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Compound 42: Round 2

2 respuestas [Último envío]
Vie, 07/13/2012 - 20:45
Imagen de Lostillusion
Lostillusion

Went in this time using my standard fire-resistant gear (Volcanic Salamander Mask, Grey Feather Mantle, Grey Owlite Shield). 3 deaths. Between the changes to the toxoilers (that just sounds better to me), polyps spawning, and space, the big rooms were noticeably less chaotic. I was able to avoid the poison for long enough to remedy/heal in most cases.

I liked this version of the boss room much more than the first one. The extra pair and the health boost made them closer to the centerpiece rather than just a quick-knockout at the end.

Sáb, 07/14/2012 - 13:15
#1
Imagen de The-Rawrcake
The-Rawrcake
I agree, I also died 3 times

I agree, I also died 3 times and it is much more balanced now without the supra Oilgel melee spin of invisible range.

However, I believe that the boss room still is in need of a buff: I personally proposed more Oilgels and Gremlin Scorchers in each section.

Sáb, 07/14/2012 - 16:08
#2
Imagen de Lostillusion
Lostillusion
--

I could get behind that.

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