LOA Notes:
Shaarmallama's input:
-> First level too easy (Excluding the ending arena)
-> Second level = Perfect.
-> Make the Slag Guards have a higher chance of dealing curse
-> Give lancer knights a chance of dealing curse
-> Densa looks like she has no arms.
-> Give a shorter fuse time on the Bomber Skellys, or make it inversely proportional to how many other bomber skellys are near by (more near by = longer fuse)
Bisento's input:
->Make the lancers more aggressive - they attacked too infrequently in the levels, apart from in the final room of stage two
->New armor in the styles of the new knihgts at the beginning accessible (E.g. Densa's armour, or elite proto armor)- kind of like a hard to get token award from this mission/other danger missions
my [Shaarmallama's] only concern for this mission is that once it gets shipped, if it remains as a D19/20 mission, its going to be a cakewalk as we have level 10 armor, so make it a depth ??? mission, and amp up the difficulty a bit more by making the levels deeper in the clockworks.