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3 completely easy boss related suggestions

12 respuestas [Último envío]
Mar, 12/20/2011 - 16:44
Imagen de Varja
Varja

1) Health Bars for bosses.

2) Play Mission Complete in the elevator after the boss.

3) Play SK Main Theme in the last fight before Snarby.

Mar, 12/20/2011 - 16:51
#1
Imagen de Juances
Juances
+0.66

Why #3?

Mar, 12/20/2011 - 18:05
#2
Imagen de Effrul
Effrul
Health bars for bosses come

Health bars for bosses come up pretty frequently; I am not a fan. The current system requires players to actually pay attention to and learn boss behaviour patterns to gauge their health, whilst keeping tension heightened by not overtly telling players exactly how many more hits are needed. I think that's more interesting and fun than an analogue readout that depletes as I pour the hurt on.

No comment on the music choices; I almost never have SK's music on.

Mar, 12/20/2011 - 21:31
#3
Imagen de Varja
Varja
@Juances

1) It plays at the last big battle before the bosses in JK and RT (I'm not sure about FSC).

2) It's Freaking Awesome.

Mié, 12/21/2011 - 03:12
#4
Imagen de Softhead
Softhead
@Varja

FSC doesn't play it, IT HAS ITS OWN BADASS THEME!!
Though it would be cool for the music to play

Mié, 12/21/2011 - 04:12
#5
Imagen de Superderpbro
Superderpbro
@ atru

The FSC music gets tiresome after hearing it for 4 stages.

Also, on the boss health, I think it would look better for the bosses to look tired out when they are low on health. Like how Royal Jelly loses his crown piece by piece.

Mié, 12/21/2011 - 04:14
#6
Imagen de Softhead
Softhead
^

Vana has 6 identible stages and the damage is visable on RT. Only Snarby is the one we don't know.

Mié, 12/21/2011 - 05:08
#7
Imagen de Plutogold
Plutogold
Dude Snarby is so easy you

Dude Snarby is so easy you can beat him solo with Protogear when you know his attacks.

Mié, 12/21/2011 - 18:34
#8
Imagen de Psychodestroyer
Psychodestroyer
^

True story

Mié, 12/21/2011 - 18:41
#9
Imagen de Kwizzy
Kwizzy
Vana has 6 identible stages

Vana has 6 identible stages and the damage is visable on RT. Only Snarby is the one we don't know.

Starby has four stages. At each quarter or so health lost he'll do a "Defense Up!" and stop being vulnerable. (I might be wrong, been awhile)

Mié, 12/21/2011 - 19:01
#10
Imagen de Psychodestroyer
Psychodestroyer
Um...

I think he does that like how the Roarmulus twins go.

At some point after he's vulnerable, he'll get back up anyway. The 'Defense up' is just to warn you.

But I think that he DOES do that when he reaches another damage stage, like how the RT work.

At least, I THINK he does :/

Mié, 12/21/2011 - 19:06
#11
Imagen de Dark-Flare
Dark-Flare
No volume...

I can't hear the music T.T

Mié, 12/21/2011 - 19:09
#12
Imagen de Cakeasaurus
Cakeasaurus
Oh gentleman, by the way

Oh gentleman, by the way Vanaduke has 5 Stages, not 6 and, also i completely support the idea of having health bars for the bosses since, it gets kinda tiresome to just shoot Vanaduke for alot of time until he is dead, and im talking about Dark-fire Vanaduke, also give us different boss themes since it gets kinda tiresome to hear the same track over and over and over, also more music for FSC and other boss stratas.

Anyways thanks OOO for making such a great game even if the game scream BUY CE LOLOLOL i still enjoy the game

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