Are the New Missions really worth it?

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Portrait de Kermamrek
Kermamrek

So I have played 2 runs of the new "Danger Missions" that have came out, and I'm wondering- is it really worth it?

So far I have experienced hard difficulty for good looking rewards , but from personal experience the rewards don't seem to be as good as FSC. While this is T3 gear and such and I have no idea what T1 and 2 are like, as it stands T3's danger mission is almost as hard as the first few SLs right now, for less loot than FSC.

Maybe it's just because FSC has been played to the point where it's down to a science, and maybe it's just because nobody knows what to really expect from the danger missions yet, but the way I currently see it is that there is no real point to playing the danger missions right now due to less loot output to a run that is both faster and easier.

Discuss?

EDIT: I mean I guess it is new content so it's hard to complain but is there really a point? Danger mission seals for new weapons would be a cool thing I guess.

Sorry for the redundancy as well, I'm a bit sleep deprived.

Portrait de Demonicsothe
Demonicsothe
Complain about lack of

Complain about lack of content.

Complain about too much cr in economy.

Complain about not enough cr in new content.

Portrait de Hr-Dalp
Hr-Dalp
I am afraid my suspicions

I am afraid my suspicions were correct, FSC has a big baddy at the end of if, with awesome rewards. The truth is, LoA is not a boss level, and boss levels will always have higher payout. If FSC were to be designed today, it be more hard and up to its reward's standards, but change our beloved FSC and the rage will be greater than when SL were introduced!

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Kermamrek
replies

@Demonic Thank you for not adding anything to the conversation by complaining about complaining.

@HR You bring up a good point. If FSC was made today there probably would be a steep increase in difficulty. I guess you could see danger missions as a ode to the endgame crew by adding new challenging levels.

This has probably been restated a million times but I think the best plan of action if OOO were to confront this (probably not because it probably doesn't need fixing) would be to nerf the crowns in FSC rather than increase the crowns of danger missions IMO.

Portrait de Dirt
Dirt
No. Hard is not adequate to

No. Hard is not adequate to describe this content. 4-party health solo? No. This content sucks a big one.

Portrait de Hr-Dalp
Hr-Dalp
@Dirt: Please, elaborate as

@Dirt: Please, elaborate as to why it sucks.

Portrait de Dirt
Dirt
@Hr-Dalp

I did. Did you just skip to the end of my post? The health boost is an extreme punishment when nowhere does it explain such a ridiculous increase in difficulty. The Silkwing spawner in the final confrontation is what did me in. If that does not go, then I won't even do it as a daily mission. I'll forgo the Prestige reward. For someone who can reliably solo any other part of the game, getting to that room really put a sour taste in my mouth.

Portrait de Traevelliath
Traevelliath

And I was naive enough to think people would welcome challenge without complaint...

Portrait de Wodanct
Wodanct
Besides the couple of arena

Besides the couple of arena rooms on the 2nd level most of the new mission wasn't really anything different difficulty wise. Nice treasure room and payout for how the first level is mostly a walk in a graveyard where half of the zombies kill themselves. Those enemy knights are interesting but easy to kill if you can combo and knock them down when you wake them up or brandish charge them if they rush you. The only real difficult parts were fighting the hordes of enemies during the 2nd stage arena rooms.. especially that last room where it starts dropping totems, slag guards, and respawning silkwings/enemy knights. First run we didnt have any party wipes until the 2nd level and since it was our very first one some things were a surprise. (the run is recorded and being placed on youtube, part 1 ( http://www.youtube.com/watch?v=JmxQN1MKhbo ) is up atm and there is 2 more parts that still need to be uploaded.

Otherwise I don't mind playing the new mission. Tis a shame its only once a day but oh well.. seems like we can get 180 points every day from it though. Also FSC is still worth more but that isn't much of a challenge these days.

If you do watch the video, just note that we aren't going for perfection or anything and that part 2 and 3 are not up yet. This is just a typical run.

Portrait de Malware-Exe
Malware-Exe
I thought

People on the forums wanted the game in general to be harder so wats with all the complaints when new content comes out? I've been on one LoA run and saw the new monsters and had a blast fighting. Shouldn't the experience be fun enough? Sure the payout is worse than FSC and SL but think of Danger Missions as a way to challenge/test yourself. No one thing is created perfect there are some flaws.

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Fehzor

No.

Given that you can solo everything perfectly, or can invite friends to all content with the same rate of success- its payout is far less than that of FSC, meaning that it is not a viable option, and therefor will not be played more than once a day for prestige.

And just for the record-

FSC per hundred energy gives ~22K CR

LoA per hundred energy gives ~17.5K CR

For its payout to be balanced, it would have to give around 5K for the 2 levels it consists of, or more appropriately, 1.5K for the first level and 3.5K for the 2nd/3rd level. This would mean that it wouldn't be possible to farm only the first level, as the first level is barely harder than your average graveyard.

That being said, I am not hating on the new content. I really enjoy it, but was just rather disappointed by the low payout. Other than the payout it was quite enjoyable, and I look forward to running it every day until the next danger mission comes out.

Portrait de Traevelliath
Traevelliath

Out of curiousity, what is the payout? My gaming computer has been in the shop for a few days now and I have only played around with the mission on the testing server.

Take into consideration that it is ONLY 20 mist per run as well.

Portrait de Fehzor
Fehzor

For 20 energy it pays ~3.5K CR.

Portrait de Wodanct
Wodanct
Payout for a full run is

Payout for a full run is 3k-3.5k from what I've noticed (done the run 3 times now) In the last level we have reached 5 or more grim sparks each time. Last level being the treasure room.

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Dukeplatypus
I got a bit over 3.4k in the

I got a bit over 3.4k in the Vanguard mission.

Portrait de Traevelliath
Traevelliath

So by my math, ~3,250 for 20 mist = 16,250 for 100 mist
FSC is ~8,000 for 50 mist = 16,000 for 100 mist

Not bad if I do say so myself. The only difference is that LoA can't be grinded until your in a coma, which isn't a bad thing in my eyes (I can't do more than 2 FSC runs in a row without a few hours in between).

EDIT** Fehzor... how'd you get 11k per FSC run? Oh wait tokens... Meh

Portrait de Wodanct
Wodanct
Honestly the fact that

Honestly the fact that Vanaduke's token are worth no less than 1k crowns per token is one of the main reasons FSC is worth so much.

Portrait de Serell
Serell
First time I did it : payout

First time I did it : payout was 3.2k
Second time : 2.2k

Portrait de Xylka-Mkii
Xylka-Mkii
The update has some flaws,

The update has some flaws, considering I got halfway thru in proto armor (and shield)... It was about as hard as the shadow lairs, but the only hard part of it was the parts where you are in a "arena battle" (gate locks, party button, defeat waves of enemies to continue.) and I guess the bomb maze; kept getting trapped :P

Also I was keeping a watch on my CR, and the payout makes me want to flip my table... luckily im getting a new desk tomorrow.

Really OOO? Are you REALLY going to make the payout worse than FSC, make it so that the payout is relative to difficulty. And if not, then nerf FSC to give 5000cr or less each run.

I'd say the mission are worth being on the prestige list, but nothing that would keep me in the game for much longer.

In other news, wheres the guildhall update D:<

Portrait de Clwnbaby
Clwnbaby
I love it

I wish all future content has difficulty of these levels and Shadow Lairs. THe payout is good for the amount of ce you're spending(30) for the levels as well as a healthy amount of prestige. Any complaints about payout being too low, you're just not thinking big picture. And for the difficulty, hopefully OOO will never nerf these levels especially since the intro says "For Advanced Players." SO if you think its too hard, guess what?! YOU'RE NOT AN ADVANCED PLAYER. These levels weren't made for you. I say BRAVO! devs, finally content worth playing. Sad thing is its only 3 levels, 1 mission and only playable once a day.

*i know you can play it more than once a day but you dont get prestige every time so why bother*

Portrait de Serell
Serell
waffles

You only have to pay for two levels.

SPOILER, CLOSE YOUR EYES AND SKIP PAST THIS IF YOU DON'T WANT TO SEE:

The 3rd level cost nothing to go into and is a big room of treasure boxes :D

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Hellohippo
I enjoy it being hard. For

I enjoy it being hard.

For those complain about it being hard, go back to your RJP.

Please do not nerf it.

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Clwnbaby
@ serelli

really!? even better!!!

Notacraftingalt

Wow you people are whiny. The new mission is challenging and interesting, who cares if it doesn't pay out more than FSC. Is your existence so truly dull that you insist on grinding the same monotonous levels over and over again so you can have the most imaginary money?

It honestly seems that what these kind of people want is a level where you go in, kill one spookat, and get 10kcr. Lather. Rinse. Repeat.

Sad.

Guyinshinyarmour
­

Danger is also a once-a-day thing... It was never meant to be profitable, just a challenge. Too bad it's a cheap kind of challenge, what with the crusaders charge length being incredibly erratic.

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Nexassassin
To answer OP question

Depends. As of this moment, the new mission is not worth it. You earn 3kcr each time you do it and since you only use up 20 energy to do it, it's alright but because of the difficulty involved, you'd wanna do KoA over LoA any day (if you wanted to farm crowns I mean, the extra challenge is ooooosome however =p). You'd really only do it for the prestige it gives and because all that prestige does right now is give a badge beside your name, well....

Now that being said, who knows when a practical use for prestige comes out and for how much. They may come out in a month from now and say there's something really awesome when you reach 30k prestige. Wouldn't you be happy you've been doing all those LoA runs? If you haven't reached it by then, at least doing the runs would have gotten you a lot closer to whatever goal that may be.

P.s. As far as farming goes, KoA tons better. Easier, more profitable, can be done more than once a day. LoA more prestige.

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Shadownox
Hi peeps.

See, that's why it's called a "danger mission" not a "loot a graveyard, destroy everything, and take all their treasure" mission.

Sure, it COULD use some more payout. But if it doesn't suit you, then don't do it. This mission was added because a bunch of endgame players who don't care about payout cuz they are too rich want a challenge, instead of the regular boring stuff. So, yeah, it's payout was not meant to be great, it's supposed to be fun. Not everything is all about get moneyz, buy CE, craft, go get more moneyz, etc.