Can someone please explain how this statistic is important in a game where you can't attack constantly and regularly?
I'm totally stumped.
Can someone please explain how this statistic is important in a game where you can't attack constantly and regularly?
I'm totally stumped.
Just gotta know the average expected up-time of the weapon so that you know its true DPS. Weapons like Flourish have a high DPS and a high uptime due to the ground it covers. You can literally spam left-click with auto target on and you'll hit something with most of its attacks.
@Awesomest
Even considering other games .... have you only ever played melee classes, or what? For caster types in more conventional MMOs (let's just go to the very convenient WoW as the industry standard example), who very much have valid DPS measurements, "not being able to attack constantly and regularly" has always been the case. There's mana conservation, spell cooldowns, and rotations to take into consideration there.
In Spiral Knights, DPS of a weapon is more-or-less a function of attack speed and average damage per hit. It's a potential number, not an absolute or a guarantee.
@duke
I'm not stupid or inexperienced; I know useful DPS is in OTHER games. But Spiral Knights is not those games.
It's a potential number
That's exactly it. It's only the POTENTIAL of a weapon if you ignore everything except attacking, which is what gets you killed in SK.
@Stardrinker
Weapons like Flourish... You can literally spam left-click with auto target on and you'll hit something with most of its attacks.
But even with a Flourish, trying to play a DPS role can get you killed. If it can't, DPS probably isn't a problem anyway.
@Deslare
Jelly King/Vanaduke.
I guess I can agree with that; it can be useful for boss battles, but don't you carry weapons because they increase your chance of survival, not their high DPS? (but I guess DPS can increase survival too, in a way...)
To add a more relevant post: I can pretty much "beast mode" on Jelly King with my Vile Striker with reckless abandon for my own health. I get him to his Spin Phase with usually a good chunk of health left, use 2 potions, throw a second set of vials, and continue spamming. He's usually down within 1-2 minutes.
This kind of behavior is not as effective with an Avenger or Combuster, because the Vile Striker's consistently high DPS vs the Avenger or Combuster's sparing burst damage is much more effective.
That's exactly it. It's only the POTENTIAL of a weapon if you ignore everything except attacking, which is what gets you killed in SK.
That's what gets you killed in other games too. But they still use it to measure their damage output. What you're thinking of when you see 'DPS' is the maximum theoretical '10-minute-fight-vs-stationary-infinite-hp-monster' number. Other people see it as just another number they can use to manipulate and calculate against other weapons.
In a game like this where it's hard to measure actual DPS over several dungeon runs/boss runs you can only reliably get a theoretical DPS. Other games which have DPS meters or with combat logs available for external parsing can give you a good indication of actual DPS because it's calculating it in real-time. You seem to have mixed both of these up but I guess that's not too surprising.
So to re-iterate. Actual DPS and theoretical DPS are both different numbers. Some people know that actual DPS is different to theoretical DPS. You seem to think that actual DPS is the same thing as theoretical DPS (or just DPS to you).
That's why you're still stumped.
Following up - Vanaduke I have not yet attempted (Made it all the way to the stage just before without my Vile Striker)
For Jelly King: The reason I feel that DPS really makes a difference is that the more damage you can dish out consistently over 30 seconds, the better.
What I mean is: When fighting Jelly King, if I'm laying into him, he's hitting me back - but the more damage I can cram into those brief invulnerability periods after I get hit, the better. My damage output > enemy damage output in this case.
For Vanaduke I wouldn't recommend this because he can't be frothily zerged in 2 minutes like the King can. Personally I'm bringing a Combuster/Peacemaker to Vanaduke. Health preservation is a lot more important on the Duke, so backing away to safety - charging up - and releasing an instant burst of damage and recoiling back to safety is a more guaranteed formula for success - but JK does a lot less damage, and more importantly he self heals, so if you're not bashing him down whenever possible, the fight can last forever.
More DPS. More DPS! More dots. Mooooore dots.
People always try to have the weapons that deal the most damage.
The way to measure that is... damage over time since weapons have variable speeds. So, dps.
There's not much else to it, sure you might have to interrupt your attacks or whatever, but the numbers are there for averages along extended periods of time.
Still, nobody here speaks about dps anywhere, we always talk about 1°/2°/N° hit doing X damage, and last hit dealing Y.
@Stardrinker
herp derp u dun kno wat ur talkin bout n00b
So how is theoretical DPS useful when they can't reflect actual DPS figures? Things like monster habits (including weaknesses and strengths), time spent shielding/attacking and other playing factors change from weapon to weapon, so theoretical DPS isn't even remotely reflecting the actual DPS, and actual DPS becomes tedious to calculate because it's situational—there are so many simpler and more qualitative ways of figuring out which wepaon is better than another.
All you've explained is that theoretical DPS is useful for measuring theoretical damage output in a theoretical environment, which is all but useless in the actual game where actual DPS is infeasible to measure because the actual damage output in the actual environment has a significant margin of error.
Which is exactly my point. Thanks for the assurance that I'm right.
@Deslare
I can definitely see your point against Royal Jelly. In fact, that's a situation I'd encourage thinking about DPS. But that's currently the ONLY situation in which I see it useful. In most cases, teamwork in SK is too much more than just spamming attacks/skills as fast as you can for the party.
@Pupu
That's the thing; most people still don't seem to understand that this game isn't even about damage. It isn't about how fast you kill monsters, it's about how well you survive while doing it. The only time DPS matters is when survival can be guaranteed while maintaining a regular attack pattern.
I find all this emphasis on damage as a statistic pointless and stupid, especially when most people can't get through the game without killing themselves 9001 times per level.
Well that depends on a number of factors.
For example, I wear volcanic plate set despite the aspd nerf, because in my opinion in T3: Not dying > Killing faster. And the alternatives give bomb or sword bonuses, when what I do mostly in citadel is gunning.
Then to do jelly king runs I use the highest dps gear I found (Deadly virulisk + Acheron with slimes mid uv), because survivality is pretty much guaranteed. And hitting slimes for 200 is fun.
Still, when just comparing weapons and not armor, you'll generally always want to go for the strongest one. Then it's all a matter of cost-benefit.
Should I pay 5000 ce for a UV that makes my dmg output only 10% higher? Depends on you.
Also with most mobs there will be a certain number of needed hits to kill them, which might make % increase in damage useless. But it's always better to have more than fall short.
Dps as of now isn't that important, since half the time we are on shield mode.
What we really need here for dps to be considered seriously is a cleric and a tank in your party :D (which isn't gonna happen in the near future...)
And to come to think of it, how come no1 has mentioned a bomb? They have the highest AOE DPS.
Bombs away! :P
So let me get this straight.
You question the relevance of a stat called 'DPS' when you say that you can't attack constantly. Well, if you read my reply you would see that it has plenty of importance. Actual DPS takes into account that you don't attack constantly. Your initial assumption that 'DPS' doesn't take that into account was false to begin with because you assumed there was only 1 type of statistically relevant 'DPS' stat.
You could argue that because there's no easy way to measure actual DPS in this game, the numbers that people are reporting are misleading (because it's theoretical DPS and not actual DPS), but you totally cannot argue that 'DPS' is not a useful or important statistic for judging the potential of a weapon.
All you've explained is that theoretical DPS is useful for measuring theoretical damage output in a theoretical environment, which is all but useless in the actual game where actual DPS is infeasible to measure because the actual damage output in the actual environment has a significant margin of error.
Which is exactly my point. Thanks for the assurance that I'm right.
Your initial argument was about the 'DPS' stat as a whole, which encompasses actual and theoretical DPS. I have stated that 'DPS' stat is indeed useful and just because the 'DPS' stat you're looking for (actual DPS) isn't easy to calculate, doesn't mean 'DPS' as a whole is useless.
You now change your argument to say that your whole point to begin with is theoretical DPS doesn't matter but actual DPS does, but actual DPS is too hard to measure so 'DPS' isn't useful. Here's a tip. Actual DPS is derived from theoretical DPS. So already we now know that the theoretical DPS is a ceiling that actual DPS can match but not exceed. Hey look, it's useful to us already. Now, even if we can't calculate the exact amount of actual DPS we are doing, we can at least estimate or assume how often we aren't doing damage to a mob. We can then use that as a rough percentage of downtime penalty to our theoretical DPS (oh look I used it again, not so useless after all) and get a rough estimate of what our actual DPS might look like.
If you want to get more accurate estimates then you're going to have to use more accurate methods but to firstly say that 'DPS' isn't an important stat and then change your argument to say that 'theoretical DPS' isn't an important stat is just flat out wrong, on both accounts. If you're going to try and change your argument then at least make a new thread for it and at least make sure you're actually right.
I wonder why someone would ask a question and then rage at the people who try to help him.
Now I'm stumped.
I wonder why someone would ask a question and then rage at the people who try to help him.
Now I'm stumped.
Well, just look at his name. Then look at the kinds of things he posts. Thing become much clearer if you do.
Do you argue for the sake or arguing, regardless of opinion, points and/or evidence?
There are two possible solutions here;
you troll and that's how you get your kicks, (raise your self-esteem, all the same, dysphemise it as you please) by engaging in a rigged one sided battle of wits, which I suppose in a round about way, that's fair enough, it's not all that uncommon; or
you genuinely think you are 100% and always correct and believe everyone around you is an idiot and behave in a condescending way believing you have the right too. I'm guilty of this time to time, myself. You may be very well above average intelligence (and besides being angry as a person, you seem to be), but it doesn't mean you're automatically smarter than everyone else. I find this forum tends to have a higher intelligence base than most game forums (well the ones that participate in conversation anyway).
Multiple people here, have given you answers to your question, which even if you believe it to be so, is not rhetorical, it has an answer and has been provided by people both experienced in the game and have sound knowledge in theoretical concepts in the field you require an answer. That is; theoretical DPS has a place in the measurement of how useful a weapon is in IDEAL circumstances, it is but one facet of how useful a weapon is, but non-the-less an important one, even in this game, live with this fact and take a deep breath, factor in other things that add or detract from a weapons value, success!
@PuPu; I tend to find Aspeed one of the best defensive stats in the game, it allows for quicker recovery after an attack allowing one to evade or block quicker. I don't leave home without my Apseed.
Dr. Phill signing off.
Just looked at his replies to other threads.
Bro be trolling.
Maybe he is, he probably justifies what he does to himself that way, it's safe as trolling is a win-win situation. But I don't think that may be the case, he argues his points to the death and generally speaking well, and his points generally make logical sense and are legitimate. It's more likely he believes he's correct and acts out, the uses trolling and the fear of being trolled as a form of damage control.
If he is trolling, then he's really bad at it, because it serves no purpose, no-one is getting angry, if anything he's sparked a legitimate discussion with a legitimate answer.
Honestly, it's gotten to the point where even if you can tell the difference between an overly aggressive debater and a troll, one can just claim they are the other to suite their own needs.
Yep and people are so scared of being trolled, they'll abstain from a debate simply to avoid embarrassment. That's why trolling is win-win. You can argue your point, you win, awesome, you lose? HAHAHAHAHAHAHAHA TROLLED LOLOLOL NOOB MORON, etc. And people will just side with the troll to look less stupid.
Nah, you should always debate, unless the troll is being blatantly obvious, then you should ignore them, this makes them furious.
The best thing to do is just not get mad, if you never get mad, you won't be trollbait, and they won't win.
Miles Per Hour is clearly an inaccurate way to measure speed of a vehicle, considering all the stop lights and possible slowing down... lane changing... speeding up to pass other cars...
I came here looking to find something helpful... It actually took me some time to read everything and i have come to a few conclusions.
1. Big words and long winded arguments doesn't mean higher intelligence. Typing a lengthy forum post just means you like beating around the bush. Fine line between content and smoking...
2.This game forum is not nice to read, very incomprehensible since everyone is most of the time making pointless points. A.K.A. Spamming or trolling (Largely due to the fact there's a lack of a rating system for the forum posts or editors)
3. Bottom line - DPS is damage per second (as pupu has pointed out). So technically as an answer to the forum question: "No dps does not take precedence over survival". Hence, if you have good survivability capabilities, one can solo vanduke with a proto-sword (the only exception being monster heals)
4. "I find this forum tends to have a higher intelligence base than most game forums"
This pointless debate about theoretical and actual dps reflects the underdeveloped gamer mindsets of people here. In other forums, gamers come up with dps calculators of all possible combinations. Fortunately, there's little mention of theoretics vs actual; the abstractness is of no help AT ALL.
@Jerakal
An Overly Aggressive debater with no valid points to make is smoking. And hence a troll
If you say that you're traveling 80 mph or kmh to your destination, what you mean is that you would drive at 80 when you could. You would prefer to drive at that speed constantly, but there are a number of variables and considerations to take into account. Time calculations on Google Maps or Mapquest take this into account, to render a more accurate estimate. Thus a trip with a distance of thirty may take "twice as long as it should" if you think you'll be driving 60 start to finish. If you are, warn me when you plan on traveling, so that I might seek shelter. If you were to track your average speed with a GPS unit or somesuch computer capable, you might find several readouts: moving average, top speed, and overall average speed.
Consequently, we might think of damage best in several ways: "attack" mode damage (your usual rhythm of attack, whatever that is), maximum damage, and overall damage output. None of these things are, strictly speaking, DPS. I wouldn't discount damage per second in Spiral Knights, but I will say that DPS is much more useful in a game with a lot more numbers and a much more "mechanical" undercurrent. I'm thinking of WoW, in which players typically find a routine of attacks to fire off that ensures maximum damage with minimum downtime.
For my part, I play Spiral Knights with numbers off. I find that I'm much more focused on results rather than a meager increase in numbers. If I still need to whack-a-wolver the same number of times, I don't find myself as excited for my new weapon. It also, for whatever reason, makes me pay much more attention to weaknesses of certain monsters and status effects. Numbers aren't for everyone, and in game where skill plays as great a role as gear and stats, I find them distracting. I know that they're still there, underneath it all, but I prefer to "feel" how much damage I'm doing, rather than crunching numbers. (I save that for the market)
tl;dr version: When I read DPS, I see DerPS
To you psychoanalysts that are just dying to know everything about my personality, I'll throw you a bone: This is a discussion forum.
It's nice that you can laugh at me and insult me to my face, but disrupting the thread just because I'm posting in it? I'm honoured and all but don't you think it's a bit childish?
^ Is this a title of 'How DPS affect survivability' or just 'DPS'
In case you failed to read my post Awesomeguy, I congratulated you on your forum topic, I said this is a very good question and had the potential to spark a lot of debate. Hell, I even commended your counter points saying how good of a job you were doing defending them, so my issue with it being a discussion forum is non existent.
My complaint was that you are being overtly rude and condescending to people that are HELPING you with your discussion and understanding. Insulting you to your face? Maybe, but that's what you tend to do to everyone else in everyone of your posts.
@1dinosaursqw; I like big posts (and I cannot lie), I like to give all the details not just a hard-line, a lot of miscommunication occurs when people fail to give supporting evidence, my point was complex (I didn't feel like scrawling rude words about certain people all over the forum) thus required some bushes to be beat.
This forum is delightful, yes, it's not elitistjerks, but nor would I expect it to be. But it's still a far cry from say the WoW forums or MMO-champion, those places are war-zones, hell those places I would recommend being condescending in, they're only sub-human there.
Theoretical and actual DPS values is very helpful; one is the maximum achievable in ideal circumstances (think target dummies in WoW), the other is variables which differs fight to fight. Theoretical is helpful to know as it is applicable to ALL encounters (what's my damage ceiling), actual is useful in a case by case basis, but generally requires thorough testing on each enemy type or DPS parses. This is what you would expect to do once the variables are taken into account.
This game isn't worth investing into a DPS calculator, as DPS is less important to a weapons usefulness (+UV's) in this game than others, these terms are a simplification of the theoretical ideals behind a DPS calculator/spreadsheet. They made perfect sense to me and now I understand. Maybe you've brought in the wrong mind-set from a different game (read: different, not underdeveloped). This game is also very new, DPS parsers and spreadsheets don't exist in most games until it's a little more seasoned and the facts of the game solidified, we still don't know how a lot of stuff works, thus theory is better for understanding than raw application of data that could be proven wrong within a week.
And for lords sake, not EVERYBODY who is angry is a troll (I hate the internet for this). Awesomest is aggressive, yes, but his points ARE VALID they are acceptable and not too far-fetched to be unexplainable (hence not a troll), his question and counter points make enough sense to spark discussion. Plus he gets way to passionate to be a troll...unless he's like a kamikaze troll.
Between two weapons with similar survivability, team play mechanic, range, speed, attack motion and anything else I've missed, I would say that the DPS is an important deciding factor for choosing weapons.
So in other words, between two weapons that are nigh identical except for the amount of damage they do, the one that does more damage is the most important factor? Can't argue there. Well. Except if it looks absolutely hideous and the difference was small enough... =P
Jelly King/Vanaduke.