Best & Worst Patches: Opinion Based.

Hello,
I have been playing Spiral Knights for about 1 year and 2 months (not continuously of course) and I’ll like to share which patch I think was the best or worst. After all, these are just my opinions so I do not wish to have any flame wars or biggy arguments. It would be great for everybody in this community to contribute and share their opinions.
Worst Patch:
I think this Rank Mission patch basically ruined the whole arcade room, clockwork system and for new players.
Why✘
- Probably only 5% out of the whole SK community goes to the arcade everyday, not to play clockworks but just to chill or sell minerals.
- Currently a lot of new players without a guild cannot find a full party for rank missions, definitely very low chance of playing the clockworks. Meaning they will have a hard time crafting their gears.
Solutions ✔
◕ New Players Finding Party
If there was no rank missions but only the clockworks then new players wouldn't have trouble finding a party since they will all be starting from the subtowns ("Haven, Moorcroft Manor, Emberlight) or join their friends, like in the old times. This will increase the population of people accessing the arcade room per day.
◕ Mission Tab
There will still be a mission interface along with the Prestige Points, Prestige missions and Expansion Missions .
Prestige Points - Can be earned by playing from Depth 0-7, 8-17 , 18-28 in the clockworks. The higher depth you play the more prestige points you get. Boss runs earns more prestige points. Everyday there will be 4 Clockwork Gates: Firestorm Citadel gate, Jelly King/Romulus Gate (boss swaps per day), Snarbolax gate and a standard clockwork gate including danger rooms. Mini Bosses can only be played from randomized floors (Treasure Vault, Graveyard and etc).
Prestige Missions (Danger Missions) - Can be played by putting a certain amount of minerals into the danger mission gate you want to play, everyone needs to contribute to open the gate. When the gate is opened the gate will be open for 1 day, other gates can still be opened at the same time. Different mineral colors opens different danger missions gates. The amount of mineral to open a certain danger room gate will not be a lot, but still requires everybody to contribute. Unless you save a lot of minerals and open the gate by yourself!
Expansion Missions - Expansion Mission will always be available for people who have purchased the expansion, you have the rights to play it whenever you want.
I believe these solutions can help SK become a better game where people will go to the arcade room and new players achieving a better starting game experience.
Please share you opinions, Thank You.

Worst is definitely when they turned emoticons into emotes. That was a very dark day, indeed.

Compare our current Arcade to this Arcade after the February 22, 2012 Patch (っ◕‿◕)っ BigDifferences.com

It's funny, because people complain about the arcade being empty, then probably go back to doing missions anyway as opposed to using the Arcade gates. (っ◕‿◕)っ BigHypocrites.org
And even if that isn't the case, blaming it on the missions update is pretty pointless. Arcade was pretty dull before the update as well.

Best patch: Lockdown
Added the first real PVP to spiral knights. Super fun and awesome maps. Created a high demand for attack speed items which before weren't nearly as pricey.
Worst patch: binding and raise of crafting prices
Game changed for the worst that day. I believe if they revert back to old crafting prices the game will be much more attractive to newer players. Allow us to make a lot more gear, and make pvp more balanced. If binding is removed as well as supply depot, we can make recipes a lot more attractive. If recipes are more attractive then mats business benefits as well. If people are paying less to craft, and (4000ce) unbinding costs are gone. HELLO STRONG ECONOMY! Probably not in the best interest to 000 profit wise tho.

...is that it takes away the player's ability to change the world, which is what the Clockworks gate system was designed to be.
An easy fix seems to be to impose a limit on how many times you can replay missions every day (I'm looking at your King of Ashes).
The storyline of the mission system is nice though. Somehow they need to be integrated back into the Clockworks.
Man, I wonder what this would look like if you'd been here for the introduction of the AH / weapon binding on upgrade.
The game changes. Sometimes the way we interact with it changes as a result.
/shrug