Please Cap CE Prices

Ladies and Gentlemen of General Discussion, I'd like you to take a journey with me now to the days of old.
I remember when one could buy 100 CE reasonable amounts of crowns and still have money left over to transmute items.
Thus concludes this journey. Seriously, like a week ago I could buy 100 ce for 6.5k and I thought that was expensive. Now i'm looking at the current price of CE (~7.3k) and hoping I have a pair of ruby slippers so I could wish myself back to those prices. I really don't want to do FSC anymore than I already do, CE is expensive enough.
Is there any chance ooo can cap the amount CE can cost per 100 units so these prices don't continue to climb?

It'd be hard for them to make direct trades for MORE if unwitting people still use the energy depot and sell at the cap.

how about let it climb to 9k, let it sit there for a while or so to see who the ragequitters/whiners are from the normal peoplewho deal with it, then fix the mission FSC payout and drive in more crown sinks.
Everything will be fine in a while, so while its annoying to say and hear: deal with it.

I honestly don't care that the prices are rising. I know that sounds strange, but I don't. I usually only use mist for elevators and CE for crafting anyway, so it hasn't really affected me. Plus, I find that the 100 mist limit is actually a good thing for me since it keeps me from playing for hours on end. Eventually OOO will do a promotion and prices will drop, but until then, I'm not really complaining.

There's nothing to fix. The payout for FSC is intended. It's the hardest F2P content in the game at the moment, 5 levels of a brutal gauntlet ending with a highly difficult boss fight (to most people). I'd say the crowns/tokens/mats are of fair proportion.

Tammy Try Harder
There's FSC and there's "mission FSC" which reading comprehension shakes out of the above conversation.
The former kept CE prices at their historic levels, the latter is driving them up to some new plateau.
I don't care what happens to Ce prices, it is largely irrelevant to me.

"Fsc is the hardest f2p content"
You are always good for a laugh, tammy. The only p2p content is CH, and it was only hard becase people havn't fought new monstrs before. Have you attemtped shadow lairs with your 50k ce?
Fsc is the hardest, is simply not true. Strat 6 shock fiends? Shock fien arenas?
Capping the CE --> crowns trade would be a great way to kill the entire system. You're basically forcing players to either 1) knowingly make a bad deal or 2) circumvent the system through direct trades.

Players will automatically aim to sell at cap price,
buying out low prices to make a profit.
its going to be worst for f2p players
f2p players will still complain, even less people will want to buy, but even lesser players are selling.
market will slow.
if your cap is low, market will slow because less people will be interested in selling.
not all p2p players will want to sell in the market, in turn, f2p players will not be able to buy from the market.
business will move to a black market.
A cap will be bad for one side of the free market.
Which will in turn cause the other side to suffer as well.

Problem is that there are WAY too many F2P players in the game. You need CE to get far in this game, and F2P players are, well just a huge drain. P2P players do everything these guys do too, and better since we contribute to the game's economy. Blame the F2P players. I remembered I first started this game with 4k per 100 CE. That was the highest it went. Then more F2P scrubs started showing up and jacking up the CE prices. Damn you F2P players. Please get out of this game. NO ONE WANTS YOU HERE.

*Mech Nexus slaps Zephyrgon
No need to go THAT far.
what exactly do u consider f2p player?
ive bought an elevator pass and i believe that i buy more CE on a daily basis than people without passes
also if CE prices are low, none of u p2p players can make good use of CE by selling it. im just going to conclude, that youre a f2p player yourself, otherwise u wouldnt want prices to go down. only f2p players want low CE prices
thats the outcome if we talk about rich and poor only and nothing inbetween. if u want it simple, thats okay, just dont forget to think about where you stand before starting to point fingers like that:"Then more F2P scrubs started showing up and jacking up the CE prices. Damn you F2P players. Please get out of this game. NO ONE WANTS YOU HERE."

else who would buy our CE.
Its a constant balance that does not need the CE value pegged.

I love how so many of us sound like a high school level economy class. :,D And to the original poster of this, please, before you post anything like this again, go read the other hundred posts out there complaining only to be put into their place about the situation. Wait until the next event comes around, prices will drop, buy up energy then and sell it out when it gets high like this again. Easy money maker.

and there are still normal missions you people can do and still have profit on 100CE
i knew one of these topics was going to stick it's head around the corner and try taking the forum by suprise... next some jack*** will bump a year old topic because every 3 months this happens and F2P start to blame P2P or new content or wings or the weather beeing to hot and so on and so on.
this game drives on trading and making profit. i bet you have a shitload of material in your inventory wich you'll never use... SELL THEM
do runs that make you some nice profit on 100CE (T3 mission pay good money and get you the aditional 5* mat wich you can sell for 1K)
ok only thing OOO took from us to make some profit on T3 runs is selling recipes (and binding the ones not coming from basil will not solve this, reselling recipes on AH is over and done)
oh well OOO will come up with an other crownsink CE will go down and 3 months from now we'll be here discussing the same thing again :-)

I still believe you can put any cap you want, people will just spam chat/trades to sell at wahtever prices they want.
It's not that hard to find people willing to buy energy at any haven RIGHT NOW, imagine after this.... sure the system will be operated manually and slowler, but still most people will prefer that way of gaining huge proftis than accepting the lower cap.
There might be some lost souls that will ocasionally help with cap-approved deals but they wont be enough to supply all the players.
In fact, they may get ripped-off by ludicrous resellers.

On the topic, though, I think that roughly 6K is reasonable for CE.

It's certainly been higher than this before, so anyone who panics are just too "young" to know what will happen next. A promo will come and push the price down again, then it will steadily rise once more, and so the ebb and flow of the CE market goes. Some people just need to have more of a Que Sera, Sera mentality.

This is what I already said is worthless talking about, F2P vs P2P
Go read my "Looking in Perspective..." thread before even THINKING of going into THAT.
Anyway, lets all agree to keep CE at about 6k. Yeah mission FSC gives insane rewards, but that only drives up the price of other markets, lest you leave CE alone. Because cr will be so abundant, all their precious UVs and such will collapse in the AH, which as bad as it sounds, is probably an alternative that those players can fix more easily on their own.
CR is F2P, so crash that system instead so that we ALL deal with the loss. That'll grab more attention IMO

Solution, more mist per day.
Give us 1k in mist a day, rather than a puny 100.

I feel that if we could refill our mist with crowns, this wouldn't happen. Yeah, it may sound dumb, but I think it would help. This way CE would be used for its REAL purpose, crafting, slots, you name it.
I saw a video of a certain MMO that when you die you have to repair yourself by paying a bill, and it is done with the currency you win ingame. Then, there is the other currency, like the CE is here, that is used for all the stuff similar to here (even premium accounts). I think doing this, again, would help the game a lot in our current situation.
Edit: Uh, when you die in that game playing in the lowest tier, you don't need the ingame normal currency, you repair for free. Just in case.

We could change Vise's unbinding fee to crowns instead of energy (or just a part of it) since supply depot energy prices are higher than the unbind fees.
This would create a crown sink while also getting rid of an energy sink.

weve reached the point where all of the veterans have left SK, and no ones here to complain about "another energy price thread"
it aint happening, im sorry. wait for another energy promotion, and prices should drop a little bit

I am a 100% F2P, but I acutally don't mind the CE price right now. To me, the important thing is how our ability to make crowns compare to the CE price.
Before the mission system, we can make 6-7k from a JK run, purely on mist, plus 700cr for the tokens. If you get a shortcut then you can do it twice and make a fair bit more. Back then the CE price is around 6k, which means you get to convert your 100 mist to 100 CE each day, with a little profit left. When the CE price went to near 6.8k I complained about it.
With the first batch of mission system, once you get to 5-2 (Rise or Fall) you can get 2.8-3.4k each run, and you can do it 3 times purely on mist. If you get a shortcut directly to the arena (gives around 2k) then you can make a bit more. That's 8-10k each day, and again you can convert your 100 mist to 100 CE each day with a little profit left.
For long time players there are even more profitable missions to farm. For new players, it would be hard to get CE before they gain access to 5-2, but the mission system also gives them basic items as rewards, which helps by reducing the amount of CE new players need to use. They of course will need to craft non-normal items as they enter T2, but by then they are not very far away from 5-2.
The CE price has risen, but so has our ability to make crowns. I think CE price is fine, for now.
But that thread with people who seek to rise the price to over 10k, well, they are jerks. Drive off the F2P and the whole dual currency system collapses.

evilnut has it right. The ONLY problem with the increased cost is it reduces the viability of the lower paying arcade. I have no problem with the raise in price. If it breaks 10k, I'll get grumpy, but 7-8k really isn't that bad. It just means you have to do something different than what you did before.
(I did buy 2kce and 4 weeks elevator pass back in december, but since then I've given away well over 4kce to my brother and haven't paid a penny since)

Of course, the raising energy price has confused me (from when i last logged on ages ago it was only around 4.5k) up to this 7.5k mockery. This i guess is a double edged sword, that the players are helping OOO get more money than they think, making energy bought more often with real life cash as the market price raises and makes CE more valuble. However this drives away alot of players that get frustrated, qq, or just simply give up on spiralknights because they arnt bothered to grind 7.5 crowns. I have thought also about quitting spiral knights just until a promo arrives and energy prices drop, however that other thread suggesting that energy should be raised is a trolling attempt (In my eyes) and the starter has no life wasting his time like that just to anger a few hundred F2Ps. Kind of sad, really

That sounds to be a good idea on paper, but its not really needed. Here's how it seems to go.
Prices are low, people are happy
Said players selling energy bargain, prices rise, no real fret in the community.
Prices rise a bit more, some concern, but not much
Sellers begin to bargain a wee bit too much, causing some uproar (current state)
They raise their prices even more, less people buy.
They realize they are spending too much, and lower prices.
Eventually the prices hit a nice cheap area making it quite accessible to many.
Loop begins
So just be patient, it'll get better in time.

Simply because price ceilings almost never have the effect the creators wanted. I'm not going to make any claim to mastery of economics, but that seems like a fairly simple assertion to draw from what I do know.
Aside from that I'm in agreement with Evilnut. My demands are that I'm having fun and making a slight profit, which currently (it's a good thing Rise or Fall has yet to bore me) are being met. Once it hits 80/unit or higher then we have a problem, since then you're looking at only the FSC runners making any progress.
Say they cap the market price, energy seller will just stop using it and do direct trades, avoiding it.
It will make their business harder and bother them a lot since it takes more time, but wont stop them.