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In-Game interface improvements and additions!

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Sun, 11/20/2011 - 16:00
Raptorrjesus

A few things I would like to see:

**Health bars above player heads**
Just for when you're in the Clockworks. && maybe even a small warning sound that plays when you're below 30% HP.
we've all died at least once not realizing our health was so low..
Personally I think a small red HP bar with a small percentage number would look really nice.
Not only easy on the eyes, it would allow for a little better team work without taking your eyes off the action.
Not to mention it would surely save room on the top left of the screen by eliminating the need for party HP bars there.

**A numbered health bar (Bottom Screen)**
It would be nice just so you have an exact digit of HP remaining, not entirely necessary, though it does improve the look of the game IMO.
Also you could take away the little rectangle HP bar at the bottom and make it some type of Liquid hp bar, or even a blue energy vial
(Diablo 2 style, except not Vertical - Horizontal looks nice and keeps the originality)
The HP bar always looks weird and squished after you pick up health increases any way.

**5 Item Slots in the Clockworks**
I always run Jelly King and I just find it annoying when you come upon a Shock/Fire arena and aren't capable of carrying the basics needed. (Poison/Fire/Curse + 3 HP Pills. AND Status Pills)
I sometimes find myself wishing I could carry 3 Status Pills, but I'm never willing to part with the basic necessities.
Because I am 5* it's not a big issue, but I find it a major bummer when you die slow to Shock because it interrupted you 2-3 times while you were trying to heal.
Or you burn to death slowly because you're running from Psychotic Robots and don't have enough time to pop the HP pill when you're finally able to take a breath.
And if this gets me some times, It's definitely the bane of a lesser geared player and a bit of a frustration.
Just a suggestion to take a little sweat off the brow when you're deciding what to carry and what to sacrafice.

**A Quick Switch key (Q or E)**
This key would allow you to return to the LAST sword you drew out quicker than reaching for the number keys and trying to focus on what key you need to press to get out the weapon you need.
You can also remove the Q key as the interface lock , and make that a mouse clicked button down by the health bar/weapon bubble.
And while I'm thinking about it, you could add a secondary "weapon bubble" (The thing you look at to tell if you're weapon is cursed)
then make that show the last weapon you had out. Also if that weapon is cursed as well!

**Charge Meter for Weapons (like a MMO spell cast bar?)**
Just above the Health Bar at the bottom of the screen - or even as I put in suggestion 1 with the health bar,
it could go under your players feet..

(Both these bars could be 25-40% transparent -- or they could disappear after 6 seconds of no mouse/combat activity.
&& then re-appear when your mouse passes over your player outside of combat)

It would be a fancy little add on that would improve the overall look of the game.
Nothing special really needed for it. It would just correspond with your Charge Time Reduction on your current equipped set of gear.
And maybe count down by 1/2 seconds to be a little more precise on the timing instead of waiting for the bright flash.

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Anyway, I could brain storm all day but I'll leave you guys to it. You're busy as it is :P
Take these suggestions into thought and I hope to maybe see a few of the changes above come into play in the next while.

Any players out there taking the time to read this I appreciate the interest. I'd love to throw ideas back and forth and share any suggestions.
Feel free brain storm with me over Teamspeak or In-game just send me a message or mail @ (Raptorrjesus)
or I can be reached by E-Mail @ (Kr3w_skat3@hotmail.com)

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