A non-shadow key, non-money sucking CHALLENGE in this game would be nice for a change.......

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Portrait de The-Rawrcake
The-Rawrcake

FSC was made extremely easy except for a few rooms were acceptable in how difficult they were for end game.

OCH is too easy as well as simple, in fact just plain annoying because of mortars (as in annoying, mortars not difficult at all just terribly annoying).

Shadow Lairs are a good difficulty while solo and great if OOO would allow it to be progressions based content, but shadow keys are ridiculous, I play this game to have fun and because I do not have to farm. Farming 1800 CE is not fun period and not worth it, as well as a total lie that this game doesn't require farming. Also, I shouldn't have to pay OOO $2.50 per solo shadow lair attempt (It is freaking 2.50 per attempt, do the math with buying CE with $$ if you don't believe me). Also solo because it is fairly easy to do a SL in a group. I also should not have to wait for a freaking - shadow lair key cost promo before I can have fun in this game and farm just a little bit less.

Devs please make the next expansion mission tough. We have a too damn easy one, make the next one require progression- as in I can't just go for my first time and kill everything, and I do not have to be forced to succeed because of a shadow key cost.

They won't ever add challenging content that isn't them trying to leech money off of us like shadow keys and I know it, but at least you can rage on the forums.

Note that this is NOT A SUGGESTION. It is to spark discussion about stuff, I hate the suggestion forums because they are worth nothing to the devs.

Portrait de Slayzz
Slayzz
They are a a company, not a

They are a a company, not a charity. They gotta do stuff like this. Some of their actions are debatable, but in general, their goal, like all other companies', is to make a profit.

Portrait de Mysteryzx
Mysteryzx
hehehe....

Go do a recorded run of crimson hammer with only haze bombs, THEN come back here and say they're too easy :P because honestly, it's not as easy as you'd think :P

Portrait de Juances
Juances
~

If you did complete rank missions, something revolving The Gauntlet arena concept could do the job. Maybe removing the arsenal stations or randomize the levels.

Portrait de Aumir
Aumir
Speaking of the Gauntlet and

Speaking of the Gauntlet and "new content", if FSC is supposed to be the last barrier to the Core and the Gauntlet is a part of it, why not every last floor in every gate which doesn't have FSC on it is a "Gauntlet", a "Statuary" or a "Unknown Passage"? The Gauntlet is a nearby defense/challenge of FSC made by Vanaduke, the Swarm is supposed to be around the Core, and I also include the Statuary mostly because of the "being cursed" and "dark" theme for last defenses which seem to be near the Core.

We could make a similar restructuration of the Arcade with the other tiers, with similar missions as last levels between Tiers: a factory level for Tier 2 last level, for example. Things that would make Clockworks more attractive, they would be "new content" without actually needing much coding effort, while OOO prepares more "100% new content".

Portrait de Eldibs
Eldibs
@OP

Your post can be summed up as follows...

"This game is too easy, except the stuff that costs extra!

I suggest releasing a free, super-difficult area.

This doesn't belong in the Suggestion forums! I'm not suggesting anything! Besides, they won't listen anyways! I'm just talking to hear myself talk."

This belongs in the Suggestion forums, whether you like them or not. And yes, the devs do read the Suggestions forum. Yes, they do, on occasion, use ideas from there. But the funny thing about ideas - a lot of them are terrible. Just because it got suggested doesn't mean it'll happen. Some ideas are simply not feasible, some of them are just downright terrible.

Portrait de The-Rawrcake
The-Rawrcake
- Keep the zombie leap

- Keep the zombie leap damage, and make the swipes swipe faster + allow them to track

- Make wolvers stealth bite and track like they used to

- Make chromalisks tongue thing attack faster

- Make virulisks spit thing attack faster

- Make retrodes sneezes like they used to be, make swipes fast again.

- give turrets some barrier protection orb thingummies to make them non-sword friendly at all.

- Make scuttlebot bullets actually bullets.

- Buff the damage of monsters that are underpowered.

- Nerf sword damage slightly

- Make all gunner / swordsman / bomber specific armor not give any elemental / shadow / pierce defense, only normal defense to put them where they should be. Stuff like skelly is for defense, stuff like Vog is for offense. Vog is not both offense and defence. You cannot argue this one, it is ridiculous that any gunner / bomber / swordsman gear has specialty defense (status defense is ok). Just outright wrong and terrible idea to overpower those armors with multiple purposes when everything else like jelly, skelly, plate or any other protective looking armor is not at all or slightly better defensively...

- With that said, remove Barbarous Thorn Shield's piercing defense. It too should not be multi-purpose defense and offense against piercing dealing monsters. (Be more like swiftstrike).

- Nerf freeze a huge amount

- All haze bombs last a much shorter duration, the charge time of haze bombs being more in line with nitronome (in other words, faster charge time).

- Remove Polaris' capability of interrupting attacks. Too overpowered for gun puppies.

- Nerf the damage of Argent Peacemaker / Sentenza (A full combo from them is about 100 damage less than a full GF / DA combo currently when both have maximized damage respectively) cause guns should not be doing that much damage even I can say as a gunner.

- Increase the number of zombies in FSC's easy and non-crowded rooms. Turn all fire puppy things into fire themed howlitzers in FSC.

If ALL of the above happened, I would be pouring money into this game like there is no tomorrow.

Portrait de Eldibs
Eldibs
So what you're doing,

So what you're doing, essentially, is accusing the devs and GM's of lying. Bold strategy. Poor strategy too, but bold.

Portrait de Tom-Awsm
Tom-Awsm
@Rawrcake

"No, the devs do not read or post in suggestion forums. They read the titles, and find out what we all like. The few acceptions where they will post in / read them are very good ideas, like the howlitzer and polyp."

How the #¤%& do you know that? No, there is no way of proving that. Also, *exceptions.

"This already has been proven with things like the pet surverys. Everyone disgreed with the pets idea inside of the thread, yet 2 or 3 people spammed the forums with pet threads. What happens? OOO makes a survey related to pets."

Because not everyone uses the forum. Even if the majority of the forum users voted no on pets, the surveys were a way to see if more people were interested. Pets have not been implemented or even mentioned in any way, shape or form, which suggests the surveys did their job of reaffirming the consensus of the forum users on this suggestion.

Portrait de The-Rawrcake
The-Rawrcake
People have accused the devs

People have accused the devs of so many things, it's surprising, I have accused them of something and got the thread locked 3 minutes after posting so it isn't as bold as you think

Anyways on topic the game needs to be less of a cakewalk

I will edit out the stuff regarding suggestion forums from my previous post so we remain on topic.

Just remember that this is a discussion and not a suggestion.