OOO, DON'T fix stun,

For the enemies in a Stun/Shock Danger Mission that might come out.
Make it intentional for that mission(If it's in the works) to do the glitch on stun inflicting enemies, and make the status not activate, but the glitch to instead happen as a similar by product like Oilers and fire or Quicksilvers and shock.

I durn even wat is dis whatjamachallit cannot understand wat.
BUT I SUPPORT IT.
+1

Fix stun, except when inflicted on enemies by Lumbers? Lets us use our Stagger Storms and Irontech Destroyers while letting Lumbers keep their double-attack-monster-launching ability.

Shock is a random ticking effect. Freeze, a strike can break it. Fire, you can reduce the damage. Poison, meh. Stun, is broken and hasn't done much to me ever. Curse is too rare.
But Shock? Get inflicted by it and you have random free hit chances. Not even your shield saves you from that. If it was changed so when shielded you didn't put it back, fine, but you are left wide open if a Shock happens.

Not even the Swordsmen have a good, 24/7, available set that resists shock.
/e slaps Atrum silly and beats him, and beats him, and beats
...oh :o
But this will make stun crap there >.< Oh well it is supposed to be shock + stun... so it's like how fire is bad at fire levels.... Well it might be difficult to have a buggy version and a clean version...