Yes, I'm serious. If OOO isn't working on implementing a substantial permanent crown sink, then there's not much point in tossing a few costumes in with CE for a week. It's just going to get this obscenely high again as soon as the promo ends. If this economy is going to be fixed, it needs to be done right, or else it may as well not be done at all. I'm sure as hell not trading for CE any time soon.
Don't roll out another promo because of this, OOO
@Deltikon:
That removes most of the incentive to buy energy in the first place, which creates other serious problems.
A promo would only be temporary, yes, but it'll delay the problem and give them more time to make a more permanent solution. It's not like the next set of promos will take a massive amount of time anyway, it's literally just assigning 3 settings to specific colors and applying them to 7 or so armor sets. I get the feeling the next set will be the results from the poll, which you can probably expect to be a mix of the most popular colors.
Not quite. In fact, it might actually be a really good thing in short term. If people buy CE for crafting, but crafting with crowns is a lot cheaper than with CE, people will sell the CE instead of directly crafting with it, which would result into more supply for less demand, which would dramatically drop the price.
As for long term, it wouldn't change much about purchasing CE, asides from probable natural fix on the CE prices, which is a good thing too.
People will still buy CE with cash like always, it just gives a lot more incentive to sell it, at least on short term.
All that if the crown crafting is much cheaper than CE crafting right now, that is.
"Unfortunately, people seem to rather prefer to grind at gook levels than making the devs "lose" money..."
Heh. This again.
The more accurate summary is "people would rather have a game to play than no game at all". Furthermore, and alternatively, "people know there's no point in suggesting an idea which would destroy OOO's revenue stream, as there's zero chance of their actually doing it".
I'll correct your misleading statements as many times as you care to make them.
"Unfortunately, people seem to rather prefer to grind at [honk] levels than making the devs "lose" money..."
Heh. This again.
The more accurate summary is "people would rather have a game to play than no game at all". Furthermore, and alternatively, "people know there's no point in suggesting an idea which would destroy OOO's revenue stream, as there's zero chance of their actually doing it".
I'll correct your misleading statements as many times as you care to make them.
P.S. You really are a one-issue poster, huh?
You do realize that this game is too much of a grindfest to be enjoyable, right?
EDIT: I'm focusing on the real problem on the game, asides from the energy limit, which I can somewhat tolerate. Also you doubleposted.
No, really, why does everyone keeps saying to make stuff more accessible for midgame players will doom spiral knights' ? Seriously... People who buy CE for crafting would just buy it like always, they would just sell it instead of directly using it, given that crafting with crowns is cheaper. Nothing much changes asides that...
Such as keys and unbinding. Also trinkets and slots unlockers. A bunch of other stuff really. And even in some cases, it can be, and already is, sold for other goodies, such as TF2 gibberish or even steam games bought by other players. And people still can buy it for crafting, as soon as there's no noticeable difference between Ce and cr crafting costs.
The situation is easily solved. 000 Needs to put a 7000 or so cap on CE, or take that part out of the game completely and force people to sell and trade directly. That will stop the inflation, stop the loss of new players, and it will cause people who do nothing but play games with CE prices to find something else to do. If a few people boo-hoo and rage quit, well -- that's life. =]
The CE price is entirely player-driven and it's meant to be like that. There has to be more people willing to sell the energy than people buying it.
"Such as keys and unbinding. Also trinkets and slots unlockers."
A trivial proportion of current CE expenditure. I've spent more than 10x as much crafting as I have in that stuff.
"A bunch of other stuff really. And even in some cases, it can be, and already is, sold for other goodies, such as TF2 gibberish or even steam games bought by other players."
That's only possible because of the value CE has in-game. That value will plummet if you remove the main use for CE. (BTW, are you still suggesting free ele? If not, then my objection decreases somewhat.)
"And people still can buy it for crafting, as soon as there's no noticeable difference between Ce and cr crafting costs."
CE would necessarily end up lower than crafting costs, because buyers won't bother if it's not cheaper. (Example: UV tickets.) That means that if you set the cr crafting cost at a fairly low price (which is the idea, right?), CE would end up being positively unworthwhile for P2Pers to sell.
You're not going to get more people selling than buying -- ever. Most players are still working on their arsenals, buying CE so they can get keys, slots, trade items, or are buying so they can just keep playing. There's also a lot of new, and free players who aren't going to drop real money on the game so they can basically start playing the SK stock market. If they cap the price, then people will be forced to buy and sell CE more often as a personal exchange, below the capped rate -- and yes, they can still make money. I remember when the price was 3500 and plenty of us were making mad crns. The only thing that changes is the sale cost on rare items. Those numbers will go up.
CE prices have nearly permanately hit 9k crs. WE NEED A SOLUTION. a promo is a treatment not a solution so i agree. a promo might get prices back down to 8k but i want prices back at 5k......
@Deltikon
You don't understand what your suggestion implies.
You admit that the vast majority of energy purchased is for crafting, and want to believe that removing this requirement will ''fix'' the issue. It will not. This gets rid of the vast majority of the incentive to buy energy in the first place, as I keep telling you. This is a fact, that without the cost of energy for crafting you would virtually have no need for it. F2P players would buy LESS energy because they don't have a serious need for it anymore, you're cutting the demand for energy down drastically. P2P players won't have as much reason to buy the energy when not only do they not need it for the most part, but not nearly as many people will need to buy it in the first place.
Energy would be purchased less, and the energy that is still available won't have enough sinks to do anything with it. Without nearly as much demand for energy, prices could/would drop, yes, but this particular change would encourage players to no longer buy it in the first place. Not only do they have virtually nothing to do with their surplus of energy, but their ''stock'' is no longer nearly as valuable, nor does it sell nearly as often. You're killing the need to buy in the first place which is a serious issue when OOO rings needs to make enough income to keep this game afloat to begin with.
Your suggestion kills off the game more than the current energy:crown rates. The fact that you claim that your suggestion is a ''short-term solution'' alone makes it flawed. Short-term isn't a solution at all; you need long-term solutions.
Why not? -.-
Lots of people Sell those promo accessory for like 40k-10kce
Yeah, see, the graphic design team is the only one that really has to work on them. Other crownsinks require the graphic designers and other members of the team.
So perhaps, once the graphic design team is done with the next big thing, they can go make some cape accessories on the side.
Promos aren't a solution, true, but they help us cope while we wait for a real solution.
Guild updates are an obvious idea, and you can see a few more on the Suggestions forum. There are some really good ones.
guild updates Theyve been promising that -.-
Also Um Dusker cap not showing?
gunner sash 3* Says error
And on the ready room It Also Says error
Is this on anyone else too?
I wrote a new guide to respond to these threads with, so now I'm going around using it.
http://forums.spiralknights.com/en/node/63936
Some people might be shocked by that price, but costs were double even THAT in the beta due to low population. If it gains more players it would likely go back down. Or not. Who knows!?
Best crown sink the Devs could get is by making stuff craftable without the need of energy aswell. More than 90% of the energy f2pers buy on the market, vaguely speaking, is for crafting. Getting rid of that demand would brutally reduce the CE prices, IF crafting without energy is cheaper than with it.
Unfortunately, people seem to rather prefer to grind at [honk] levels than making the devs "lose" money...