Seeing as to how many little requests there are for numerous types of equipment, here's a compilation of all of the concepts I'll be making.
They'll be updated whenever I get around to making something, so do check back regularly for new equipment and concept art!
All confirmed designs will also appear here, and links to the threads will be given.
=====================================
WEAPONS
=====================================
[WS-01] Butterfly (***)
Concept Art
Original Post
DAMAGE TYPE: PIERCING/NORMAL
ATTACK POWER: LOW
SPEED: VERY FAST
Guaranteed to make you float like a butterfly and sting like a bee.
BASIC ATTACK:
A 4-hit combo, the first hit is a stationary slash, followed by a slash forward and to the right, and then a sidestep to the left and another slash; there is a short delay before the final stab, lunging you forward. Essentially the wielder travels in a lightning-shaped path up to three squares forward, and is fast enough to dodge oncoming Devilite projectiles.
CHARGE ATTACK:
A backstep followed by five rapid slashes in the shape of a star, and a final charge three steps forward.
UPGRADE LINES:
3* Butterfly > 4* Incandescent Butterfly (Piercing/Normal) > 5* Mariposa (Piercing/Normal)
3* Butterfly > 4* Jaded Butterfly (Shadow/Normal) > 5* Papillion (Shadow/Normal)
This weapon essentially gives you the mobility to dodge the attacks of pesky fiends; ideally making it a fiend-slayer weapon; simultaneously making it substantially easier to dodge incoming Devilite projectiles. This weapon's slashes make you move at twice your movement speed; also making it difficult for enemies to hit you in PvP.
The downside, however, is that not all hits land on the same target (unless it's large); and that each hit does low damage.
=====================================
[WS-03] Partisan (**)
Link to post
=====================================
[WS-04] Soul Sword (***)
Link to post
=====================================
[WS-05] Monolith (****)
Link to post
=====================================
[WG-01] Spiral Crossbow (**)
Concept Art
DAMAGE TYPE: PIERCING
ATTACK POWER: MEDIUM
SPEED: SLOW
CLIP SIZE: 1
Spiral HQ Quartermaster Kozma personally recommends this as the number one long-range ballistic weapon, capable of delivering a painful sting on impact.
NORMAL ATTACK (0% Charge):
A single crossbow bolt is fired. 20% damage of full power shot.
HALF CHARGE ATTACK:
A heavier crossbow bolt is fired, piercing through up to 2 enemies. 50% damage of full power shot.
FULL CHARGE ATTACK:
A heavier crossbow bolt is fired, piercing through up to 3 enemies. Full power shot damage is equivalent to a Spine Cone.
UPGRADE LINES:
2* Spiral Crossbow > 3* Slicer Bow(Piercing) > 4* Splinter Bow(Piercing) > 5* Arbalest(Piercing)
2* Spiral Crossbow > 3* Blast Bow(Elemental) > 4* Ballistic Bow(Elemental) > 5* Arquebus(Elemental)
This weapon incorporates a new mechanic for guns - something I'd like to buff guns, but keep their DPS constant.
I was inspired to make a similar weapon to the Breaker Bow in Bastion, so here are the mechanics:
Once the attack button is pressed down, the weapon starts charging, similar to a bomb. The time taken to charge the weapon determines how strong it is, and the effects of the projectile. In this case, the weapon takes 2.8 seconds to fully charge, shown by a red aura, and 1.4 seconds to 'half charge', shown by a typical yellow charge aura.
The Slicer Bow line increases the number of enemies you can pierce through, as well as dramatically reducing charge time from 2.8s to 2s by 5*.
The Blast Bow line removes the piercing ability, but 'sticks' the target enemy or wall with the bolt, followed by an explosion. Upgrades improve the explosion radius at a cost of charge time (3s for all subsequent upgrades)
=====================================
[WG-02] Lobber (**)
Concept Art
DAMAGE TYPE: NORMAL
ATTACK POWER: MEDIUM
SPEED: SLOW
CLIP SIZE: 1
The Gremlins have designed an ingenious device that grants them the power of a siege weapon packed into a handgun.
NORMAL ATTACK (0% Charge):
A small ball of energy travels to 2 squares away, exploding in a blast with a diameter of 2 squares. 20% damage of full power shot.
HALF CHARGE ATTACK:
A small ball of energy travels 4 squares away, exploding in a blast with a diameter of 3 squares. 60% damage of full power shot.
FULL CHARGE ATTACK:
A small ball of energy travels 6 squares away, exploding in a blast with a diameter of 4.5 squares. Full power shot damage is equivalent to a Blast Bomb.
UPGRADE LINES:
2* Lobber > 3* Arc Lobber(Normal) > 4* Siege Lobber(Normal) > 5* Meteor(Normal)
2* Lobber > 3* Hailstone(Elem/Freeze) > 4* Arctic Hailstone(Elem/Freeze) > 5* Blizzard(Elem/Freeze)
Again, a single charge shot mechanic is used for this weapon, encouraging a support role for the gunner. This was adapted from the Galleon Mortar in Bastion.
Once the attack button is pressed down, the weapon starts charging, similar to a bomb. This weapon takes 3s to fully charge, and the longer the charge, the larger the blast radius, shot's distance from the player, and blast damage.
The Arc Lobber line benefits from an increased blast radius and base damage to compensate for the benefits of the Hailstone line.
The Hailstone line allows for a freeze status to be inflicted on enemies caught in the blast.
=====================================
[WG-03] Retro Beam (***)
Concept Art
DAMAGE TYPE: ELEMENTAL
ATTACK POWER: MEDIUM
SPEED: SLOW
CLIP SIZE: 1
Constructed out of salvaged Retrode parts, this makeshift weapon has, surprisingly, been approved for use by the Spiral HQ Experimental Weapons Division.
NORMAL ATTACK (0% Charge):
A weak beam with a diameter of 0.5 squares is generated, travelling until it hits a wall and passing through all monsters. 20% damage of full power shot.
HALF CHARGE ATTACK:
A slightly stronger beam with a diameter of 0.5 squares is generated, travelling until it hits a wall. 50% damage of full power shot.
FULL CHARGE ATTACK:
A massive energy beam with a diameter of 1 square is generated, travelling until it hits a wall. Full power shot damage against elemental-neutral monsters is equivalent to a Blast Bomb.
UPGRADE LINES:
3* Retro Beam > 4* Lance Beam(Elemental) > 5* Titan Beam(Elemental)
3* Retro Beam > 4* Ruin Beam(Elemental/Status) > 5* Sigil Beam(Elemental/Status)
Again, a single charge shot mechanic is used for this weapon. The longer this is held down, the more powerful it becomes.
Once the attack button is pressed down, the weapon starts charging, similar to a bomb. This weapon takes 3s to fully charge, and the longer the charge, the more damage is dealt, and the wider the beam becomes.
The Lance Beam line benefits from a bonus to pure damage.
The Ruin Beam line has a chance of inflicting either fire, freeze, stun, poison, curse or shock - at the expense of 25% damage penalty in comparison with the Lance Beam.
=====================================
[WG-04] Hand Cannon (***)
Link to post
=====================================
[WB-01] Jelly Bomb (**)
Link to post
=====================================
[WB-02] Bouncer (**)
Link to post
=====================================
[WB-03] Decoy (**)
[WB-04] Hive Bomb (**)
Link to post
=====================================
ARMORS
=====================================
[A001-01] Spiral Light Weave (***)
Concept Art
Original Post
Normal Defence: LOW
Shadow Defence: MED
ASI (all weapons): MED (both pieces)
Capable of withstanding temperatures of over 1,000 degrees, completely bulletproof - and machine washable. That's a new feature.
================
[A001-02A] Black Weave (****)
Concept Art
Normal Defence: LOW-MED
Shadow Defence: MED-HIGH
ASI (all weapons): MED
The number one choice of 60% of Recons in Lockdown. The other 40% lost their matches to fatal gunshot and stab wounds.
================
[A001-03A] Spectral Weave (*****)
Concept Art
Normal Defence: MED
Shadow Defence: HIGH
ASI (all weapons): HIGH (both pieces)
So light, you can literally glide along the floor.
================
[A001-02B] Zephyr Weave (****)
Concept Art
Normal Defence: MED
Shadow Defence: MED
MSI (movement speed increase): MED
Curse Vulnerability: MED
Fire Vulnerability: LOW
Made with special silk.
Wearer runs fast like the wind.
Don't step on the spikes.
================
[A001-03B] Divine Wind Weave (*****)
Concept Art
Normal Defence: MED
Shadow Defence: MED
MSI (movement speed increase): MED
Curse Vulnerability: MED
Fire Vulnerability: LOW
Lighter than thin air.
Transcend the material world.
Stop moving; you die.
UPGRADE LINES:
3* Spiral Light Weave > 4* Black Weave > 5* Spectral Weave
3* Spiral Light Weave > 4* Zephyr Weave > 5* Divine Wind Weave
=====================================
[A002] Tenderfoot Set(**)
Link to post
=====================================
[A003-01] Reinforced Demo Set(*****)
[A003-02] Obliterator Set(*****)
Link to post
=====================================
[A004-01] Renegade Set(*****)
[A004-02] Templar Set(*****)
Link to post
=====================================
[A005-A] Viridian Set(***)
Link to post
=====================================
Also, please support my Commissions thread and my pal Heroineforhire's Commissions thread!
have you given up on your devilite boss idea