I want to ask people that run shadow lairs a lot, how difficult they are compared to Danger Missions. Of course, I don't really know myself (so I included that question mark in the title) because I used to hate every bit of the design with Shadow Keys and only got my artifacts then done.
So, for my question: Do you think Shadow Lairs are more difficult than Danger Missions, or are Danger Missions more difficult than Shadow Lairs?
Anyways the next paragraph below is completely unimportant to the main topic question, just my thoughts about why Shadow Keys are actually... an OK design... I don't agree with my old rants anymore and might think about going after Shadow Lairs should they be difficult compared to Danger Missions.
I might want to run SL more because I kind of see now that Shadow Keys do some things due to the costs. Making a group vs. going solo in Spiral Knights can either be very awful or very helpful. With an 1800 CE key, you'll definately want to get together a group rather than just PuG it (although you can PuG it as well, but it is more risky). Because splitting the cost is so helpful (only paying 450 CE vs. 1800 CE) it makes having a group that much better, even if you fail. You won't lose 1800 CE, only 450. Not a big deal at all, there is a progression factor rather than just a "get skilled players rather than the people you know so you are guaranteed a win instead of an 1800 CE loss" factor. After running the Danger Missions, I am not really like "Yeah, Imma do that again!" more like "eh, I did it, will prolly wait a bit before doing it again". Farming a little energy here and there will both give you something to do and give you something else to spend your energy on besides accessories.
Both are hard.