Let's face it. We all know PvP is horribly unbalanced. While it is a great element, it's also a very difficult feature to both implement and balance. I've played many games with PvP, and every PvP system I've encounter has balance issues. In fact, I'm sure every video game with PvP has balance problems. But let's get started on the topic at hand, shall we?
This suggestion makes use of a "Weapon Triangle" and it promotes more teamwork and synergy with each class: Striker, Recon and Guardian. For those of you who don't know what a Weapon Triangle is, it's quite simple. It consists of three weapons. One weapon is strong against another but weak against the other. The only time weapons can be neutral is when you fight fire with fire: two of the same weapons. In a nutshell, this suggestion will benefit Lockdown not only in terms of balance, but it will make the game mode more fun or entertaining. It will also make Lockdown more competitive, seeing as it would be much more skill-based.
Here's what I have in mind. Each class has three weapon slots. In each they have a Sword, a Gun and a Bomb specifically designed for each tier of Lockdown. A 3-Strike sword, a 3-Strike Gun, and a Blast Bomb. These weapons will be distributed to everyone and everyone has the same Sword, Gun and Bomb. That way, the game mode becomes skill-based. If you get killed, you either made a mistake or your opponent may have been slightly more skilled than you. Each of these weapons will have your team color on them, so it's even easier to tell friends apart from foes. Not only that, but you will receive a special Shield, Helmet and Armor which will also have your team's color. This defensive gear will have the same Defense values so nobody will have superior gear. All damage and defense will be the Normal type in Lockdown. As I've said before, this will promote more teamwork and it will make Lockdown much more skill based. You'll have to rely on teamwork, the special ability of your class, and most importantly, your skill.
Some of you agree, some of you disagree, and the rest of you aren't sure how exactly this would work out. If you can handle a serious debate or discussion, and if you have any thoughts or constructive criticism, feel free to post.
But, if you're just another random prodigal that squanders obscene amounts of money on this game to get Max UVs you're probably gonna complain because you can't use your expensive weapons, and you're gonna use your empty wallet as an excuse. The lot of you need to realize that this game has always been skill based, and it always will be. If you don't believe me, try running through FSC with Proto Gear and one 5 star weapon that doesn't have any CTR UVs other than the one it gets at Level 10, and no Brandishes (until they balance it). After that, go to Lockdown and tell me how many matches you can win without taking a single pip of damage, and you must have a decent amount of kills and damage in each game. Nobody really cares about all the money you spent on this video game. Even if it's an obscene amount. Because at the end of the day, you know deep in your heart that the rest of us, the knights that spend decent, little or no amounts of money on this game can get the job done just as good as you can, and your obsession with Variants and virtual items has burned your wallet. Sorry but it's the truth. It's good to spend some money on the game to show Three Rings some support, and get something nice out of it, but there's a limit and you just don't see it.
Of course, the health values for Striker, Recon and Guardian may need to be tweaked a bit. Just so we don't have everyone playing as Guardian. Now I'm not saying everyone should have the same amount of health, just a slight tweak. Another change I strongly believe is important for Lockdown's balance is a slight nerf to Strikers. Add a short cooldown to the strike booster. Sure, you can still use all of your strike booster's energy in one go, but when you stop you'll have to wait a moment before you can strike again. A 3 second cooldown is what I'm looking at here. Just to ensure that we don't have strikers exploiting lag, as it's one of the major issues in Lockdown. It's quite annoying and game-breaking to see a striker hit an enemy once without taking damage, quickly striking and attacking again immediately afterwards and repeating the process. At the moment, playing Striker doesn't require any skill. The quick cooldown should fix that, and besides, the cooldown starts when you stop moving, so you can spend some of your three seconds attacking and your strike booster should be ready quickly afterwards. Discuss.
I love this idea. This is the gateway to divine equality. :D. You have a really good idea here. For people like me (the majority) we are not fuelled by ce, we are fuelled by skill. Also it will help to bring a variety of equipment in LD.