Dying with more than one pip of health

8 Réponses [Dernière contribution]
Portrait de Dorael
Dorael

I noticed that prior to today, if you had more than one pip of health that most types of damage would not kill you but, at most, bring you down to one pip of health regardless of the amount of damage you took in a single hit or how little defense you had. Today this no longer seems to be the case though.

Anyone else notice this?

Portrait de Tersakaff
Tersakaff

Please tell me you just encountered an exception..

Portrait de Sweet-Hope
Sweet-Hope
where are you when you notice

where are you when you notice this? because when i was doing Compound42 i notice this with friends but i guess thats because they were poisoned and since being poisoned weakens you both in defense and attack. so was pretty obvious that while you are poisoned you can die with 1hit K.O even if you have 5 bars (of course without the type protection of that attack).

Besides that i just noticed that only in Compound 42.

EDIT: well not only there i want to believe that when you have more than 1 pip of health and an enemy attack you with an attack that prolly can inflict a status on you, can kill you even if you have 2 or 3 bars of health, because they inflicted on you that status. but thats my point of view.

Portrait de Chaosgit
Chaosgit
I've also noticed...

...that I seem to be locked into place firmly for a few seconds when stunned, as if my feet have been stapled to the floor. That didn't use to happen.

Portrait de Dorael
Dorael
Hmm

Hmm, it may have been an exception. Spike traps seem to bypass the 1 pip barrier but fire tiles didn't seem to.

Portrait de Flowchart
Flowchart
-

Nah, I've noticed that before today with zombie jumps in FSC/LoA, I'd sometimes die with 2-3 health left.

Portrait de Volkani
Volkani
Oh boy

Here comes the "OMG OOO STEALTH CHANGED (blah)" stuff

From my observations, zombie jumps and spikes have always bypassed the last chance pip. I'd assume anything that does fire or shock bypasses it with the status damage. Overkill I'm not so sure about, but if that can cause you to lose the last-chance pip then see Sweet-Hope. Would help if we knew what stuff is killing you now that wasn't before.

Portrait de Dorael
Dorael
Honestly never noticed the

Honestly never noticed the spikes bypassing the one pip before. I am almost positive it didn't, but I'll give the benefit of the doubt that I was wrong. Fire damage does not bypass it though (now or before) but the continuing dot status obviously can kill you once you are down to one pip.

Just glad this wasn't changed in general. I liked that you always had that buffer. Also it's always fun freaking out when you take a hit and get reduced to exactly one pip of health.

Portrait de Tersakaff
Tersakaff

Hm, that makes sense actually, since you'd get the normal hit that brings you down to one pip, then fire too. Spikes are just exceptions I guess.

Also, once, a GM told me that there's no such thing in the programming. Uninformed GM or self-evolving game?