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'Sudden Death' Exception

4 replies [Last post]
Sun, 08/26/2012 - 16:44
Dorael's picture
Dorael

I just found an exception to the last health survival thing on a FSC run while doing heat transfers. When I have a 15 health vitapod spike floors can bypass the last bar of health, one shoting me while I had more than one bar of health. When I drop it, it always took at least two hits if I had more than one health.

Hypothesis: the activation of sudden death is based on the amount of damage you take in a single hit relative to your current maximum health. Possibly noted in that I have never seen heavy hitters (like Trojans) bypass Sudden Death while weird, random dinky things do. Unknown if this is before or after mitigation.

Also yes, I hate the term sonic mode because you can survive more than two consecutive hits if you have enough health and/or defense.

Edited for using the wrong word.

Sun, 08/26/2012 - 16:52
#1
Munuver's picture
Munuver
Nyan Cat

Cool story bro.

Sun, 08/26/2012 - 16:57
#2
Trying's picture
Trying

Last stand works only when you are in a specific range of health.

Sun, 08/26/2012 - 16:59
#3
Little-Juances's picture
Little-Juances

Try with hearth pendants and again with a low level vitapod to rule out the reasons.

Sun, 08/26/2012 - 17:11
#4
Dorael's picture
Dorael
Responses

@Trying: Same health ranges, different outcomes. Was heat transfering, so lot of deaths with 1.5-3 health revivals.

@Little-Juances: I'll probably try it with a 12 health vita sometime but I don't really bring health trinkets to FSC. Other people are welcomed to test it out though, which is why I posted.

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