Attempted an FSC run after crash experienced unusual lag (2 bars, usually have very steady 3 bar with no issues). Jumping all over the place particularly seemed to occur with changes such as enemy spawn, death, or other level changes like broken boxes and extinguished fire.
The 4 of us all experienced lag. On party member was disconnected before others. All suffered loss due to lag.
Often times resulting in walking into a hazard - usually death following shortly.
Anvil that broke the camels back: Left path of FSC - area with slow HP spawner and spike trap with zombie spawn above. The continued death and respawn of these zombies created immense game lag. Game became a slide show, and even the music and sound effects stopped and started. After approx. the 4th zombie spawn in that area, the game completely froze, and the client stopped running, with just java.exe running taking up ridiculous memory resources.
Upon ending java.exe and restarting the game, was returned directly to haven. While chatting in haven with 3 bars connectivity bars, and little lag issues, I was randomly disconnected and needed to relog.
Thank you for your time.