I'm thinking of making a video of this aswell to explain it, but until then here's everything.
Oh and you can begin flaming me now.
The CE market. Stable?
A lot of people in game have been constantly fighting over this controversial issue in the game. Many people make what we call "CE Rage threads" whenever the CE to CR exchange rate rises "too high" (usually by 1000cr or something) But is it really impossible for said players to advance in the game with the current prices? Or is the CE market actually at a stable price?
First off let's explain how it works simply, so that no one is getting confused here.
CE is bought by P2P players, and Sold on the market for a price set by those sellers. The current rate it is at is around:
8000crowns per 100CE
Before we get into if it is stable, or at a reasonable price for all players, we have to announce some other parts of the game and clear up those factors on the market first
Crowns: (CR) Infinitely generated every time someone goes into a clockworks run (or mission run) and are used as one of the currencies in the game.
Crystal energy: (CE) is generated ONLY by P2P players buying it with real money from OOO, the developers of the game. CE can be stored in large amounts, sold by exchanging for CR, and is essential for players to get past Tier 2 (to upgrade to 3* items, and especially past 3* to Tier 3)
But there's one other factor on this whole "CE is too expensive" thing. Something that I think a lot of players either take for granted, or don't think of as being a factor on their daily profit as much as they should.
Mist Energy: (ME or Mist) Mist is the same as CE, except it cannot be sold, and can only be stored up to 100units. However, it regenerates at a pace of 1 unit per 13.5 minutes, meaning 100ME is generated after 22 hours, or about one full day.
Something to note of Mist energy is that it IS technically infinite, as it regenerates everyday. this is commonly seen as a limit of how much the F2P player can p[lay each day (extended by buying CE) but it also should be thought of as free CE.
What I mean is that since Mist will regenerate anyway, anything gained as profit from a run (CR, Mats, etc) is ALL profit. I'll show you what I mean in a moment.
So back to the main issue: CE being too expensive.
Many of those complaining are for the most part Tier 2 players, along with the occasional Tier 3'er
They say Tier 2 is not profitable at the current state, including the Boss levels such as RJP and IMF.
When I heard (and saw firsthand) that the mission RJP was paying out at only ~2700cr each run, I wondered if this was true or not, so I did the math.
100Mist = 3 full RJP runs
3 full runs = 8100cr + 9 tokens
1 token = ~270cr
Mist used = 30 per run + 10 for possible revives = 100mist
Profit = 100CE + a small bit left over
So yes. Doing 3 runs of RJP that take no more than ~15-20 minutes total gets you enough to break even, and even profit a small bit. Wait, you want MORE profit? ok
Well let's leave you the boss fight. that saves 10Energy there, making each run shorter, and allowing for 20Energy per run.
so now:
100 Mist = 5 RJP runs (w/o boss)
5 full runs = 13,500cr
Mist used = 20 per run no revs = 100mist NOTE: If a revive is used, theres a chance the
mist used will have been regained for the last run
Profit = 13,500cr
Converted to CE, thats 100CE + 5400cr leftover. And ALL of this is profit, since only mist was used.
That sounds profitable to me. Ok ok, you may say that it requires knowing a strategy that maybe not every player knows. But let me ask you this: Is it a strategy to ONLY run FSC and RJP because they are most profitable? Is it common knowledge by now to most players at that level of experience?
Well it should be! If you know of players who dont know this and these strategies to profit the most, then tell them. Spread the word.
Now on to FSC, or Firestorm Citadel. This is the most profitable area in the game by far. The problem is that it is only accessible to Tier 3 players, and it can be jumped to from the mission selctions.
This is where it may seem unfair to T2'ers.
FSC requires a minimum of 40energy to do the 4 floors (no including the boss)
In those 4 floors, the player gains about 8000cr.
So what's the problem? Well think about it:
100Mist = 2 runs (not including the boss)
Each run = 8000CE but only costs 50energy (assume you need to revive oneach of the runs once)
Now look at that. You are able to buy 100 CE, after only using 50CE!
And that's not even including using the boss tokens at the token exchange. Each one of those are worth 1000cr each, and you get 3 per run if you do the boss!
Now that may make it sound that CE would have to be at 16000cr per 100CE to keep those players from over profiting, but really think about it this way:
If the average T2er can make a total of 100CE + 5400cr each day, then they are still profiting, and going at a pretty good pace to upgrade.
For example. If say theres a 3* player wanting to upgrade to 4*, it would only take about 3 days to upgrade one piece. this means you could finish crafting a full set of armor to 4* within a week!
Then, since you will eventually have clearance to Teir 3 with 4* armor and weapons, you can join some of your friends in FSC runs.
And guess what, if you follow that logic, then you can craft a piece of 5* armor in 3 days as well. in fact if you have the attention span and accessibility to run FSC nonstop for a day, you can run off CE worry free (assuming you dont die left and right) since you will always earn back what you spent.
Now the 5* players who have done everything; well I can't say for certain what they can do with their CE, but there are reasons. Buying a Shadow Lair key, Keeping Weapon slots and Trinkets open for Lockdown, crafting more weapons to 5*, having a reserve for new content. Idk, its up to that player, but in the end, its going to be spent at some point unless they quit the game.
Now let's see what we've got so far.
Tier 1 players dont worry, since they can get to Tier 2 without needing CE at all.
Tier 2 players should worry, and be cautious with their Spending, but if done right, they can potentially profit a decent amount perday.
Tier 3 players should be profiting no matter what by running FSC.
So there's no reason to say that its too expensive to profit at all. For that to happen, CE would have to go beyond 14000cr for Tier 2 to be not profitable, and beyond 17000 before FSC becomes worthless as well.
I dont thank that will happen. At leastnot for a LONG time.
Now let's go to those wanting CE to be 6000cr per 100 as a standard. I say that it should only be taken to that if CE actually does start reaching as high as 10000.
Now that's all I can really say on the matter. However I should list some useful things to know when working witht he CE market.
#1: If you want CE to be LESS expensive, then don't buy any with CR.
This cannot be stressed as much now. Everyone raging about it says to do this, and tries to rally up others in petitions and such, which inevitabley fail since anyone not in the population is STILL buying CE anyway, since they want it right then, and right now.
To everyone wanting it to lower, SAVE your Crowns for later! If this DOES happen, CE will most likely drop lower, and you'll technically make more profit by keeping your crowns. Now dont worry. If you feel like you need CE still, just remember this:
Crowns are just CE that hasn't been converted yet. Keep it like that until you NEED it at that very moment. Trust me you can save up quite a bit if you dont convert it right away.
And Yes, buying CE with real money and selling it is the only way to ensure this will work. Its simple. The Supply (CE) is increased to fit the Demand (Players buying it) which means the value of CE goes down, as more of it is abundant.
#2: If you want CE to be MORE expensive, then buy as much as you can.
...not much to say here. If you want the price to go up, spam the buy button then. It will simply buy out the lowest priced amount, and cause the higher amounts to be the "next lowest amount"
Pretty simple really. Taking out more of the Supply as the Demand increases, causes the value to go up.
#3 Keep calm, and carry on.
I know it sounds like one of those corny phrases you hear at school, but just look at it. The more you rage, the LESS gets done, and CE just keeps rising. You're only clutting the Forums, so please stop. If anything, go revive some older threads on the topic, and save everyone else the time to explain ALL OF THIS to you personally when its already available in over 9000 other threads.
And #4 Its a cycle.
Look back to September 2011. SK was just released on Steam, and CE was at 3000cr per 100CE. As people began profitting like crazy at RJP and such, the market began running out of CE very fast, and such the price began to rise. It went up to about 5000 i think, the stableized at 4000, and we all got used to it. Then later, it took another leap up to 7000 and stableized at 6000, people were shocked at this, since it never happened before, and many were wondering why. What I think happened is that all the Steam "newbs" were getting close to Tier 3 now, and beginning to Farm FSC, causing profits to skyrocket, and in turn deplete the CE supply, increasing its value.
This happened again now, as CE jumped to 7000 again, and stayed there. And because no one is realizing what is happening, its going to continue to rise until it hits the point were the Tier 2ers cannot profit at all, in which case it will stableize again.
So with all this is mind, is the CE market Stable? Well That's up for you to decide for yourself.
Is the CE <-> Cr exchange ratio at a stable point now at 8000cr? I think so. Everyone in any tier can profit, and its only because of Mission jumps to the boss levels and a lack of amazing new content/promos arising that theres just not enough CE to meet the demand as easily as before, but right now I think it should stay around 8000 for a while.
I can't say whether the price will rise or not with the new content coming, as it pertains mainly to guildhall upgrades and a new weapon playstyle, which means its pretty vauge as to whether it will be another CE sink, or CR sink.
Once details come out, it should be pretty obvious, but as for now, I'll let the market play itself out.
Final thoughts: Well I personally am still gonna keep buying CE, since I'm 5* and can afford to run FSC willy-nilly and waste money on revives (since I'm partially P2P).
I pay when I really need it, and 3000 of that goes right into Trinket and Weapon slots . Don't judge me >:c
That's all I can say on this. The market is defintiely stableized for the most part, but it will always favor the more higher tier players. Even so, it is still relatively easy for a Tier 2'er to upgrade to 4* should you follow the plan of only running the levels of RJP, and only on mist.
Discuss.
So, do you mean that people can't put walls higher anymore? Maybe the price will finally lower then. Stable, yeah right.
Before missions people were able to go to FSC/RJP by invites to Basil : ) So mission mode isn't a excuse.