I've been noticing a number of times, when getting hit (without shield up) by Zombie breath attacks (T3 only of course) - that it can cause the Knight to suddenly stop for about a second, sometimes longer if caught in more than 1 Zombie Breath at the same time. And I mean stop as in just simply completely halt moving/attacking/defending - the Knight appears to drop their arms to their side as if they were standing in Haven and becomes unresponsive to any additional commands to move/attack/defend while in this state.
I'm having a hard time gauging if this is an intended side-effect and additional reason to avoid be caught in the zombie's breath attacks, or if it really is just a glitch - but thought it was worth posting about at the least if it is.
ALSO I have noticed that as long as a player does not leave the radius of the breath attack, that the zombie will continue the breath attack almost indefinitely? I can't really tell if that also is a glitch or intended either.