Thegamevice~ Second topic

WARNING! HUGE TEXT WALL AHEAD!. IF YOU DON'T LIKE THIS KIND OF THINGS, DON'T PROCEED.
Well, as I posted there --> http://forums.spiralknights.com/es/node/64325 , I'm quitting... So, I've decided to post a bit about LD tactics.
Most people think Shield Cancel, AA, UV's & ASI is enough to play lockdown, some others spam a polaris, some others mix between a gun and a sword...
What I'm going to teach here, is a couple of techniques that will give you an easier time on LD, and probably on PvE too. Going a bit further than just saying "Shield cancel and just use the first hit!" though.
From what I've seen, not many people know about these, and those who do.. normally do it unconsciously, without really knowing what they're doing.
So, here's a couple things I do that give me quite an edge over other people:
Static cancel:
Some (If not most) people go and hit someone, shield cancel and run a bit more until landing the next hit... IMHO, this is the worse mistake you can ever commit. Why? Well, let's say you're fighting someone who knows what he's doing, by the time you try to land the second hit, he should've moved already, thus causing you a waste of shield, time AND giving the enemy enough time to react and counter.
Now, this is how you solve it. When you land your first hit & shield cancel don't move with the shield cancelling, instead of moving, just attack>shield>attack exactly to the same spot you attacked the first time. If you're fast enough and practice this, you'll get 2 fast hits before the enemy can react...
Static cancel isn't enough on it's own, so here's a couple things you can do to make it even better!:
Quick switch:
Do I even need to explain this? If you're using FF & GF, go and hit once with FF>static cancel>quick switch>GF hit= Loads of dmg in no time!
Improved quick switch: (let's call it IQS)
This is where it starts getting trickier...
Normally, when quick switching you can only switch up to 2 times, and the third time you try it you'll do the second hit of a combo, instead of switching weapons...
This IQS will let you switch up to 4 times with static cancel (That means instant kill with a FF/GF, if you're fast enough)
Normally, people just hit>space bar>hit when quick switching (space bar in case that's your switch key) So, what you're supposed to do for IQS is a bit harder... You gotta hit space bar AT THE SAME TIME as you attack, preferably a fraction of a second earlier, since that will cause an animation glitch making slow swords attack as fast as a FF, with more dmg.
If you do it right, when your attacking animation is done, your character should automatically change weapons, without animation... Giving you enough time to hit again before someone runs.
This works like a charm with static cancel... Imagine running to someone, FF IQS>Static cancel> GF IQS (with FF speed) > FF hit.
I don't like mixing that with ASI, because it sometimes messes up the animation glitch (causing it not to happen) BUT, if you got ASI, it will make it heaps easier... PLUS it's an exellent guard killer, if you can pull it right.
Basically what you're doing is forcing the server to change the weapons while you're attacking, giving you a couple frames of freedom over your opponent. AND, if you're doing it correctly, your weapon will look like it had +2 lvls of ASI.
@ all the people who think I got ASI's MAX/VH's, I DON'T. I just use the above thingy ^^
Charge cancel:
This kind of cancelling works on 3-bullet guns.
People who know how to use guns, normally do 2 bullets>wait until the gun is down> 2 bullets> repeat (on 3 bullet guns) Noobs/Newbs just do 3 bullets>repeat.
Both of those are good, I guess... But my way is going to give you about 33% more DPM than those simple ways. Here's how it goes:
Let's assume "Z" is you're attacking key.
It's rather easy, basically you hit Z 2 times, and the second time hold it down. Just hold it down long enough to see the charge animation (Not the full charge, just when it starts charging) When it has started to charge, release the key and quickly hit it ONCE, and hold it down. Repeat as much as you want!...
If you do it right, you'll notice a serious increase in the bullet production. On a side note, this doesn't work while moving, so this works mainly for polaris spamming, recon gunning and static gunning.
Now, the one I've found the hardest to master...
Rotation cancel:
Alright, this one is meant to be used along with Static Cancel, this will make the shield spending MINIMAL, and it does wonders when you're surrounded.
(If you ever wondered how do I kill so much as proto/wolver, here's one of the main secrets)
You're gonna need really fast fingers & hands for this (I'm also going to talk about inherent advantages I got, which you might have too!).
Basically, after the static cancel, you do a 360° rotation, without moving from where you are. For some odd reason, doing this will lower the amount of shield you use by about a 25% in total, but not only that... Sometimes it even cancels the enemy's hits.
Right after the rotation, you hit again, either using IQS, charge cancel, whatever. If you're surrounded, you can hit in the middle of the rotation, and once again after 180° more. That makes this kind of OP, since it can bring up the hitting ratio by about 50%, if you can pull it right.
Now, for the advantages:
Perfect memory:
My strongest weapon. I can learn anything really fast, and I'm also one of those people who learn by watching, which is just what you need in this game.
You see someone who is hard to kill, learn the pattern he/she uses and use it to create a counter-attack. Personally, I got 2 basic patterns: regular pattern, for non-UV people, and special pattern, for UV people.
Quick reflexes:
I've played basketball & ping-pong for years, and those have given me really really quick ones. Try to practice your own. ;D
Muscular memory:
basketball really boosted this on me, basically my body can remember the position it was at. So, basically I can repeat a pattern over and over and over without a problem.
there's more, but I gtg in a couple of minutes, and I'll make this as short as possible.
One last tip:
Learning your opponent's pattern is the key! And NO, no one ever goes in "random moves", unconsciously they're doing it in a pattern, it might be a weird one... But in the end they always repeat it.
I'll finish this post tomorrow, Sorry, but I'm sick and need some sleep.
GL & HF ~Thegamevice

Hmmm, I would love to hear opinions on this from some of the LD gods out there. I'm not into it myself but would love to see these techniques in action. Any videos demonstrating these techniques?

@ Aedium
I'm one of those LD gods, why do you think I'm posting this? =P Ask around, you'll eventually find about me... The wolver god! >:D
I'd love to record those, but sadly... my computer can barely stand SK on it's own, I can even close the browser & everything but SK, and my computer is still at 100% usage....
@Dukeplatypus
Useless? Yeah, tell that to all the 20k's+ I get (well, used to get) everyday on my proto gear...
Text wall? Well, yeah. I really love them... I type fast, and I like typing, so... Why would I leave it like an incomplete explanation of something, when I can AND enjoy explaining it in detail?
If you're not even a good player (I'd know your name) why are you saying something is useless? Do you know how many LD legends used to do those moves? As I said, I learn from watching... So, I know they did.

I'm a sucker for these kinds of topics. I love playing with extra/advanced techniques/strategies.
@Static cancel:
If I read this correctly, this is simply timing two attacks to interrupt-lock someone in place. It does bring up a good point that you can often do two attacks on an opening hit if you catch someone off guard. A behavior he does talk about (that's pretty common) is that instead of this, people will dash in, attack, then try to dash-chase and attack again. That works if they have good reflexes, but for people caught off guard, you can 'combo' into a second free hit.
EDIT: I think the "static" part comes from this: You shield for as little time as possible - most people hold shield too long after shield cancelling slashes. This 'tech' brings up holding shield for as short a time as possible. For strikers, it'll look like you're flashing a static spark (aka tapping boost).
@Quick Switch:
What he explained here is just a FF>GF string with as little shield time as possible.
@Improved Quick Switch:
While it's dressed up a bit here, I can explain the mechanic:
You can 'buffer' a [switch] input while you're attacking, and your character will perform the [switch] action as soon as possible. I make high use of this, actually, for a different technique that he doesn't mention.
One thing I'd like to correct though: The weapon switch animation glitch is just that- an animation glitch.
What matters isn't that you see yourself attacking like, but what the server sees. I've gottten a similar animation glitch switching from a gun to a sword:
it looks like I'm firing a bullet with my DA/GF out as a sword-gun, but unfortunately, the bullet (aka my original weapon's attack) is fake and only on my screen - the real thing the server saw was the DA/GF attack, and I should treat it as if I had just swung with those weapons instead of my gun.
I can be sure of this because even though the gun was fired on my screen and the shooting animation played, my character was immobile (as though I had swung a sword).
@Charge Cancel:
This works with any weapon actually. For guns, it's absolutely inferior to the single/double-switch techniques. I rock the double-switch rage driver.
I do find use for it when I use heavy swords: You can do a [hold+walk] -- [release] to do a [slash1]--[charge walk]--[slash2].
@Rotation Cancel:
idk wtf lol

I do it all day lololol. not standing still but I spin 360 while moving a tiny bit left and right, and for some reason I do so much better doing that. PLUS it looks sexy. double win

If your not even a good player (I'd know your name)
Congratulations, your the first person on these forums in a long time to make me burst out laughing.
The best players are often ones you've never heard of.
On topic of the OP: Don't most people know these anyway?
(still waiting for proof screenshots on your other thread FYI)

His/her Print Screen button must be broken.
Other than that, there's no reason for you to not post any screenshots. I've never seen you In-game, I see that many others don't know you either. 20k with Proto Gear? No offence, but that sounds like a load of bull. Wolver god? Apart from the lies posted about your alleged fortune, your gear titles suggest that you're still in T2. Besides, there's already a Wolver god. Mother flipping Vog. Oh, and I've asked a bit about you, and people reply with a "Isn't that the guy giving away the crowns? Sounds like a load of bull honky*. (*Expletive replaced with a honky from a bull.)
Some of these are basically techniques used now, but with a certain type of je ne sais quoi? to it, outdone by other techniques or are those techniques. I facepalmed all over the floor reading these, I'm sorry.
The last bit of the OP sounds like bragging to me. "You can pull this off if you have perfect memory, like me." "You can pull this off if you have big mussels, from my trips to the fishing market." "You can pull this if you have a pulling apparatus."
You should probably gain fame in-game before trying to preach existing techniques that can be easily searched up on the wiki and are explained better, than gain infamy here.
And you said that you learn really quickly, but you don't seem to learn that it's "screenshot or death!" around here. (Cake or death? You wish.)

Blasphemy, blaspheyou, blasphe-everybody in the room. . .

You gotta hit space bar AT THE SAME TIME as you attack, preferably a fraction of a second earlier, since that will cause an animation glitch making slow swords attack as fast as a FF, with more dmg.
I dare anyone to tell me this mechanic was intended. Anyone.

That mechanic was intended.
~The Mighty Cheese Knight; WeeGee

Isn't the Quickswitch Glitch how you charge a Sword like a Bomb?

Alright... gotta clear some things up:
First of all, not many people know me... I don't do PvE, socializing (?), or anything at all, but LockDown on the US server, therefore I don't draw too much the attention.
Second, about the IQS animation glitch, I've been doing tests about that, and while using it with guns, it's just an animation glitch, but while doing swords only (Only thing I really like) you can end up dealing GF's dmg with FF's speed.
Third, Charge cancel works only with 3 bullet guns, since everytime you end up doing 2 hits (That would cause the charging animation on alchemers) AND it's faster than 1/2 bullets, wait until the gun is down & repeat... I've also done tests about that, and trust me... It's just faster ONLY IF you can do it right. Some people wait until it's almost glowing to release the attack key, but for example, I can dish out 5-6 bullets while others send just 4.
Fourth, I'd be glad to post pics of the proto/wolver 20k's I got, I got LOADS of them. I'm new to these forums, so I don't really know how to upload them... If anyone would tell me how to, I'll upload some random ones ASAP.
P.S. This thread is meant to be for people who are still trying to learn LD and/or perfectioning their techniques... So, don't start flaming if you already knew these. I'm not going to post about ALL the things I do, that would make some people too OP =P
P.S.S. What I'm really aiming for is a more competitive PvP.. Since anyone who knows this and has got a flourish can basicly kill anything, why not let everyone know about it?

I won't support the IQS thing, but I won't argue against it either. If you feel it works for you, then that's that.
Third, Charge cancel works only with 3 bullet guns, since everytime you end up doing 2 hits (That would cause the charging animation on alchemers) AND it's faster than 1/2 bullets, wait until the gun is down & repeat... I've also done tests about that, and trust me... It's just faster ONLY IF you can do it right. Some people wait until it's almost glowing to release the attack key, but for example, I can dish out 5-6 bullets while others send just 4.
From what I've seen, if you shoot too fast, you will reload. Shield-cancelling will stop your shooting animation earlier so you can move, but it doesn't affect your reload timer. I'm mostly sure I've had the same experience with hold-release shots.
Anyway, I'm pretty sure it's both less mobile (you can't shield cancel while you're holding down [attack]) and probably slower than using the switch/double-switch technique.

So even though the admins had to intervene in dispelling the doubt in your little 'sweepstakes...' linked in you OP, are you still quitting? or is that bogus also?

Lots of the stuff here makes sense.
Even the rotation thing.
But your lack of single-gun-switching is disappointing. The only way to clear your reload timer is switching, as seiran has pointed out.
The only advantage hold-release has over shoot/shoot/shield is that you don't use your boost up.
re: photo uploading
imageshack works fine. Some people don't like it, but it was free and simple for me.
Pretty much useless, implausible wall of text #2, I see.
Gonna post some photographic evidence of your escapades here too?