swing-shield.... repeat.
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1v100 --> polaris, nova driver, umbra driver, as others have said. Exception found =)
1v100 turrets --> gun > sword. Another found
1v100 constructs in an arena --> gun > most swords. Look another!
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NOW
Gunning really only makes sense once you have the gear to make it effective, so as others have said, you're probably at a stage where that's not happening from most knights.

Well the polaris really screwed with the hierarchy of gunners since annoying polaris spammers think they are so great. Also all the ask the master gunslinger threads have died so I guess the skill level of gunners in the general SK population has gone down a bit.

maximum, dont mind the OP, he is only T2 lol

I'm only T2 too! Maybe we should go on a run together. I'll show him who's boss ;)
i dont like gunners either i would rather use my swords.

Gunners...
I like em. Just don't be an idiot and use a 3* Antigua spam the whole time on my target I'm attacking with a Sword. You may as well not shoot.
5* AP,Sentezza is another topic.
Polaris + Blitz + FSC = You win. <--That's me :D
I only really am a gunner in FSC or when a wave of mobs attacks me and all i got is BTB or WHB vs Slimes or construct lol (that's when Polaris begins to kill)
Swords are still better (other than Blitz Needle which destroys everything lol)
meh. As long as they DONT do what you listed, i'm fine, but the noobs need to stop acting pro with Antiguas :P
~Xylka

@Randomjockey
1) There is nothing they can do when it comes to damage, so this has nothing to do with party unloyalty. The best thing about gunners is that they don't compete with swordsmen for damage. (Ex. 3 swordsmen chasing after a kat with a DA causing eachother to miss because of knockback) Also they can give out good status effects from a distance without leaving themselves open.
If you're that upset with their lousy damage then complain to OOO, not the poor fellows using them.
2) This has absolutely nothing to do with the gunner party as a whole, this is simply you coming across certain people that do not listen, wether they gun, bomb or use a sword, you just happened to point out the gunners specifically since you've probably seen less of them.
3) Polaris would be an obvious answer, as well as the Catalyser series (that charge attack is amazing in jelly palace as well as arenas). And of course the alchemers' charge attack getting amazing ricochet in groups (regular shots too).
All you're doing is making the already tiny gunner population smaller by putting this rant up. I notice you may be fine with this but there are a lot of people trying desperately to help out the smaller communities. You can't make that huge generalization of 80-95% of the gunner community when you just haven't even been to T3 yet.

"Gunners are never good against waves of mobs. No exception possible."
I would like to politely disagree with this statement, though it does sound trollish in nature.

[slight sarcasm]
Swordfighters are all Zerg-rushing suicidal fools who wouldn't know how to calculate DPS if the formula were tattooed to their foreheads. They like to jump in and slash and it's always swing-swing-die for them and I always have to finish off the enemies they barely dented before getting killed and then waste all of my health revving those stupid swordfighters all of the time (love the heat from that, though).
Just today in the RJP two swordfighters in my party zerg-rush-died against a giant lichen colony, scolded me for letting it form, then laid there uselessly while I shot the thing to death with a combination of shadowtech alchemer mk II and firo driver. They out-DPSed my guns for about 10 seconds before they were dead, but I clearly did more damage throughout the entire battle. In the end, I killed the lichen and they had only killed themselves.
[/sarcasm]
Guns don't have the same single-target DPS that swords do, but so what?
If, as a gunner, if I do less damage than you, at least I'm preserving my health to revive you when your rush-in tactic makes you eat retrode swipes. And then I'll revive you so you can play on. I can clear the whole room by myself with just my guns, while you lay dead on the ground. Gunners aren't worse, just occasionally slower and usually safer. Speed isn't quality. DPS isn't the key to winning. DPHT (damage dealt per hit taken) is the real key. You have to kill enough enemies to drop the hearts and pills you need to heal yourself. I can do that with guns. I've met a whole lot of people who can't do it with swords.

Only gun I use is polaris and while I can solo its sometimes easy to screw up on a party setting, hell its easy to get yourself killed (miss for a bit and have the explosion bring an enemy next to you).
And I've been on the cases where I was the sword user versus 20 or so gremlins while the gunner was using nova driver single shots or something from that line. I mean at least use the charges...
So yeah its hard to control a gun in a party mindset, because you get too focused on preserving your own hp. Sure you can solo the arena but try to work for the benefit of the team instead even if that means holding your fire (polaris), or running into melee range to shield bump a zombie that is getting too close to party's "safe area". That's assuming the party members are worth their weight, because if not just keep soloing it
Add to that mastering your own gun and you are set. ie. dont unload 3 shots of polaris, do constant 2 shots instead, its really easy and you can defend on two flanks at the same time, or do dps to one, fire in a triangle/cone so that the explosions leave the enemy in about the same place it started, when facing bombers (any gremlin, but specially bombers) shoot in a line parallel to most of them so that they get locked into dodge mode but dont drop any bombs because they aren't being hit, making it cake for the swordsmen to kill... pair it with covering two flanks, and you can keep most of the map clean, etc

Icee, you took the words out of my mouth. Randomjockey, what i found particularly ridiculious was your comment about the 1vs 100. Gunners are better set up for this than swordies! Have you ever seen a decent gunner in an arena? I can literally run in a circle shooting Alchemer shots at them all day. This is even easier with a Polaris, or Supernova. Friend me in game and I'll show you how gunning actually works.
Plus, I'd like to see anyone do FSC and Vana without a gunner!
Azkaellion

I agree with Icee entirely. Great post.
The Problem is, that gunners don't usually get "punished" for playing bad. Bad gunslingers at times even live longer and get more heat than good ones which makes it sort of "hard" to learn good gunslinging style and easy to learn bad style. Also, what tacticts make up "good gunslinging" in a bad team often make for "bad gunslinging" in a good team and vice versa... not the best prerequisite to play effectively with a team you're not used to me thinks ;)
That being said: I've been running with a few good gunslingers and they can greatly reduce the damage a team takes and the time it needs to clean a room (yes, boost team DPS. Screw safety! xD). Also, especially as a highping bomber, I really value gunners that can shieldbump mobs / catch bullets in one place and interrupt / attack mobs in another place at the same time. It's like having a fifth player for support stuff in the team.

There are a few things that signals a good or bad gunslinger.
Bad gunslinger:
-The most fatal flaw i have seen is, gunslingers that use the mouse movement. These people are pretty much swordsmen that have recently picked up gunslinging. they move in one direction, then turn around and standing still to shoot. etc.
-Do they get hit alot/trapped?
Another thing is, what gun are they using?
-If you see a guy with a autogun, they will probably die alot if they dont know what they are doing. Using a autogun without taking hits takes a bit of practice, and it only does its max damage if they are using the charge attack properly.
-If you see a guy with an antigua, they probably dont know what they are doing.
-If you see a guy without a magnus, they will have problems interrupting attacks, and dealing with devilites/wolvers.
-If you see a guy with a normal damage line catalyser. (It might have its used, but its few.)
-Pulsar spam/cant control the knockback etc.
-Gets other people killed with bad shield bumps/knockback from pulsar/valiance.
-They bring the wrong guns, example: Magma driver in FSC.
Good gunslinger:
-A good gunslinger will try to snipe/stunlock annoying gremlin bombers and healers.
-They will try to shield bump/interrupt monsters trying to attack you.
-They will take few hits, and will rarely get trapped. (this still happens to everyone ._.)
-They use the correct gear, and know how to use their difrent guns against difrent monsters.
-He can kite monsters well, without annoying other party members etc.
-Pays attention to his surroundings and his team.
Personal note: i normally dont revive randoms who clearly will just die again and waste the teams overall HP. Example, two people rush in to kill a giant lichen colony, but both die. Ill kill it first then revive you.
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There is also the gear advantage.
Swords have most of their damage right off the bat.
Some guns dont reach their full potential until 5*
Example:
Standard sword: Calibur: decent damage and charge attack all the way from 2-5*
Standard gun: Alchemer: 2*= bullets dosent bounce off targets, charge attack splits into two bullets.
3* bullets bounces once, charge attack splits in two, the shots can bounce once.
4* bullets bounce twice, charge attack spits in two, but the shots bounces twice.
5* bullets bounce twice, charge attack now splits in 4, and the shots bounces twice.
So the damage potential of and alchemer basically doubles each time you upgrade it, while calibur has a much more average damage curve as you upgrade it.
Also, gunslingers have a limited choice when it comes to gear.
the basic set can be either upgraded into:
-a normal/elemental set with +VH attack speed.
-a normal/piercing set with +Vh attack speed.
-a normal/piercing set with negative poison/curse resistance and +medium damage bonus.
-a normal/shadow set with curse resistance with VH damage to undead. (this set also works for swordsmen and bombers)
Swordsmen have Vog cub and Skovler, each providing either VH ASI + fire resitance or VH damage bonus + freeze resistance.
and they also have the barbarous thorn shield to boost the damage by another 12%.
So swordsmen get the better armor choices, it has a higher possible damage/ASI bonus, and better resitances.
In the end, its really expensive for a gunslinger to max his DPS. And to catch up to the swordsman who is already ahead because swords do more damage.
Alchemers really shine when they have maxed CTR as an example, but that requires us to sacrifice two damage trinkets for CTR ones, or pay a ton for a VH CTR UV.
-Leaf

Thanks for enlightening me by telling me about the good gunners. I appreciate it, and now I look forward to partying with them, if possible.
Also, those of you who have the impression that swordsmen are just rush'n'die, you haven't met a clever swordsman:
Heavy swords require smart moves that when fulfilled quite pay off.
Normal swords are generally rush'n'die, because honestly, they don't have many tactics.
Fast swords vary: DVS Is a skill demander, while BTB+Autotarget (quite hard without it, frankly.) lets you dance around the place stabbing Fiends and Beasts to death.
Just to clarify, my goal loadout is BTB, DA, Shivermist and possibly Ash of Agni and Gran Faust for backup, because I like status bombs.
//requestPermissionToMoveToGraveyardIfSubjectIsSummedUp();

Now you're dissing medium-speed swords?
Yes, please move this thread to the Graveyard, so that we don't have to "enlighten" you any more.

And yes, I do dislike normal-speed swords just because they feel so boring and pointless.
//moveToGraveyard();
In case this is not a troll, let me say that I am always delighted to party with skilled gunners. The good ones know how not to disrupt their teammates (for example, causing mecha knights to shield at bad times or obscuring everything with Polaris explosions). The good ones pick off healers where swordsmen can't reach them easily. The good ones take advice when it's good, although I have trouble understanding why this comes up so often for you.
Edit: As a swordsman, my most troublesome scenario is a field of turrets protected by spikes. In this situation, I shield while a gunner fires constantly from behind my shield. This is fun and effective. Does Ash of Agni do as well, in this situation?