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Wiki: Improvement Suggestions

53 Antworten [Letzter Beitrag]
Shango
Legacy Username

Previously I've been pretty much making drastic changes to the wiki without asking anyone, but I thought it'd be a good idea to start. Here are a few things I'd like to change:

A Page For Every Obtainable Item

Doing this reduces clutter. If you have all the information on all of a type of items on one page, things will become bloated and hard to find. This was the case with the equipment pages and is now becoming evident on the Crafting page.

Specifically, we lack pages for materials and recipes. To test the waters, I've made a page for the Khorovod Recipe. The recipe itself has been transcluded onto the Khorovod's page for easy access. If you care about this kind of thing, please review the pages and tell me if you think this is good/bad/otherwise.

I don't get why no one seems to include the Crown and Energy prices for recipes, it seems kind of important...

Templates to Display Icon and Stat Images

I've noticed some people adding icon and stat images to equipment pages that don't follow correct naming conventions. A duplicate image then has to be reuploaded under the correct name. I've already made a couple tiny templates that make displaying the images slightly easier and would force people to use the correct naming conventions. They'd be used like so:

  • {{EquipIcon|Proto Sword}}
  • {{EquipStats|Proto Sword}}

I'll update the equipment pages to use these if I get positive feedback.

Tall Table Compression

Actually, this is just to tell people that I've made a scrolling table with fixed headers for tables that are really tall. This is unnecessary for pages that exist just as a list of items like the equipment pages, but for pages like those of vendors with really tall and thin list tables it works well to preserve page layout.

You can see it in use on Quillon's page: Quillion I'm also open for suggestions/complaints on this.

Anything Else

Come to think of it, if you have any ideas for things for the wiki but lack the wiki editing skill put them here and we can discuss it, and I or someone else could work on implementing it.

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Shoebox
Regarding long tables, I

Regarding long tables, I think being able to switch between alphabetical/price/other variable ordering would be a good addition.

Shango
Legacy Username
Ah, hmm, yes it would. With

Ah, hmm, yes it would. With the way it's set up though, I think it makes that impossible.

Huh, that sucks.

Edit: I added a way to sort it, but it might be kind of weird. Thoughts?

Evolution
Legacy Username
Regarding image templates: I

Regarding image templates: I don't really see how {{EquipIcon|Proto Sword}} is a lot easier than Equipment-Proto_Sword_Icon.png? It's a matter of getting used to I suppose. But atleast making it {{EquipmentIcon|Proto Sword}} would be nicer :p the "equip" abbreviation isn't really amazing I think, definitely not for open accessibility to people who aren't familiar with all the non-standard abbreviations.

The recipe tables: it needs a bit more white spacing I think. It looks really crowded and mashed onto a tiny space :P But apart from that it looks good! One suggestion though, wouldn't it be better to put the "special ingredient" in a separate column on the right? To me it now looks too much like a normal ingredient with the way it is just listed below the actual normal ones.

Scrollable tables for long lists: I'm not entirely sure if that's a good add-on, but I guess that one's all to do with opinions. I like to have all the information immediately available without having too much of a hassle to reach it. Having multiple scroll bars just makes it so much harder to reach different sections? And for wiki-pages it's not that awful either to have it being really long. Isn't it sort of the point of them anyway, to show a lot of easily accessible information? :p

One more issue I've had on my mind.. Sometimes for equipment, people've added the actual description as a quote on the top of the page. Why actually? :P There's a description box just a tad lower, so I take it that's where it belongs?

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Dogrock
I'd like to see most

I'd like to see most templates to use an enforced icon size as per [[File:wiki.png|30 px]]. Right now you have 34x34, 36x36 and even a few 40x40 icons lying around and it looks really bad when you have a size mismatch going down a table. I'd really like to be able to purge all the current icons and replace them with 256x256 files made from the SK resources folder and thumbnail them with wiki markup. This also has the side effect of all the icons looking really smooth when they display.

Evolution
Legacy Username
The icons from the SK

The icons from the SK resources don't have the right colours though? :P Or haven't I found some of the icons? I only found a bunch all coloured in a similar pattern.

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Dogrock
Currently instead of cutting

Currently instead of cutting the icon out of a screenshot I recolour the base icon using the colour selector tool in GIMP. Then I scale it down to the desired size. It seems to create smoother edges and I can do it a lot faster than circle cuts and adding whitespace transparency. The icons in the resources folder are 8-bit colour, so the game must be putting a filter over them (or recolouring them somehow) to get the desired effect.

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Pauling
Category mania

Shango: I really like the changes you've made so far; they've done a lot to take advantage of what a wiki is capable of. The transcluding bit is really quite slick.

Per the cost of crafting a recipe, this is basically the same for any recipe of the same star level (barring bugs or pricing anomalies). I've included the base costs on the main crafting page, but with all the rebalancing lately, I avoided adding crafting costs to each separate item page. (as a way to avoid the page from becoming immediately obsolete in the event of further star-level changes)

I've also begun adding categories and subcategories to pages and item pages; it would be wonderful if we could decide on common category names and how they are connected. For example: should weapons count as "items" as well as "gear"? Is "gear" a word for weapons and armor, or just armor? And if the former, than what do we call the overall class of wearable protection, to avoid confusion with "armor" (which goes on your torso)?

There's also issues with duplicate categories: I've been tagging pages as "equipment", while others are tagging as "gear". Here's the complete list of all categories in use; it could do with some serious condensing.
http://wiki.spiralknights.com/Special:Categories

Chronus
I really like the scrolling lists that maintain the headers...

I think it would be best to stick the naming conventions used in the actual game. Weapons as in Swords, Handguns, and Bombs. Gear as in Helmets, Armor, Shields, (and Trinkets?). I'm pretty sure this is how it has been sorted out previously on the Wiki, and also in the actual game files:

item

  • consumable
  • drop
  • gear
    • armor
    • helm
    • shield
  • live
  • pickup
  • weapon
    • bomb
    • handgun
    • sword

I'm not sure where Trinkets are, but I think it would be best to throw them in the Gear category rather than having them on their own.

Aside from that, I really like the scrolling lists that maintain the headers, Shango. The other stuff is very useful as well. I actually really like the idea of separate pages for every single item, as this was one of my consistency issues... -twitch-
It's too bad there's no making variables or some sort of identifiers, otherwise we could simply stick "4_Star_NPC_Price" or something on every purchasable items page, so it could be updated via one single area instead of every single instance if need be. I think your icon convention is as close as we're going to get to that sort of thing. For the pricing issue... perhaps instead of having the price in Cowns/CE in text, throw it into an image instead and reference that same image on every page. This would act just as a "variable", because if you change the image, will it not change on every page? It's sort of weird because it's an image, and I'm not sure if that's how images work, but you tell me. For example, on a 3* Weapons recipe you could put the field Crowns in the ingredients but have the value be a file reference to an image. This image would be put on every other 3* Weapons (or Equipment) page as well, so that if it were updated, it would be updated for all of them. The image might just be a cut-out from in-game, or perhaps an image of what text might actually look like haha.

 

Edit: Okay I just tested this and it works. Perhaps we could add the actual XStarPrice image to the value fields instead of actual text? This way, like I said, upon a price change we would only need to change the image. This seems like a dirty hack for a variable, if you ask me, haha. Here is an example of what I mean to put replace for each consistent cost value (someone with editing skills would need to clean these up just like the icons). Yes I know it looks horrible, but it's a quick sketch for an example, and in all seriousness someone with editing skills will get nice clean "transparified" versions of them, or however those nice smooth icons are done. Do you see what I mean though? Changing the image on it's file page will update it everywhere; thus we could use this as a sort of simulation for variables regarding forging costs and NPC shop costs.

With this we would only need 18 images (15 right now), 6 for each of Alchemy Crown Cost, Alchemy Energy Cosy, and Shop Crown Cost. I'm not sure about Shop Energy Cost, as for upgrades... maybe just simply call them WpnSlotShopEnergyCost and TnkSlotShopEnergyCost?

Shango
Legacy Username
Whew, lots to reply to

Whew, lots to reply to here.

Evolution

Regarding image templates: I don't really see how {{EquipIcon|Proto Sword}} is a lot easier than Equipment-Proto_Sword_Icon.png? It's a matter of getting used to I suppose. But atleast making it {{EquipmentIcon|Proto Sword}} would be nicer :p the "equip" abbreviation isn't really amazing I think, definitely not for open accessibility to people who aren't familiar with all the non-standard abbreviations.

I didn't say a lot, I said slightly. Maybe I should have said very slightly? :P I also think people will be able to tell that "Equip" is short for "Equipment."

The recipe tables: it needs a bit more white spacing I think. It looks really crowded and mashed onto a tiny space :P But apart from that it looks good! One suggestion though, wouldn't it be better to put the "special ingredient" in a separate column on the right? To me it now looks too much like a normal ingredient with the way it is just listed below the actual normal ones.

Yeah, I also thought it looked a little cramped, but when I put more space around it I thought it looked like there was too much then. I think I'll put it back. I also originally had the special item row highlighted orange, but I thought it made it stand out too much then. I might put that back as well.

One more issue I've had on my mind.. Sometimes for equipment, people've added the actual description as a quote on the top of the page. Why actually? :P There's a description box just a tad lower, so I take it that's where it belongs?

I was the one who started that when I made the individual pages. My logic was that the official description would be up there and then anything else that needed mentioning would be put in the description category. I suppose this isn't wanted though, as everyone else seems to be doing differently.

d0gr0ck

I'd like to see most templates to use an enforced icon size as per [[File:wiki.png|30 px]]. Right now you have 34x34, 36x36 and even a few 40x40 icons lying around and it looks really bad when you have a size mismatch going down a table.

Yes, that was another reason for them that I forgot to mention. Currently I've been trying to make them display at 36x36 as this seems to be the size they display at in the game most commonly.

Pauling

There's also issues with duplicate categories: I've been tagging pages as "equipment", while others are tagging as "gear". Here's the complete list of all categories in use; it could do with some serious condensing.

I'll take a look.

Chronus

It's too bad there's no making variables or some sort of identifiers, otherwise we could simply stick "4_Star_NPC_Price" or something on every purchasable items page, so it could be updated via one single area instead of every single instance if need be.

This sort of thing is actually very doable, and doesn't even need to use images. The information would be put on a page from which individual stats and information could be transcluded in a very OOP fashion that would exist solely to provide lookup information to other pages, and if we were to do that with the prices, I don't see a reason not to include all the stat and image name information there, and then when those are changed they'll change on every page. This was another idea I scrapped, because the downside is it makes updating those things very difficult (impossible?) for anyone who doesn't have a lot of wiki editing experience and doesn't know where to look.

If others were okay with the idea though, I'd really like to implement it, as it'd make everything much more efficient.

Chronus
I vote to implement it.

I could have sworn someone told me it wasn't possible... Or perhaps I just didn't understand that they were saying it was unreasonable, not impossible. I think that it would be well worth displaying the price on every item page, but as a variable name so that, if the prices were to ever change, there would be no need to change every item page, but just where the value of the variable is fetched from. Even if the area where it is fetched from or whatever takes considerable Wiki knowledge, I still say it's well worth it being as this change it not likely too happen often anyways.

I vote to implement it. I am willing to help as well, if you want, even if it means the tedious copy and paste sort of clean-up work. I don't have very much Wiki experience or knowledge (yet), but I'm currently studying for my BCS so I know how to program things. It shouldn't take me long to catch on, providing someone shows me what to do. If you have a new template for, say, all Weapons (Swords, Handguns, and Bombs) I would be happy to work on updating all of the corresponding pages in a totally consistent manner, so that you guys with the real knowledge can work on the more advanced stuff, like other templates and these variables and such, rather than wasting your wisdom on grunt work.

Anyways, I was about to start working on the Trinket's, but maybe I should wait until these changes are made? Otherwise I fear I will just be going back and changing half the stuff on each page anyways. The same goes for the Item List.

Shango
Legacy Username
Well it's not really possible

Well it's not really possible through standard means, this is sort of a creative solution I've worked up.

I looked into this option even further, and it seems there is a transclusion limit on pages. This wouldn't be a problem for most pages, but we might have to start worrying on pages like Swords and Armor, where there are large stat tables. Hopefully it won't be too much of a problem, as each of the stats consists only of a two-digit number or all of them as a single image. Even if there is a problem, there appear to be some ways around it that I don't understand fully yet.

I think I'll have to wait for at least one more person to show support for the idea before I implement this, unless someone shows up who hates the idea outright.

Chronus
Yeah, I think it's worth it is what I meant...

Yeah, I think it's worth it is what I meant, for what it's worth. I don't totally understand how you're going to do it, but regardless, I think it's totally ridiculous to have to update a price on every page (if they ever change).

Also, like I siad before, if there are any up-to-date templates that need to be synchronized through other items of the same type, I can get to work on that.

Shango
Legacy Username
If you really want to know

If you really want to know the specifics, I'd use a switch statement that reads the parameter given, then writes the corresponding information. It'd look a lot like this:

{{#switch: {{{1}}}
| Spiral Brigandine = {{#switch: {{{2}}} | nrm = 20 | prc = 20 | elm = 20 | shd = 20 | #default = 0}}
| CPrice = {{#switch: {{{2}}} | energy = {{#switch: {{{3}}} | 0 = 100 | 1 = 100 | 2 = 100 | 3 = 100 | 4 = 100 | 5 = 100}} | crowns = {{#switch: {{{3}}} | 0 = 1000 | 1 = 1000 | 2 = 1000 | 3 = 1000 | 4 = 1000 | 5 = 1000}}}}

Then if you'd want to find the normal defense of the Spiral Brigandine, you write this: {{Lookup|Spiral Brigandine|nrm}}. If you wanted to find the energy price to create a four-star item, you'd write this: {{Lookup|CPrice|energy|4}}. The page would have to have very detailed documentation, obviously.

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Levonis
If anyone knows how to, I'd

If anyone knows how to, I'd love to be able to use the ShowHide function used in other wikis, particularly for the list of crafting materials, which is getting out of control for the shard uses.

I also had the idea of making Crafting and Crafting Materials two different sections. Crafting would still have a blurb about crafting materials and their role in crafting, with a link to the Crafting Materials page, where the full list would be. I can do that if there's support for it.

Evolution
Legacy Username
Hmm, would it really be more

Hmm, would it really be more efficient to create different pages for the stats/pricing and etc and then link it through? I mean, you're not going to use stats on more than +- 2 pages per item right? (e.g. Swords page and Khorovod) The proposed system would be more efficient if stats would always change so often. But they won't? After things are balanced I don't think they'll need editing a lot anymore? So just changing a few digits at 2 pages after all the balancing is finished would be a lot less work than creating these extra functions and then writing e.g. {{Lookup|Khorovod|nrm}} at 2 pages for every field needed? :P

Personally I think you'd put in a lot of effort into a system that will barely be used anymore when the balancing is over. And yes as you mentioned too, it would make editing the wiki a lot harder for new people. Nonetheless, if you want to add this to the wiki, for me it's ok. I'm just not sure if the pro's would weigh out the con's in the end but I guess we'll find that out if it gets implemented :P

Chronus
I think the prices part would be useful...

I think the prices part would be useful, as in shop price in Crowns, Alchemy prices in Crowns and CE, and that sort of thing., since they will show up on possibly hundreds of pages. Maybe for Equipment it isn't as much worth it in the long-run, but then again, what if we want to display the stats of something somewhere without having to go look it up? Or maybe there might just be another 3rd page added; who knows.

I think it should definitely be implemented for the price thing. As for Equipment (which I was unaware of until now), I'm not sure because if it is a lot of work I wouldn't want to simply say "Yes" for Shango's sake. It would be more efficient in terms of consistency and the code itself, but probably less efficient as far as human labour goes.

Shango
Legacy Username
I also had the idea of making
I also had the idea of making Crafting and Crafting Materials two different sections. Crafting would still have a blurb about crafting materials and their role in crafting, with a link to the Crafting Materials page, where the full list would be. I can do that if there's support for it.
- Levonis

Well part of what I was suggesting was really to change the Crafting page to be more like the Swords and Armor pages, where only the most important information is displayed in a table, then more details are included on an individual page for each item.

I think it should definitely be implemented for the price thing. As for Equipment (which I was unaware of until now), I'm not sure because if it is a lot of work I wouldn't want to simply say "Yes" for Shango's sake. It would be more efficient in terms of consistency and the code itself, but probably less efficient as far as human labour goes.
- Chronus

Don't worry about me in that respect, I'm the kind of person who would find doing something like that kind of fun. Really, I'm just more worried about whether it's a good idea or not.

Chronus
... a separate page for each and every Material as well?

So Shango, aside from Equipment now, by your first point are you also proposing a separate page for each and every Material as well? To be honest, I think this would also be a good idea being as the Crafting table seems to be getting a bit cluttered now, not to mention what it could eventually look like in the future. As you stated in your previous post, perhaps just make a table similar to the Equipment ones with only the icon, name, and star-ranking of the Material showing. The more lengthy stuff, such as Description, Drops From, and most of all Recipe Uses, could be on the actual page dedicated to the Material itself. If this is something that will be done, feel free to put me to work on it once you have a template and basically just need to create a page for each Material by a copy-and-paste method. I also have most of the Materials listed, so I would be able to confirm things as I go. I'd love to help with templates and stuff but I'm not very experienced and fear I would just hinder the process. Speaking of experience... that code does not look very friendly with all those brackets haha. Where exactly does that chunk of code go? Is it where the data is actually stored and fetched from? I guess it wouldn't actually be that bad in that case, being as it's only written once. Would all of this data be thrown on to one special page or something? Or where exactly does it go?

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Levonis
I still think we should at

I still think we should at least try the ShowHide function before making 50+ new pages with a few words on them. If a new player wants to see what they can do with the handful of new materials they just got from their run, they are going to have to go to a separate page for every single item, rather than just expanding a couple of sections on one page.

Shango
Legacy Username
So Shango, aside from
So Shango, aside from Equipment now, by your first point are you also proposing a separate page for each and every Material as well?
- Chronus

Yep.

As you stated in your previous post, perhaps just make a table similar to the Equipment ones with only the icon, name, and star-ranking of the Material showing. The more lengthy stuff, such as Description, Drops From, and most of all Recipe Uses, could be on the actual page dedicated to the Material itself.
- Chronus

Exactly.

I'd love to help with templates and stuff but I'm not very experienced and fear I would just hinder the process.
- Chronus

Well it looks like you've made some templates and have gotten the hang of it so far, but if you ever have questions I'd be willing to supply answers.

Where exactly does that chunk of code go? Is it where the data is actually stored and fetched from? I guess it wouldn't actually be that bad in that case, being as it's only written once. Would all of this data be thrown on to one special page or something? Or where exactly does it go?
- Chronus

The code would go on a single page and would hold all the stats for everything. Possibly one named Lookup, which I used for the examples.

The more I think about this route, the more I think it's just a bad idea, though.

I still think we should at least try the ShowHide function before making 50+ new pages with a few words on them. If a new player wants to see what they can do with the handful of new materials they just got from their run, they are going to have to go to a separate page for every single item, rather than just expanding a couple of sections on one page.
- Levonis

True, but using ShowHide would only be putting a band-aid on the situation, a temporary solution. Even if we were to use it, the page severely limits how much information we can display about any given item. There will only be more information to add as time goes on.

I've been studying other wikis, and this is how all the ones I've seen do it.

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Levonis
Maybe that's what I'm not

Maybe that's what I'm not understanding, Shango. What other information on materials do we need to mention? I was assuming everything was already included.

Shango
Legacy Username
More recipes, yes, but mostly

More recipes, yes, but mostly what irks me is that there's nowhere to put extra information that's not hard stats. Mostly, I guess I just find it too restrictive.

cyclohexane
Legacy Username
Im adding recipies, but am

Im adding recipies, but am really just copying the format of other pages that have been made. If a sword falls into the same category of other swords ie- the ascended calibur is a form of calibur do i need to upload a new copy of the icon or... is there a way to do it automagically or what?

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Pauling
Proposed archetype pages

There are a lot of item pages on the wiki, and the quality varies widely.

In an effort to bring things up to a consistently high level, I've created a set of base pages that you can use and modify. These contain the appropriate fields, descriptions, templates, and category info for your item. In most cases, I've also tried to include examples of special tweaks (like changing the color of links in the template) and complicated recipes with many ingredients and "special" requirements... this is, incidentally, using Shango's lovely new recipe template.

You can view them under my user page:
http://wiki.spiralknights.com/User:Pauling

Hopefully, this will make the task of creating new high-quality item pages easier. That said, this is a rough draft, so suggestions would definitely be welcome before we go ahead and start pushing any one standard. In particular, I hope that this will address the current hard-to-search nature of the wiki, whereby all armor/helmets/shields are lumped into one vague category of "gear", with no additional subcategories tagged on the vast majority of new item pages. If anyone wants to filter the "gear" and "weapons" categories to add the correct specific info (helmets/armor/shields or handguns/ bombs/ swords respectively) to old pages, it would be very helpful!

Evolution
Legacy Username
Looks ok to me overall. One

Looks ok to me overall. One question though, the description in-game only or a personal more extended description added to it? It might me more useful to add a personal one I'm thinking, but keeping that clean/professional/consistent might be hard I'm thinking.

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Pauling
How descriptions are being handled (ugly hack)

The huge flow of new items has made it pretty hard to fill in detailed item stats, as there are several hundred images to be uploaded (and the exact values are probably still in flux- not worth adding until balancing settles down). In the interim, I've been adding the game description for the first line, followed by a few sentences describing the stats in vague terms.

EDIT: I made some more changes to the archetype templates. There's nothing obvious facing the user- a few minor changes to wording, added links, and better use of newly discovered wiki templates behind the scenes. That should be it for tonight, so feel free to go ahead and add improvements to these pages, or start using them, as the whim strikes you.

Also, after giving it some thought, is there any special reason why we would ever want a separate page for individual recipes? Why not always link to Item#Recipe instead? Transcluding is certainly cool, but what are the benefits of doing it this way? (see Khorovod page for an example)

Shango
Legacy Username
When I made the recipe page

When I made the recipe page the idea was to have a place to record things like where you could get the recipe, how much the recipe cost, and anything else we figured out needed to be added in time without having to clutter up the actual item's page with it. It doesn't seem anyone else is much into the idea though.

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Dwyn
Torn between recipe styles...

I like the idea of having a separate place, but on the same hand, it doesn't seem like there's a lot of extra to add on a separate page. About the only thing missing on the normal page is where to find the recipe. We already have a Vendor section on the item pages; it seems almost as effective to just split that into Item and Recipe and directing towards the Basil and other vendor page/s (or reiterating where the recipe has been seen).

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Pauling
I can see the logic, except

I can see the logic, except that according to Boswick, recipe costs and crafting prices are standardized by star level. (while our observations suggest that recipe inventories are pretty random) Given the sheer number of pages (and the need to go back and fix many due to our evolving guidelines), I'm just hesitant to double the number of pages required if there's no pressing need.

For now, the archetype recipe pages include a link to a main recipe page, though- so there's room to grow.

Shango
Legacy Username
So this might not be the best

So this might not be the best timing for this, but for a few days I've been working on a template that generates its own stat bars. This would remove the need to upload images of all the equipment stats on the wiki, while still looking almost exactly the same. It's not 100% complete yet, but it's very close, and you can see an example of it in use on the bottom of my profile page: Shango

Now before I work anymore on this, I'd like to be sure it's something people are okay with. To use it, people would essentially have to count the pixels on the stat bars from the game, divide by the total possible, and record the percentage value. Counting them wouldn't be as hard as you might think, after all, each bar segment has the same number pixels. In this way stats can be displayed in both bars and hard numbers.

So then, good or bad? I'd really like feedback on this. If people like it I can work it into the existing equipment templates, and then... possibly work on changing every page to use the new template versions correctly.

Avlein
Legacy Username
Perhaps...

If anyone has any spare time that isn't devoted to figuring out new templates for the wiki, you should go and replace all the current, text-based recipe lists into the current template we have.

It isn't hard, and probably takes less than a minute if you're just transferring numbers and words. I've already done this for the Troika family of weapons, and I'll start with the others once I get a decent night's sleep.

Shango
Legacy Username
Well, if my aforementioned

Well, if my aforementioned endeavor is accepted, I could do that while updating the templates. I'd have to go through every page anyway.

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Dwyn
Shango Plans and updating recipes

@Shango I do like the idea...it does seem tedious, but doable, and in the long run probably more beneficial and standard/uniform looking than what we do now.

@Avlein I spent a good part of yesterday morning switching a chunk of the swords over--it's not always as easy as merely transcribing the recipe, since I've been trying to align the whole page with the archetype Pauling set up. I've run across a few pages that had to be completely reworked.

Avlein
Legacy Username
What.

Whoa, big.

I didn't know firotech alchemers could come in BIG sizes now.

(A lot of the new recipes have ridiculously engorged icon sizes for required equipment for some reason.)

Evolution
Legacy Username
You just need to add a

You just need to add a specific size when you link to the image on the equip's/mat's wiki page, problem solved then :P

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Dogrock
I changed the template now to

I changed the template now to force 36px for equipment icons. Many icons that I've uploaded are 256x256 because I recolor the icons from the games resource folder instead of cutting out he icons from screenshots.

Benamas
Legacy Username
i've been randomly adding new

i've been randomly adding new recipes (and occasionally entire articles for new items) as i find them in a completely inconsistent manner; sometimes i will use the recipe template and sometimes i will not. i am of the strong opinion that the formatting of a recipe is not nearly as important as copying it to the wiki it in the first place

i have NOT been adding new articles for the recipes themselves because this information is completely redundant versus the content of the article on the item itself -- if the item article says 'it's an X star item and requires these materials' then you can extrapolate everything you need to know about the recipe item from there, with the possible exception of whether it's one of the small group of guaranteed-available recipes from the quartermaster (which could simply be a single line of text 'this recipe is always available from the [[spiral quartermaster]]' in the recipe section)

Shango
Legacy Username
Ah, sorry, the bigness was my

Ah, sorry, the bigness was my fault, forgot to add the part that restrains the icon size. Thanks for fixing that so quickly, D0gr0ck.

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Pauling
Automatic categories?

Is there any way to automatically categorize weapons by star level? In particular, to categorize them as "1* swords, 2* handguns", etc? Likewise, can the template be modified to add a field for "type=sword/bomb/handgun", with automatic categorization done based on the info provided? (defaulting to "2* weapon" or "2* gear" for older articles where no type was yet provided)

I'd love to be able to easily look through comparable swords, armor, etc, but currently the templates go no further than to assign something as weapon or gear. If this could be automated, it'd take a lot of the burden off of manual page editing and categorization for all new future articles. For now, the archetype pages I put together provide a crib to make good quality new item articles, but if the wiki software is smart enough to do more, that'd be a big advantage. We could even integrate the new infobox fields with a drive to implement the automatic stat bars- the idea sounds great, and much easier to keep current.

Shango
Legacy Username
It could indeed, and it would

It could indeed, and it would be simple to do, as well. Though, don't the pages like Swords and Armor already compare them in such a way?

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Pauling
That's a good point about the

That's a good point about the main item pages; to be honest, so many new recipes are being added that I've almost forgotten that the (less up-to-date) summary table exists. Thanks for the reminder. :) I've mostly been focused on keeping each individual page tagged and marked appropriately, the better to reconcile the lists later.

Shango
Legacy Username
Would you still like me to go

Would you still like me to go ahead and have them automatically add the page it's on to the appropriate categories? It doesn't seem like it'd be much easier than just adding categories the normal way.

Shango
Legacy Username
Also, I was thinking today:

Also, I was thinking today: how about I change the style of the infoboxes to look like the equipment stat tooltips?

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Pauling
Hitchhiker's guide to the wiki

For wiki purposes, I actually kind of like the infobox style we use for weapons now: it's clean, simple, and conveys more information than the in-game boxes. In particular, a wiki user isn't interested in some arbitrary heat bar being shown, because the wiki isn't about a real item- but they are going to want to know what the weapon looks like when equipped (as well as the icon in the inventory), what blast radius the bomb has, and any other info that isn't necessarily displayed in game.

That said- I doubt you were talking about 100% perfect mimicry of the game anyway. I'd love to see a hybrid that incorporated the long stat bars (perhaps with an attack or defense "number" at the end, like you did in http://wiki.spiralknights.com/Template:EquipmentInfo ). Most armors don't incorporate all 11 possible types of protection, and the game's "quick look" stat bars are a good way to convey that information in a concise way, without making the user filter out extraneous information. Showing bars where appropriate- and hiding them where inapplicable- could really clean up the armorinfo template.

My ideal infobox would be something like the top half of the current weapon infobox (title, icon, picture), followed by stat bars in the bottom half, and then text descriptions of special bonuses. (text instead of icons would keep the box shorter and reduce the number of special fields required to make the icons work. It would also make it easier to incorporate new types of bonus later without updating the template)

Then again, I have pretty simple tastes where computer graphics are concerned, and you might well be imagining something way cooler than my idea. :)

Shango
Legacy Username
Ah whoops, I actually was

Ah whoops, I actually was going for perfect mimicry. :P But then, I had totally forgotten about the equipped screenshot and the icon.

You raise some good points. I'll tweak it a bit so that it still shows everything and does pretty much everything you said.

Edit: Oh, so hey: description field or not? I think it would cut down on the confusion of where to put it.

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Equinox
Game Master
This seems as good of a place

This seems as good of a place as any to post this hello to fellow editors/I'm diving into the wiki pool party message. If you're a fellow wiki editor you may have noticed a lot of edits by me on Recent Changes. (for most mass edits I have been marking them as minor, so you should be able to click on Hide minor changes to not have so much edit spam) I've started work on a couple of things:

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http://wiki.spiralknights.com/SpiralKnights:Style_guide

This and the next page bring together information to help folks with consistency. I haven't entirely filled in the Style Guide because I'm still looking around to see what the editors have sort of standardized in the way of templates, filenames, and such. Feel free to add information to it that you know and don't see on the page. This kind of page is useful for new editors (or even forgetful older editors) to quickly get an idea of what tools there are for making the pages look nice & keeping things consistent and organized. A section should probably be added to list boilerplates like the ones Pauling has created (if everyone's good with his boilerplate?).

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http://wiki.spiralknights.com/SpiralKnights:Image_tags

The nearly 900 images uploaded to the wiki hadn't been categorized yet. I've started to tag things that look like the filenames have a standardized format or things like bug images that are more obviously named (or described). Along the way I am also tagging items that look like they are unused & may need to be deleted or are repeats/things that have been uploaded under a corrected name that definitely should be deleted. Categorizing images will help to easily figure out if an image needs to be reuploaded using a standardized filename or for pet projects like uploading higher resolution to replace low res icon images.

If you can think of an image tag that should be added or have comments about how the current ones are set up, feel free to chime in or edit or let me know if you want me to add it in.

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Along the way I'm also working on editing templates to use the {{documentation}} template for usage notes & such. I'll probably also be porting over the calendar type thing from Whirled to keep a record of release notes in order to store some history of how the game evolved in an easier to visually navigate way.

Anyhow, I'm looking around as I go through these tasks and look forward to helping with the great work that everyone's done so far with this difficult to document quickly evolving game. I've read through older wiki threads and will continue to keep up with the forums. You can always get my attention by leaving a note on my user talk page as well.

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Pauling
Yay, release notes!!! All

Yay, release notes!!! All these changes sound fantastic, Equinox. The better the information we can access/organize, the easier it will be to do our job as beta testers.

In addition to category tags etc, there's other remediation that needs to be done. Perhaps you could tag incomplete pages at the same time?

Categories to include (among others):
- Needs stats
- Needs equipment image
- Needs icon
- Needs information / recipe / blast radius image [the latter applying to bombs]

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Dogrock
Just remember that it terms

Just remember that it terms of stats things are still changing. Nick gave me the nod in a thread a while back that uploading stat images isn't the best idea right now because they are still likely to change. Otherwise I would have long finished the weapon images.

I do like your work on categorizing images. It reveals the low-resolution icons that I should get around to updating.

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Pauling
Good point about the stats.

Good point about the stats. At very least, some of the wiki images present are wildly outdated. Should the old images be deleted, perhaps?

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Equinox
Game Master
Probably the best thing to do

Probably the best thing to do with the stats image thing is to just leave those alone for now since there's currently nobody with deletion power that has the time to remove the masses. I'd think that energy would be better spent thinking of nice ways to show stats later when we won't have to update them every 3 minutes. Possibly we could use the infobox templates to add a little message at the top of those pages saying that stats may not accurately reflect what's in the game due to game updates or something like that.