I always open danger rooms when I come to them (even though my party curses me for it later) cause they're great heat/crowns. However lately it seems they only ever contain Gremlins, which I always have trouble with. Has anyone else been having this problem? I'd love to see some Jelly or Undead/Fiend danger rooms since those aren't a big deal for Ash of Agni.
Also while I'm on the topic of Danger Rooms, is there a way to tell which mob will spawn?
It's completely random between jellies and lichen, or wolvers and gremlins. And to be honest, jelly ones can prove to be much more dangerous than gremlin ones on T3, because of Quicksilvers being able to shock themselves, Oiler's quick speed, and Toxigel's spikes. Even though the menders on T3 can revive and heal like some bizarre godlike clerics from some random obscure MMORPG, they aren't as troublesome as jellies can be.
There used to be this one open room danger zone with no ground hazards at all, where several zombies or several wolvers would spawn, sometimes with kats or lumbers, but it seems like this kind of danger zone was completely removed - I think I haven't seen one ever since release. (actually, I think I did a few on T1 on the very first day, but never saw them anymore after that)
...And fiend? It'd be hilarious to fight two trojans, four greavers, eight devilites, and four silkwings at the same time! That's probably how one of those would go. It'd be so painful, but so hilarious.
While on that subject, why not construct ones too? Rocket gun puppies, mechas and retrodes, arena style! Except twice as strong!
As for what the danger zone will be: Which exactly is impossible to tell, as far as I know, but you can tell the status they'll be based on, by looking at the ground traps: Green haze ones are poison, flaming ones are fire, etc. I highly recommend avoiding Poison and Shock ones in particular, for T3. Quicksilvers and Toxigels are much deadlier than they might seem.