A generalized thought - Players, learn to economize

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Portrait de Redspirits
Redspirits

I hate to say it, but it feels like half the players in Spiral Knight's economy are idiots: Constantly bumping up the CE to Energy market.

at the current rate of increase, if people keep raising CE bids (to buy), then this game will stop being "free" to play. As it is, for a low level player it can already take days just to buy 100 CE. Even high level players tend to need at least two trips to FSC for a good 100. and it just keeps going up.

So this is a simple statement directed specifically at anyone who sees the market and, instead of waiting like everyone else, has to bid just 1 more crown for that next 100: Don't.

seriously. We're at 8.5k cr :: 100 CE as it is, and that's horrific.
Let the market drop, or you'll lose the free players - who, contrary to popular belief, are generally the most /important/ players in this game.

considering they make up 90% of the game's population.

This isn't directed only at those who sell their CE, however; Free players are implicit in this stupidity too. Don't be so impatient. If you bid more for that 100 CE or single item all you'll do is make the market worse for yourself. Bidding higher only hurts players.

Crowns are easy to find.
CE is not.
don't treat them as the same thing, or we'll all be screwed in the end.

Portrait de Iron-Blast
Iron-Blast
Stahp.

>90% of the game's population

No.

Portrait de Redspirits
Redspirits
Really?

Oh?
so you're saying that most of the people who play this game actually pay for their CE with cash?
Really?
you sure about that?

>please note, percentage figures are never accurate unless given with actual studies. and even then they can be pretty damn inaccurate.
>this is a simple statement. A warning, per se. I'm quite sure nobody but people who are completely willing to pay for CE with cash only do not wish to see CE reach prices of 9 or 10k at any point. So what people need to do is learn how to actually /work/ the market without paying far more than necessary.

Portrait de Sypsy
Sypsy

CE is rare vs Cr because fewer people are buying CE compared to before.

If you want CE prices to go down, feel free to buy CE and sell it. At some point, it may be worth your money/time to buy CE instead of grinding for it.

If I buy CE with cash today, why can't I sell it for more crowns today than yesterday, especially if the demand is there. Must I sell it to you for lower? Will you give me cash back for the fewer crowns I got on my converted CE?

Now if you're talking about market manipulation then that's a whole different topic. I would urge you to read the previous thread before saying anything that's already been said.

----

Also, while we can debate about whether >90% of the population is F2P, we do know that >90% of the population does NOT go on forums, and would not see this thread telling them to be rational.

Portrait de Deltikon
Deltikon
Just make people being able to craft with just crowns too.

Seriously, how do people never think of that? It could make the CE price drop like rocks thrown on a lake if done properly. Still, OP has a point...

Portrait de Redspirits
Redspirits
part of the problem remains

part of the problem remains that players who /aren't/ buying CE and never have continue to inflate CE prices, making it both rarer and more expensive.

Believe me, I've bought and sold CE before - the reason I'm irritated with the market is that the prices of CE have inflated impossibly, and continue to do so on a regular basis. this should not be occuring. At all. it's insane, and sucks the fun out of an otherwise good game. there is no need to post a bid for 8.5k cr when the current buy price is 8.4, other than simple, foolish impatience.

that kind of thing is what needs to stop. we can't stop it from rising eventually, at any rate, because of the simple fact of CE's nature.

what we as players need to stop is the rapid nature of the increase.
I left for 6 months or so, around when Krogmo's came out, and returned to a CE price increase of 3000+.

In an IRL market standard, that level of inflation is something like the great goddamn depression.

I'm also aware of how few players use the forums. But maybe if those who do start to spread these kinds of thoughts, we can at least slow down the market's unstoppable decline.

I'm going to point out again that this isn't a plea to OOO or anything. This is directed at players. OOO won't mess with the market, no matter how flawed its system is. so it's up to /us/ to stop [screwing] ourselves over.

Portrait de Orangeo
Orangeo
What iron blast said. 90% is

What iron blast said. 90% is a hudge overstatement. That being said, I'd say the majority of players have spent more CE than they have bought like me). Though that's not technicaly 'free' or 'pay to play'.

Two problems with the CE market

First; sellers make way less listings than buyers. If you don't like the price, don't quickbuy.

Second; OOO makes notably more CE sinks than crown sinks, driving up the price apetheticaly

The second is more pressing, but the first is important.

Portrait de Redspirits
Redspirits
Please pay attention

who said anything about quickbuying? These are the market prices.

about 5 minutes ago the last market offer actually straight up hit 8.6 k.
I wouldn't even be making this kind of statement if It wasn't in the market.

Portrait de Redspirits
Redspirits
Please pay attention

who said anything about quickbuying? These are the market prices.

about 5 minutes ago the last market offer actually straight up hit 8.6 k.
I wouldn't even be making this kind of statement if It wasn't in the market.

Portrait de Deltikon
Deltikon
I'm serious about the "crafting with just crowns" thing...

People try to imagine all sort of silly solutions such as nerfbatting FSC's income and stuff like that. Well would help somewhat, but people forget that over 80% of the offers, vaguely speaking, comes from the need of crafting stuff. If we kill that need for CE to do that, then the price per package would drop like a dead bird, IF we make the crown crafting worth it.

Something like 5000cr for every 100CE it would take along with 50% of a mist tank to craft would seem to be most fair. For example, to craft 2* gear, you'll need like 2500-3000cr, along with the mats, while for 3* it would be something like 7500cr. 4* would be needed around 17500cr and 5* would take like 40000cr.

Even so, I don't disagree with you OP, but i think this will be far more effective than telling people to be patient and using common sense, because they apparently don't have any of the two, it seems...

Portrait de Orangeo
Orangeo
Please read better

"who said anything about quickbuying? These are the market prices."

Noone said anything about it, so I brought it up. Doh'. The reason CE is considered high is because few people ask for a lower price in-game. If everyone undercut the current offer by 2 or 3 crowns, the price would go down, or at least go up much slower.

The answer to a high CE price isn't 'just get people to buy more CE'. That rewards OOO for letting the market price stay high. If they get more money when the price is higher, they will make the price higher. Don't reward bad behavior. Letting OOO profit due to a problem only influences them to let the problem continue.

" OOO won't mess with the market, no matter how flawed its system is. so it's up to /us/ to stop [screwing] ourselves over."
That is BS.
OOO will make the market as flawed as possible, prevailing it gets more people to buy CE. Look at some of these fake 'crown sinks' they implimented to balance the price. PVP for instance. Do you think the amount of crowns sunk is even close to the amount of CE sunk on krogmo boosters? Heck no. And why do people get the boosters? Because thye don't like playing PVP that much, and just want the items. So by having people not like a part of the game, OOO gets them to spend more money. Amazing.

@Deltikon
Crafting with crowns? Nope. OOO isn't going to just flush its income down a greasy toilet.

Portrait de Deltikon
Deltikon
What income?

f2pers clutter the trade market with offers just to get energy to craft. Dispatching those offers would be a very good riddance, and 3rongs would still make the same profit as always, if that's what you really care.

Portrait de Orangeo
Orangeo
spit take

If you could make things with less energy, that means you can make them with less money. If you can spend less money on the game, OOO's makes less profit.

Less required energy = less required money = lower money given to OOO

Portrait de Trollingyou
Trollingyou
People won't bid to buy lower so easily

Because people know that the CE sellers will sell to the buyer who bids the highest price, they will try to beat the price of the other buyers because they need the CE. This of course leads to a steady increase of the price like we see happening. The sellers will not lower it because there is no need to, they got people asking to buy CE at a very high price, so why sell lower?

As long as people can offer to buy CE, this will continue to happen.

Portrait de Deltikon
Deltikon
So the typical mmo system works

Either grind forever or pay to get what you want, that's what you're saying orangeo?

Portrait de Orangeo
Orangeo
"Because people know that the

"Because people know that the CE sellers will sell to the buyer who bids the highest price, they will try to beat the price of the other buyers because they need the CE."

They don't know it, they think it. I can generaly ask for CE for 10-20 crowns less, wait a while, and get my CE cheaper than the quickbuy price. Remember; sellers can quicksell.

"The sellers will not lower it because there is no need to, they got people asking to buy CE at a very high price, so why sell lower?"
Precisely! People need to quit accepting that price, so that the sellers sell lower. You have the right idea, you just aren't getting what I'm saying. Possibly my bad.

The problem (one of the problems*) is that sellers set the price, and people buy it, so the price goes up. If buyers set the price, and sellers sold it, the price would go down. All you need is more buyers setting prices than sellers. If everyone hardballed when buying CE, the price would go down. Just try to slowly make the offer rate vice versa of what it is now, and the CE price should go down as fast as it's going up ATM.

"Either grind forever or pay to get what you want, that's what you're saying orangeo?"
So because I don't like your system, I must like the current one? Real smart bro. Partisan politics, at their finest, mixed in with incredible exaggeration.

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Justbngoode
Precisely Deltikon... (So we

Precisely Deltikon... (So we meet again)

Spiral Knights is a product mind you, to encourage the player to buy CE. OOO is a company and wants/needs money, so you can't just expect them to throw away there cash cow. While it certainly is possible fo players to "complete" this game for free, it's obvious that you're supposed to be encouraged to pay.

As a side note, SK originally started out with just arcade mode, which doesn't make grinding so boring (became 5* via original arcade).

Portrait de Trollingyou
Trollingyou
[Insert random title here]

Maybe it's not so much lack of buy offers, but lack of sellers quick selling. If I were a seller wanting to make the most of my CE, I would not quick sell. I'd put it up on the market for maybe one crown less than the current sell offer, knowing that the sell offer is normally higher than the buy offer and there are many, many people who will quick buy.

If there were many people quick selling to the buy offers the price may come down. Though at this rate I do not see this happening.

Portrait de Little-Juances
Little-Juances

My dumb logic:

Techncially speaking, if you own something, dont you have the right to sell it at whatever price you want?
I paid real $$$ for that energy, I want to sell it for a fictious currency called crowns at 9001cr per 100ce, so what? Dont like it, find someone else.

How would you feel if.. a bunch of people started to protest and demand you sell them your whole house for a cookie and 2 crayons, just because they say so?

The only problem of current market are abuses, like walls of offers.

Portrait de Toxicyoccm
Toxicyoccm
government officials virtually allow Big Food

There are those pesky 1-lot bids stacked on top of other 1-lot bids that all range in 10-5 crowns. Which usually have some massive 200-lot bid somewhere in between. I try to sell to them, but there are so many...

Also, bless the few who can get through the game on 2* armor. That is the true F2P.

Portrait de Wodanct
Wodanct
My post are a work in progress.. 20 edits now?

Wall of Text - Short version.. this game revolves around CE and someone spending money.

So many things in this game are focused to make players spend $$$. You can be totally free to play if you wish but it will cost you lots of time from your own life and goals.

3 - 4 - 5 star gear, Shadow Lairs, OCH, energy promotions, the high price of CE, the high price of good cosmetics and how Three Rings has started to limited how many they put up while the best ways to make crowns/ce without spending money have been completely routed from this game.

3/4/5 star gear. Your mist tank only allows up to 100 mist. How do you craft your gear? You give Three Rings money for CE or buy from the market, but every item above 2 star has been paid by someone to be made.

Shadow Lairs - 1800 ce per key just a one time use. Someone has placed $$$ into this game to fund that key. Whether you bought a ce package or bought 1800 ce from the CE market.. that CE came from someone's money.

OCH - $6 "DLC". It really isn't a DLC. The game downloads nothing. You just spend $6 to tell the server to give you access to OCH.

Energy Promotions - A way to bribe players to buy CE packages for chances for -free- items.

CE at 8000 crowns or higher? People would be more convinced to sell CE when it is 8000+ then they would if it was 3500 crowns like it was over a year ago.

Fancy rare cosmetics. Twilight Auras, Wolver Tails, Toupees? Either you spend your life farming FSC for the crowns or you throw money at Three Rings and sell CE.

Lockboxes/Mirrored Lockboxes - Every cosmetic on the AH (besides the ones sold in the bazaar and the ones Three Rings post) has came from someone's money. 750 ce for a key to open them.

The latest things I have seen on the Featured Auction House. Round Shades to start with.. last year Three Rings placed Divine and Volcanic Round Shades on the AH. 10 of each with a buy out of 195k. Now the Round Shades on the AH are put up but there is only one of each. What does this do? Promotes players to spend more crowns to get a single item then 10 players getting the item for 195k as how it was before. How do players get the needed crowns to outbid other players? Spend their life in FSC, get a very lucky UV roll, or throw money at Three Rings.

The new defeated knight interface? (well not really new anymore) - Revive NOW and battle on! Yes, spend your mist/ce and revive NOW instead of waiting for a teammate to revive you.

I enjoy playing SK, I wish the game would get content faster though, but I still enjoy my friends here. Maybe my friends are the reason I havent quit again. But.. some people truely do not understand how much $$$ flows into this game.

tl;dr

This game revolves around people spending money. I am not against f2p or p2p players, but nearly everything in this game promotes spending CE or throwing money at Three Rings in one form or another.

The price of being p2p. Throwing your money at Three Rings when you can.
The price of being f2p. Spending time from your life farming FSC, spending nearly a extra half a year to become T3, and then trying to farm all those crowns you want for your cosmetics or UVed gear.

This might be a f2p game, but this game takes it further then any other f2p I have played does.

Portrait de Deltikon
Deltikon
Wodanct nailed it.

Twice. This guys knows what's wrong with the game, and I couldn't agree more with him. Wellll, except for one tiny thing...

>The new defeated knight interface? (well not really new anymore) - Revive NOW and battle on! Yes, spend your mist/ce and revive NOW instead of waiting for a teammate to revive you.

I'm not very aware of it, but doesn't it say, on the top, that you can wait and be revived by a team mate?

Portrait de Fehzor
Fehzor

Sometimes, I buy CE with crowns for no reason.

Portrait de Plarosel
Plarosel
Well, I think parents should

Well, I think parents should spend some time giving their children some advises in time and money management.

I spent some bucks on ce, but in case I need crowns then 8k would be reasonable, anywhere higher and I feel like a thief. Yeah, I know what t2 was like. We paid our real money, but paying someone lesser than 25 cents for 1h of labour? That's dirty cheap.

The world aint running on one-sided efforts anyway. So to the buyers, if u dont value ur own time, no one can.

Last but not least, Three Rings, u made a good game but it's ur fault for the unbalanced gains between fsc and the other maps. Do something about it.

Portrait de Princeberton
Princeberton
Live long and prosper

If you enjoy the game then you shouldn't mind grinding
If you don't enjoy the game then why are you playing?

Portrait de Canine-Vladmir
Canine-Vladmir
heeheeheeheehee....

Ever since the CE hit the big EIGHT, i haven't bought Energy at all what so ever. I am already at the 300k cr and I'm loving it!
I now do any types of levels I want (strangely I do FSC alot!) but I'm no longer grinding as much. Of course Im not advancing or reaching end game anytime soon but i am definitely not gonna give away money to OOO's messed up system (i am now like an ex-P2P)
so guys...
Don't throw your hard earned crowns to stay-at-home 40yr old nerds on the other side of the screen. :o

Portrait de Eltia
Eltia
Let's ask a simple question

To you, which resources are more valuable? CE or CR?

My guess: 95% or more of the answer would be CE.

Why is that? Because if CE is bought by real money and 95% of the people know the importance of money in real life. e.g. you want an iced coffee from McDonalds? You need $1.05, it's well understood. Second, I don't care how many good UV's you have on your gears, if you can't put them into use. The first point is self explanatory, so let's look at the second point in depth.

If you look at the three major crown sinks in this game: Punch (UV roll), Lockdown and featured auction. Lockdown entry fees is nothing. Featured auction is a niche (yes people bid on them but they are usually reserve for the upper class). So that leaves us with Punch, which is the most volatile but the effects are also the most well understood. e.g. get a ASI VH on your Levi? You can benefit from it immediately, but only if you have access to battle fields Right now, the only battle fields you can enter without using CE are training ground and Lockdown. i.e. to enjoy the benefit of CR heavily relies on the spending of CE.

The key here is to see why the demands for CR and CE are polarized. (Demands are defined as the desires of people.) Given the economic goods nature of CE (the more the better), demand of CE outweighs Demand of CR significantly. As a result, we will continue to see the price rising because we aren't at the equilibrium point yet. i.e. it will go higher and my prediction is that it would be way over 10k if nothing is being done.

Solution: let people buy mist tanks with CR. This way, people can rip the benefit of spending CR by relying less on the spending of CE.

Portrait de Canine-Vladmir
Canine-Vladmir
I would like me some Mist tanks

I'm doing levels. I'm not advancing. I just want to kill me some stuff until a OOO members gets enough common sense to turn this around. Mist tanks are, in my opinion, the best way to do levels. You only have 100ME to do 10 levels or 9 if you suck. CE is meant more for equipment and lock down. Mist tanks should be buy able from a NPC.

Portrait de Trollingyou
Trollingyou
My fear with mist tanks

Mr. Crownbags walks in and purchases 9001 mist tanks, then uses them to rage craft a bunch of things. Of course, if it were priced appropriately this might not be a problem. I don't see this happening though since OOO would potentially lose money from it.

Portrait de Deltikon
Deltikon
Bloody hell...

"If you enjoy the game then you shouldn't mind grinding
If you don't enjoy the game then why are you playing?"

The problem is that there's too much grinding on the game to be any enjoyable, you dense horsehead.

Portrait de Princeberton
Princeberton
Live long and prosper

Then stop playing the game for a while, until you feel like playing again. Personally, I don't mind the grinding at all, and I'm sure other players would agree with me. The game has a lot of playability to it. However, if you disagree, feel free to randomly insult me again

Portrait de Derpules
Derpules
I'm actually on board with buyable mist-tanks.

Make Vatel have one in stock per day, and have it bind on purchase. I think this would strike a nice balance between letting players play more and throwing the whole CE system (and revenue stream) into the crapper.

Portrait de Canine-Vladmir
Canine-Vladmir
O_O

huh? Trollingyou Im confused now. can you please clarify? There's a player called Mr.Crownbags? just kidding that's not the question.
...then uses them to rage craft a bunch of things.
Mist energy gives 100ME at a Time. if you want to craft items higher that 2 stars your gonna need CE also.
and if the purpose is to get good UV's on 2* and make a crown sink. Anybody can do it. Think of the shard bomb UV ticket time.
can you please clarify? im getting confuzzled. (yea its a real word)

Portrait de Eltia
Eltia
@Fear with mist tanks abuse

Then cap the number of mist tanks an account can purchase per day or week? Make the mist tanks bound on purchase and so people won't be able to abuse it for rage crafting by having multiple accounts.

It's pretty straight forward. They already limited number of goods you can purchase from NPC per day. So it's definitely doable.

Portrait de Princeberton
Princeberton
Live long and prosper

Actually, that mist tank thing could really work. I don't see any downsides, except a possible reduction in revenue for OOO...

Portrait de Derpules
Derpules
Maybe not even that.

Faster progression might mean more crafting. It might make up for, or outstrip, the reduction in CE bought.

I say "might" because it's pretty much impossible to tell how it would really affect the game without testing and data.

Portrait de Trollingyou
Trollingyou
Well, if there's a cap...

Then it might work. Still potential loss in moneys for OOO, but there may be ways to work around that.

Portrait de Eltia
Eltia
Another idea

Have "Mist refill points" inside Clockworks, in which people would have to take a detour or do things harder way in order to get it. e.g. at the end of arena levels or danger rooms.

Point is, it's totally doable and this is the smallest change that I can think of now that could help lower the CE prices.

Portrait de Princeberton
Princeberton
Live long and prosper

Has someone put this in suggestions yet? This is the only helpful CE suggestion I have ever seen

Portrait de Softhead
Softhead
Some dude did it(And quite OP like)

And went into an arguement similar to Dougknight.

Portrait de Eltia
Eltia
How to distribute mists at the expense of CR
  • buy from NPC. Mist tanks don't need to be full tank, they could be halved or quartered. Impose a daily limit on how many mist tanks can an account purchase;
  • bundle with Punch. Every time you roll UV, you regenerate a bit of ME and the amount increases depending on how many UVs you roll. e.g. 1-UV regenerates 5, 2-UV regenerates 20, 3-UV regenerates 50;
  • mist fountain inside Clockworks. Making Clockworks useful again.

So Nick, in return of me solving this problem for you. Can we have old RSS back please?

Portrait de Doctorspacebar
Doctorspacebar
How about Elevator Passes?

I love the idea of extra mist tanks purchasable for crowns. Should Pass holders be exempt from buying extra mist tanks from Vatel?

Also, maybe a Mist Recharge on the prize wheel? It would be fairly rare. Iron and Mirrored Lockboxes are on the Prize Wheel, and they're worth loads of money on the Auction House. I figure, why not? Best if it only can appear in the Clockworks, though.

Portrait de Eltia
Eltia
Elevator pass

As far as Mist are concerned, every pass holder gains an extra 100 ME for every 22 hours. Only if you expense those 100 ME it would regenerate again.

So I don't think it matters. Yes, pass holders have a little head gain but that's because they bought with money. And they only gained the ME advantage if they actually use them every 22 hours.

If mist can be accumulated beyond the 100 limit, they probably should be exempted from mist tank purchase.

Portrait de Yanos-Aldrin
Yanos-Aldrin
I'm just going to say it

I can't help but wonder of all the CE out there for sale was legitimately acquired.

Portrait de Orangeo
Orangeo
Woody makes a good wall of

Woody makes a good wall of text. Now that all being said Deltikon, crafting is not what should be converted to crowns.

"If you enjoy the game then you shouldn't mind grinding
If you don't enjoy the game then why are you playing?"

Gah, don't make me defend Deltikon. Seriously though, that is the worst sort of argument point;

Say someone plays tha game and dosen't like some of it. You can say 'if you don't like it, don't play it'. Now say someone dosen't play the game and has an issue with it. You can say 'you don't play the game, so you shouldn't care'. All you will end up doing is saying that you shouldn't care about the games problems, either because you do play the game, or because you don't play the game. That's simply crazy, since someone either has to play the game, or not play the game.

"Have "Mist refill points" inside Clockworks, in which people would have to take a detour or do things harder way in order to get it. e.g. at the end of arena levels or danger rooms."

Just make it so the red boxes have a small chance to drop a mini mist tank, like the one in LD. Would be as probable as a weapon drop (though all special drops should be more probable).

Halifix
@RedSpirit

"Let the market drop, or you'll lose the free players - who, contrary to popular belief, are generally the most /important/ players in this game."
...important to themselves, maybe. And there's always the possibility that they may buy ce later. But I fail to see how losing the people that purchase ce with cash has less impact than losing the people that don't.

Halifix
oops

oops

Portrait de Iapnez
Iapnez
Profit for me? Yes please!

I should probably advocate that the CE prices go down right after all of my CE offers sell... so I can go from 80K CE to 100K CE at the drop of a hat. |D

What I find funny is that there are possibly some people that go ahead and advocate for promos to drop the price of CE, just so they can profit off of it without spending a dime. (People like me. Yes, I am despicable, but I still support OOO with my limited income).

I admit, I haven't read the whole thread, but I did see a comment about removing the CE (somewhat) from crafting. I'd say if we do that, then double or triple the price of elevators. Yes, that is my thought on the matter. People were complaining about CE being too high at 6K CR per 100. Hasn't changed a bit as it's come up to 8.5K+ per 100.

No, I do not have a suggestion to improve the current system. While it could be improved, I think it is currently adequate as is, because I have friends without elevator passes who don't mind having slow progression. They play the game for a couple hours every day and log off, which I think is what OOO intended to happen with most people in the game.

Portrait de Orangeo
Orangeo
"Let the market drop, or

"Let the market drop, or you'll lose the free players - who, contrary to popular belief, are generally the most /important/ players in this game."
Gonna copy this quote from Hali.
IMO; Free players are more important as a bulk , but individualy they are less important.

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Pdtopgun
I'm with Canine here

As soon as the trade price of CE inches above 8k crowns...I just stop trading for it and do without. Part of it is that I feel like I'm getting ripped off at anything above that price, but even more than that, I'd see it as supporting what has frankly become a broken system at this point. I'm not saying that we'll ever see the sort of crazy-low prices we saw when I started the game as part of the Steam flood, but even when we were hovering around 6k per 100, you could do pretty much any (tier 2 or 3) Arcade run you wanted and still turn a decent profit. Yes, you had to save up to craft things, but there was a definitive sense of progression. Now, unless you're willing to mindlessly grind one or two select missions, you're losing out almost no matter what you play. And that, to me, makes the game far less fun to play. As it stands now, on the days where I'm not playing, I always have this sense that I'm falling further behind...it never used to feel like that when CE was cheaper.

Now is it difficult to flat-out give up trading for CE? Of course it is. It basically means that you're not progressing through the game, as "progression" is largely defined in SK by the level/amount of gear you have. It was even harder back when a Levi Blade and Mighty Cobalt set were my only higher-level items, and half the enemy types in the game could kick my ass. (Devilites...*shudder*) But I kept playing anyway, and it wound up making me a lot better at staying alive longer. And over time, when the prices dipped down every once in a while, I scraped together enough CE to get some decent Elemental and Shadow shields and weapons. Besides that, it's all just been crowns, and while I haven't saved them up as much as Canine did, I have been dumping them into 4- and 5-star recipes, so that I can keep advancing my gear if CE ever drops back down to a saner level. The real problem with this is that I'm just one player, and I don't exactly expect most of the player-base to have the patience to stay in this position without caving and driving CE prices ever-higher.

I have to say though, the ideas about ME tanks seem pretty darn good to me. Like, we can keep crafting as something that's very difficult to do right now if we have to, but at least let me play the game a bit more in return.

(And not to get too political here, but the current game situation is a perfect example of why a laissez-faire economy is a terrible thing. :P)

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Timbalero
~

QQ ce is too damn high # wearethe99% #occupyhaven