Is this possibly secret #10?

The broken mecha knight in haven. Mostly everyone sees it. Its also a question why the designers put it there in the first place. Is truly broken? Why can we fix mecha knights in clockworks and they run (mostly) perfectly? What if the reason its "broken" is because its out of the Clockworks? Is there a secret link to clockworks and the pulsing energy of the core and the mecha knights? Its a wild speculation, but I think our little sparky mecha pals have a much deeper, more secret connection with clockworks and the core, deeper then we could imagine...
Feel free to discuss your opinions, I'd like feedback on this.
Mecha knights... Could be a deeper meaning/connection to their existence....

Didn't we get #10 already? Something about levels being biospheres pre-arranged into gateways?

nick never said it was number 10. He simply said that the biosphere thing is spot on about the function of clockworks. never that it was the #10 secret.
He said it's something we see every time we boot the game up. Check the login screen. It has the platter and orb thing in it. It *is* #10. I can't believe people are still going on about what it is.
He said it is something that players see everyday
Not something all players see everyday

You know those spheres you see in the gears in the background (in Arcade if you can't see them in the login screen)? Yeah, those are the levels you're running through. Those spheres contain all the levels that you are exploring... The clockworks takes these spheres and stacks them up as "ladders to the core" in all essence. That's the end of it. #10 found.
Eh, so my memory sucks. That is not surprising.
My point still stands though. Confirmation as to how the 'Works operate was given after the creation of the 10 things thread, and fits the bill perfectly.
I think Bosco is an idiot who doesn't know how to repair a mecha knight. Also, I don't think you "fix" the mecha knights in the clockworks, you just power them up with energy.