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Game performance

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Tue, 05/15/2012 - 10:23
Fight-Men

Hi!

My suggestion is that the makers of this game find a way to put the client runing more game processes than the server...
If the map itself was run in the client machine as well as the knight position, some of the lag would be gone (not all the lag, but a great amount of it)! In my opinion the only things that should be run in the server were the player status (amount of Mist energy, Crystal energy and Crowns and some other info that is crucial to the players "abilities"), all the other things like the equipment and all your backpack should be run in the client machine...
Of course the things that are run in the clients machine could be easily hacked, but there is no "yin without the yang"! By runing most of the things in the client machine you lift some weight from the server, thus, making the game more lag-free :)
Another vital thing for the lag, is the game being run on JAVA... Can't the makers of the game somehow port the game or work in something to run this game in C or C++? Java is something that doesnt give along with connections well...
I say this because I know a lot of players who are extremelly disapointed with the lag, and they gave up buying the Elevator passes and Crystal energy packs (I´m one of those players too!)! Believe it or not, you are losing players because of the extreme lag in the game!
Just an example, I have 35 to 80 of ping in International servers, and here i got the double amount of ping!
I wrote this to give my suggestion to improve the game, and also my and other players disapoinment...

Best regards,
Fight-Men

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