When i using charge attack on most weapons, in most situations were moderate count of glitches, but when i trying to use antigua derivative there were lot of glitches. Its last bullet started detonating when i shooted near the wall, even when was left very lot of space to it. I.e. not possible use it shooting with it along the wall, only on open space. E.g. i shooting to enemies, then bullet start to detonate when on distance 2 squares from its trajectory exist wall (or block etc.), apropos: block'll NOT damaged. Also: in most weapons, that has charged attack recoil (blaster etc.), if you using charged attack, standing with wall behind you - its shell exploding at once in output point. Most likely, it's due coders defined wrong projectile output point. Needed first create projectile, second push character back, but seemingly yet's opposite. Due this projectile being created inside the wall & immediately explode. That also must be fixed.