I won't be surprised if someone solos Vana in full proto. I mean proto armor, helm, and weapons. Sword only. Someone record it so OOO can see how easy their game is now.
Why don't YOU do it, Xylka-Mkii ?
I won't be surprised if someone solos Vana in full proto. I mean proto armor, helm, and weapons. Sword only. Someone record it so OOO can see how easy their game is now.
Why don't YOU do it, Xylka-Mkii ?
"I won't be surprised if someone solos Vana in full proto. I mean proto armor, helm, and weapons. Sword only. Someone record it so OOO can see how easy their game is now."
So if somebody solos Vana in full proto now after the patch you're disregarding their skill and saying it's because the game is too easy now? *Roll Eyes*
I agree with Xombie.....Why don't you do it, Xylka-Mkii?
People will start to leave if new content doesn't come soon.
sorry, my red bar gives me enough trouble(getting hit by things that are far awai isn't cool) so i guess i cannot agree with you
but i do think this game needs some new content (and a south america server :P)
Just so it wasn't entirely clear, I support what the OP says.
I will also bump the thread, and I do urge anyone else in agreement to show their support.
The game isn't too easy, it's just normal for this to happen in an online game.
Take World of Warcraft for example, the largest guilds there cleared content in 3-4 hours on average. The guild master in one particular guild (I won't say who) kept pressuring one developer for Blizzard to add more challenging content. The cycle repeated itself for months and months, until Cataclysm, and even then the same problem arose.
Blizzard is losing subscriptions because of this, and SK has a very long ways to go until they reach that point. By then they will have a new audience just as young as we probably were when we started playing, so don't expect OOO to cater to the 1% that actually clears high-leveled content in proto gear
+1
If there were people complaining about the difficulty and unfairness, then they should not he playing this game. Even though it was a bit annoying at times, the pseudo swipe from the zombies was one of the most difficult parts of FSC. Now that zombies are dyslexic, you can go up to them, wait for them to realize you're there, move out of the way, wait for the zombie to miss you, and slash it. Rinse and Repeat.
I also agree the Retrodes were overnerfed. What if you were fighting a robot in real life with a sword that could fire explosions for some reason? Would you find the robot much of a threat if it was trying to hit you, and kept missing because of it's slowness?
The only good monster nerf was the gremlin menders. Alpha wolvers are just failures, the zombies are dyslexic, and the Retrodes are a joke.
Suggestions for a fix:
Speed up the zombies/Retrodes attacks. They are just sad to kill in their current state.
Give the alpha wolvers back their autotarget. Even though it can get difficult at times, it's stillbetter than a pack of wolvers completely missing you due to a sidestep. What if an Alien army invaded the earth in a giant spaceship, prepared to crash the ship into the earth, and missed? That's what the wolvers are like.
The only reason I can see any benefit to these nerfs is the possibility of Tier 4 (doubt it), integration of monsters into lockdown (doubt it as well), or some kind of new content. I hope for the best.
dyslexic
whut
I don't mean to be pedantic, but dyslexia doesn't affect motor skill.
^ Oops, wrong word. Don't judge, I am usually not this stupid.
Don't judge,
No, I won't judge. I find it's hard to keep up with every disability anyway, and it's just better not to mention them at all (damned ACLU). Myopia, however, is fair game. :V
^ Lol you are probably right. Idk why I am even up right now. ;)
So we've gone from autistic tortoises, to dyslexics that aren't even dyslexic. Was there some sort of educational program on an autistic tortoise owned by a dyslexic and everyone is rushing to try out their new found words or did I miss some sort of memo about the new 'in' thing on the forum?
The proto gun deals less than 10 damage. Soloing Vana with proto weapons would literally take several hours. It would take about half an hour to do phase 1 if he didn't attack you and just let you chop at him the whole time. To be honest, I wouldn't be surprised if it took 24 hours to do the whole thing. You'd almost certainly be looking at 8 hours at the very minimum.
In short, people need to stop suggesting the full proto Vana run.
It's not that the game is too easy overall. Some changes are good (even if make the game easier). For example increased delay between spawning and attacking is all right (spawning cause lag very often).
The fact that retrode and zombie melee attack has been slowed down and damage area decreased seems all right too - it's just balancing.
And I'm generally far from being "oh no, what have you done to this game!"...
But it was crucial for wolvers and zombies to follow their target once they commit to an attack. It removes all challenge from those enemies.
Really. Recently I've finished Wolver Den on T3 without being hit once. The same day I've been mauled in few seconds by a group of Greavers at the same depth. I know some levels/monsters ought to be more challenging then others but such disproportion indicate there's something wrong.
god just stop complaining either play or don't play.
I won't be surprised if someone solos Vana in full proto. I mean proto armor, helm, and weapons. Sword only. Someone record it so OOO can see how easy their game is now.
Why don't YOU do it, Xylka-Mkii ?
Yeah he should try that, I almost got a fit of rage from doing Roarmulus with Proto only.
And what does that one guy above has against Turtodrone?
The game isn't getting easier you are just getting adapted to the game. Make your own challenges to have some fun, we once did zombie shield bashing in depth 27 and tried to kill each other with nearly 20 zombs in a small room, that was fun.
You're not supposed to make your own challenge.
I support this thread, not that I care that much about challenge, clearly this game was never meant to be too challenging, but I don't get this update.
Why would they do that? Who asked for this?
@Yumpoptarts People whining about whiners are just as annoying. People made an effort to complain in one single thread, and yet, it still deranges you? Just follow your own advice, if you don't like complaints just don't read the thread. FYI a forum is made for people to express their opninions...
Fun fact, at depth 22 Proto sword only goes 9 dmg. (not like my alt had a lv 10 proto sword anyway). If you want to waste your life "trying" to solo Vanaduke with proto gear go for it. But people with a job, girlfriend (or boyfriend if it applies), and life have better things to do than to fight Vanaduke for 10 hours or more in proto gear.
Also Echoez needs a sense of humor.
This is probably going to open up the way to harder content anyways. Why don't we just wait?
@Omaroo
Because WoW isn't challenging on it's own either.
This is probably going to open up the way to harder content anyways. Why don't we just wait?
Well, when you put it like that, I can't help but agree, though it does seem a bit too early.
If that were the case they should of:
A. Told us something new was coming in the future and that they were preparing for it
B. Added on the changes the same day they added new content, AND told us these changes were coming in advance
All they've done now is made it look like dumb downed the game with people speculating about new content as more of hopeful thinking without any real proof that it is going to happen.
why should they make it so easy i used to be like 2 hours a day player (due to my elevator pass) but honestly like if they made a t4 they would probably mess it up and make gear witch would cost so much damn money and then when people join SK there overwhelmed by the all the crap they hav to do like when i started the game i freaked out about having to do all this crap to get to t3 and i finnaly got it quickly moving to 5* and i found out that all the monsters are so easy O.O whats with that.
So, wait a minute, when it was harder, your suggestion to the complainers was to stop playing. Now that it's easier, and you're the complainer, you demand change. Double standard much?
The fact of the matter is that what this patch was doing was correcting enemy misbehavior, which as a side effect made the game easier. Zombies no longer perfome drive-by attacks, Jellies' underground spike attacks are correctly stopped by their death, and monsters now give you a moment to realize that they have spawned, rather than having seven Retrode beam attacks come at you out of nowhere suddenly. They didn't necessarily set out to make the game easier, they removed the erratic monster behaviors that were artificially increasing the difficulty. Now if they'd just do something about that Zombie grapple...
Also, if it's so easy now, please record a video of you running FSC solo and not getting hit once. Better yet, do it with a Swiftstrike Buckler.
A. Told us something new was coming in the future and that they were preparing for it
Name an example of an update where they did this? Considering almost every controversial change in the game is essentially unnanounced (Or at least the controversial parts of it are) I'm not entirely sure why you would expect them to start now?
Also Echoez needs a sense of humor.
How about a trade, your sense of humour for my reading comprehsion? Then I might be able to make my humour more apparent, and you might be able to distinguish between someone being serious and poking fun at something.
Ö
I love the fly-by slash, it was awesome and hilarious.
I am not enjoying the monster nerfs, either. Since I remember reading lots of complaints about range being much greater than what the graphics suggest, I was expecting a bugfix sooner or later that decreases range of the zombie & retrode swipes and INCREASES the damage and/or speed to keep them from becoming another Chromalisk- or Scuttle Bot-type monster. I think most design flaws right now (by which I mean erroneous choices, as opposed to bugs) are not so much about difficulty being too high or low as about things being too "cheap" or random. As such, I love that Brandish charge attacks are more reliable AND more explodilicious, but would like to see some damage or something toned down to balance the status infliction buff.
I am laughing at Wolvers now, but I expect it will grow old. :( I guess I'll start looking at 0- and 1-star items for T2, which has a nice upside in that we can try out new things more easily due to lower costs. I would like to have nerfs geared toward easing in newbies be applied only to Tier 1, and upbeefery updates applied to the other tiers for the rest of us, esp. T3. It would increase the pleasing difference in feel between tiers, which is one big thing I like about SK; later levels aren't just the same thing with larger numbers, it actually requires learning how to do things differently rather than just dishing out and avoiding larger lumps of damage.
I'm resorting to using frostbreaker in FSC. I call it snowballs chance in hell.
In OOO's defense, the nerfs WERE in most of the right places, but I think that they were too heavy.The real butthurt with zombie and retrode swipes was the turning, and the way it messed up 3 hit combo swords sometimes. I demo/sword, and I found that (in the old version) if you ran tangent to the zombie as it swiped, you wouldnt get hit. The trick was to not to try and get behind the zombie, but to step away and to the side at the same time.
Same general trick with alpha wolvers, however they moved forward allot making things slightly different. The trick was to rush them sheild bump them away. The ONE way that that was overpowered, in an obvious way at least, was how they could burrow mid-combo. Another thing they should have changed was frozen wolvers burrowing. Not becuase it's THAAAT hard to deal with, but it makes freeze weapons like shivermist less useful and it just dosen't make sense.
The real problems are camera-based fights. Like not seeing the retrode particles on the floor, having too many burrow "poof" effects blocking your vision, or having your view blocked by falling debrie on vannaduke.
Also, psycodestroyer, zombies don't have lasers. You mean retrodes. It's supposed to be slightly afterward, like napalm.
The last few days, I'd been trying to solo the undead stratum (with all of the FIEND levels) in T3 of the Ruby Sun gate, without success.
I just tried this now, and I breezed through it. The Devilites had been attacking with significantly less frequency.
Something is wrong here.
0.5+
I do agree that I am sorta getting a bit bored, wouldn't say I'm vetran yet though, only a few 5* equips. I would like to have some levels like at teh Core, you talk to someone that gives you a new clearence for a new Extra-Hard place, where no 5* equips are allowed and you have slags and things like that. Maybe sorta puzzle-ish things too, like in Vana's mask stage there are enemies in the place like that, you have to water them and then attack.
I'm happy that OOO listened to comments and feedback from players. The problem is that they went ahead and made the changes without consulting the community. (If it was there in the beta server then the closed beta testers didn't do their job...)
A thread like the one asking about dual-damage weapon changes would have been perfect. As it is however, we must offer our opinions too late and well, whine.
Personally I think shorter reach and smaller damage area for zombies/retrodes would have been enough. Taking away attack locking makes melee enemies barely any threat at all.
Look BROSAPH, IF this game is too hard. Up the ante by playing from australia ( less than 1 bar) and play with one hand. Everything is more challenging with hardcore ping + lag. i find it hilarious to play.
Happyapathy, I know exactly what you are talking about.
I think that Spiral Knights is a wonderful game, but I don't play it that often anymore. It IS made too easy. The first versions of the game were better than they are now. I am not going to bring all those good things up from the Beta. All Beta-players know that it was better back then.
+1
FSC is now easier,wolvers are now a joke,and gremlins are just like a puppet standing after a dodge,this game became a borefest,I agree,at least we can do some JK,or just go to shock devilites because they made it harder!
Ladies and gentlemen, let the 74th Complaint Thread Games begin! :p
In all seriousness, I don't really notice any differences in difficulty, but then again A) I'm only a casual player, and B) I'm out of practice, so I'm not exactly a good player anyway.
I didn't notice them either at first. They're subtle, but they can make a big difference in the amount of danger you're in at any given time.
To be honest, cat's seemed to get a bit harder >.>
Not unjustfuly so though. I don't like how they ressist knockback so much now, seems less ghostlike. One cool thing to add to the game would be making oilers immune to freeze, but weak to shock or something. Like some kind of rock paper scissors thing with oilers, quicksilvers, and ice-cubes.
Fiends are still a total KNIGHTMARE.
On my first ever official T3 run yesterday, I got PWNED in the FIRST wave of ANYTHING that had devilites. Which was the the first room on the first depth.
I. HATE. DEVILITES.
GET.A.SHADOW.SHIELD.
I run around with a 4* skellly up and it never breaks. I feel that devilites are actually weaker and less effective with proper gear than say wolvers vs a BTS.
The moment I let my shield down, I got peppered.
It wasn't a matter of my shield breaking, it was getting in the hits without taking any.
But I take your point.
They just target well, I think they lead off the target, or at least try to. Be sure to dode at the last second. Granted this is impossible when you are shocked, you can ussualy get buy.
The retrode/zombie slash needed to be redone though, not becuase it was "overpowered", but becuase it was just silly. You can evade fine, but it's not fun since you can't use full combos on them at all and can just easialy resort to stationary antigua fire like an invincible god. It's like killing a pig with a bow. A slow fat pig that you can't get too close to without dying, that is. Odd and impractical.
The jump attack needs to be reworked too, it's instant-death if they latch on in solo while you aren't facing them, or don't have a sword. They chop you instead of eating out your brains like they're supposed too as well.
If you ever get a polaris etc. one of those psycho, try spamming it while running around dodging everu fiend attack.
Greavers just use a piercing blade's first attack and use it only to cancel their attacks.
Also, back on topic:
please make wolvers and zombies and retrodes what they were, only make retrodes unable to attack on spawn, wolvers unable to stealth bite, and zombies fixed range + retrode fixed range.
We do not need to nerf these to the ground!
Not to mention the nerfs make these non-sword friendly things more sword friendly and simple to walk up and smack em, making guns less useful
for wolvers what they should do, is for each tier, they should be able to track one extra hit. so on t1, you can sidestep them as they are, for the little kiddies just starting out, tier two, they track the second hit, *bite turn bite bite* and can still be sidestepped to save your shield, and tier three, they become merciless shieldbreaking doom machines. :D
Mainly i think this change was for shadow levels. (i've only done one and probably never do it again too expensive for the reward of spend more money) but the rooms get crazy and crowded mainly resulting in lots of cheap deaths.
with monsters auto targeting its just a matter of time till your shield wears and you die (which is pretty quick).
now you have the option to move yourself through the maze of hurt. and when your dealing with alot of stuff on screen even with the "nerfs" its still very challenging.
if they want to add the difficulty back on some of the mobs they can by having them attack more frequently without making it cheap.
i think the puppyes shooting ahead of themselves is probably a bug.
Dumbing down for Shadow Lairs shouldn't make the rest of the game a cakewalk if you ask me
Honestly, I'm gonna have to disagree. While some may see these changes as nerfing, all it really removed were the cheap hits monsters always used to get in. Brandishes now have a reliable charge and monsters no longer get that attack in when graphically they shouldn't have been able to.
+10 to the OP
"MOST UNIQUE GEAR LIKE IRON SLUG AND WILD HUNTING BLADE "
Sorry, I took WHB there already.
Back on topic. I'll say it AGAIN until OOO does it.
Add new content, new monsters, new characters, new bosses, new puzzles, new levels. We want challenges, not awalk in the park with Vanaduke.
And No beta monsters like the Tortodrone, because in this state of nerfs he will be as easy as a Trojan.
"You can also do jelly king runs in one star gear. Thirsty for content? try it."
I won't be surprised if someone solos Vana in full proto. I mean proto armor, helm, and weapons. Sword only. Someone record it so OOO can see how easy their game is now.