So I really love LD. Its fun and there is a great amount of variety in skills, strategies, and weapons. However, I've noticed that strikers are by far the most common and the most powerful class. they're fast, have great melee dmg and ASI bonuses, and can essentially kill anyone within a few strikes with the right loadout. Although they have a health deficit, that can easily be undone with a couple heart pendants (I see strikers with more health than guardians on a regular basis). Their speed allows them to get to cap points faster and thus cap faster as well as attack quickly without getting hurt at all (back to the ASI increase).
On the other hand, recons can be quite a powerful class as well. Although the most difficult class to use, the cloak allows them to sneak past enemies undetected and potentialy keep an entire team frustrated trying to find one player while the rest of the recon's team caps. The reduced charge time allows for bombers to charge in a matter of a second or two, which can be devastating in combat. However, ASI is severely reduced and even though it can be brought up with the right gear, lets face it: everyone wears wolver. This makes any benefit from armor nill and forces the recon to fast but weaker weapons like a flourish or snarble barb.
Guardians are the most "normal" class. Their shield and extended health can leave any player frustrated at pounding away for over a minute just to kill one or two capping guardians. They're the perfect support class: recons and strikers both greatly benefit from the shield in both protection as well as health regeneration. However, they cannot run or hide so any player who wants to be a guardian must be equipped for combat. Of course, this usually isn't a problem with an low DMG increase. However, a dancing strike or two can easily kill a guardian with the right loadout (back to the ASI and DMG bonuses and heart pendants).
Honestly, I think guardians and recons need to be given a boost of some sort (like negate the ASI decrease for recons and ASI gun decrease for guardians). to succesfully combat the strikers. Of course, that's just my opinion. Discuss
Note: what class do you always see with the highest DMG at the end of a game?
There is no "overpowered" or "broken" class in Lockdown. The reason you see strikers with the most damage 80% of the time is because skill + speed will outdamage the two slower classes. (I.E. A striker can get to the front lines faster; after death, they can return faster; the more ground one covers, the more likely one is to fight a foe, hence damage). However, good recons and guardians can outdamage entire teams or entire games if skilled enough (see the multiple screenshot threads floating around). If any class is overpowered, I'd have to say it's guardian (no I'm joking. I just don't like killing guardians as a recon >.>; especially you, Mr. St-Leone.) It all comes down to the skill level.