The way the camera is angled in SK allows you to see a heavy portion of land north to you, but very minimal to the south side. This isn't a problem in the CW ever really, other than kats or puppies that secretly aim for you, but in LD it becomes a matter of massive advantage.
When you can see someone a great distance away, but know that they won't see you until you're right in their face, close enough to stab. For gunners, a quick charge attack can take a number of people out before they even know anyone's there. Strikers can zerg rush in and make an attack that leaves essentially zero time for reaction. Ofc, thanks to the removal of RSS, bombers have no such advantage whatsoever and are in fact often the victims of this particular brand of sorcery.
Short of shifting the angle so that it's the BEV (that you get in LoA to the left side of D26, and during Vanas mask phases) I can't see much they can reasonably do about it, but it still seems to baffle me that as much as people whine and cry and throw tantrums about spam, polaris, teethpicks and any other rationalisation why they died...no one eeeeveeeer seems to feel a bit robbed when they get auto-killed by someone offscreen who had time to plan an attack that you can't see or defend against.
Maybe it's just because I bomb a lot, and there's little way I can move enough to be safe while still defending CPs thus allowing myself to be the prime target to this kind of unfairnessitude, but it just seems to happen to me a lot and...christ, it drives me insane...
Am I the only one?
D26? You mean the treasure room?
But seriously though, there have been a few complaints about it before. It just doesn't get as many since it goes both ways, they can also use it to their advantage. Likewise, if you know you have an entry point on the bottom of the screen you can expect someone to come up from there.