LD: Offscreen Advantage; does it annoy no one but me?

3 respuestas [Último envío]
Imagen de Darkbrady
Darkbrady

The way the camera is angled in SK allows you to see a heavy portion of land north to you, but very minimal to the south side. This isn't a problem in the CW ever really, other than kats or puppies that secretly aim for you, but in LD it becomes a matter of massive advantage.

When you can see someone a great distance away, but know that they won't see you until you're right in their face, close enough to stab. For gunners, a quick charge attack can take a number of people out before they even know anyone's there. Strikers can zerg rush in and make an attack that leaves essentially zero time for reaction. Ofc, thanks to the removal of RSS, bombers have no such advantage whatsoever and are in fact often the victims of this particular brand of sorcery.

Short of shifting the angle so that it's the BEV (that you get in LoA to the left side of D26, and during Vanas mask phases) I can't see much they can reasonably do about it, but it still seems to baffle me that as much as people whine and cry and throw tantrums about spam, polaris, teethpicks and any other rationalisation why they died...no one eeeeveeeer seems to feel a bit robbed when they get auto-killed by someone offscreen who had time to plan an attack that you can't see or defend against.

Maybe it's just because I bomb a lot, and there's little way I can move enough to be safe while still defending CPs thus allowing myself to be the prime target to this kind of unfairnessitude, but it just seems to happen to me a lot and...christ, it drives me insane...

Am I the only one?

Imagen de Flowchart
Flowchart
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D26? You mean the treasure room?

But seriously though, there have been a few complaints about it before. It just doesn't get as many since it goes both ways, they can also use it to their advantage. Likewise, if you know you have an entry point on the bottom of the screen you can expect someone to come up from there.

Imagen de Darkbrady
Darkbrady
My bad, D25; the wee maze

My bad, D25; the wee maze where you have to find four cat statues, and there's respawning kats and bombies all over it. The screen pans back and shows you a more BEV angle than the typical angle.

And it most certainly does not go both ways. You can expect them to come frmo any direction, as is given with any kind of path. The difference is that they can see you a good 20+ squares away while you can't see them till they're two squares away. And if they're a gunner charging up an attack, the odds are you never will see them; you'll just die. Whereas if the only access is from above, you can see them well in advance...but then they're left to being hit with zerg strikes or charges by you; equally unfair, but still feels incredibly cheaty to get a kill that way.

Imagen de Goofio
Goofio
I think the camera angle adds

I think the camera angle adds variety to matches. Some capture points are easy to attack and difficult to defend (entrance below the point), while others are easy to defend and difficult to attack (entrance above the point). This can force you to change your strategy, depending on the location.

I think you just have to be prepared for attacks approaching from below at any time. Then again, I try to use the camera angle to my advantage as much as possible. This includes preferring to travel on paths near the 'bottom' of the map.