Sudden decrease in heat?
Is it just me, or has anyone else noticed over the weekend that the amount of heat gained per level seems to have dropped dramaticly? I noticed on my 4* rigadoon, for instance, that it gained 3 levels over half a day, then about the time it hit the middle of the fourth level it just /stopped/. Has gained maybe a centimeter or so the rest of the weekend. I believe the same has happened to /all/ my equip, just at whatever level they happen to be.
I see the same change in heat from a T1-run as a T3 run at this point. I realize it probably shouldn't be too BIG a difference, but /some/ difference would be nice to offset the fact that I'm running T3. Or is that just me using the illegal logic again? Hrm.
In my experience, the higher star equipment has needed more heat to level. And the higher levels of the same gear have needed more heat to fill than the lower levels. This has always been the case. It took me 3 T2 runs just to get my Levi from 9 to 10.
Okay, but I've been trying to level a 2-star firotech alchemer this morning, and it's getting the same result as my 4* equip. That is, hardly any. Either I'm hated by the game, or something broke /bad/. I'm hoping something just broke, but...
(1) The first half of Tier 1/2/3 gives less heat, which is before basil.
(2) Heat is based on the amount of monster and the amount of heat they normally drop, less monster = less heat, more monster = more heat. However, it'll still follow (1)
(3) The higher the star, the more heat it needs.
(4) The higher the level of weapon, the more heat it needs.
Erm, these are just observation from my experiences from farming heat.
(1) Right, exepct four of us made a run from Emberlight all the way down to the Core last night. On /all/ floors, I got the same amount of very minor heat; both from the floors ABOVE Basil, and BELOW him. So it's not that. EDIT: I did not ask everyone, but I know at least one other with me was having the same issue I was with heat. I may run more tests this afternoon if I can be bothered to spend the CE.
(2) 4 players = more monsters = more heat. There was no shortage of monsters, I assure you.
(3) Friday afternoon my newly-forged 4* Daring Rigadoon made three and a half levels before I had to stop for awhile. From that point on, it has gained that drasticly reduced amount of heat. It's /almost/ level five now, after an entire weekend. :|
(4) My level 9 Sunset Duster, Level 6 Stone Tortise, and Level 8 Prisma Driver have /all/ been gaining the EXACT same amount of very little heat as my Rigadoon.
Ergo, this is not a case of 'one four star item gaining less than heat than my other lesser-start items', it is a case of 'all my 4* items have started gaining FAR LESS HEAT THAN THEY WERE ALL WEEK.'
I've notice the recent "lack" of heat in dungeons. I thought it was just me, but what has already been described (i.e. much less heat in the last couple of days), is what I seemed to notice.
I'm not really bothered, because in time my weapons level up to 10, and it takes a while to get the CE/Crowns etc to make/buy a new weapon/armor/etc.
I would prefer if the heat system gave actual numbers, then it would be much easier for us to check out and understand things like this.
E.g. (other games) would say something like :-
Total Heat this Mission = 139
Sword xyz lvl = 7 total heat = 7934 out of 9814 with 1880 to next level
Yesterday, twice, the party stopped at the elevator at depth 17 and 28 wondering why the level was so incredibly short. It felt like we missed over half of it, especially since those depths are usually quite time consuming. I also got about 2-3 pixels of heat where I'd get approximately 15% of the bar filled in prior levels. The drop was only noticeable on 17 and 28 though, not other depths.
Equipping multiple pieces of gear that needs heat to level DIVIDES heat between weapons. So if you have, say,
Tempered Calibur (level 7)
Troika (Level 5)
Ash Tail Cap (Level 7)
Ash Tail Coat (Level 10)
Wise Owlite Shield (Level 2)
Then none of these are going to level very fast at all, because heat is divided. Now,
Tempered Calibur (level 10)
Troika (Level 10)
Ash Tail Cap (Level 10)
Ash Tail Coat (Level 10)
Wise Owlite Shield (Level 2)
You can expect the shield to level extremely quickly.
Just a protip for levelling gear-- get some gear to level 10, and keep it.
Okay, so I'm not just crazy. Very good.
@raycap: I wouldn't mind the low heat if it had been like this all along. What's bothersome is the sudden change, seemingly over the weekend. :|
I will probably go do a bunch of runs today. Maybe one from Depth 1 to Basil, then from Moorcroft to Basil. Do one set of runs with my usual equipment, and one set of runs with a fresh set of 2-stars; attempting to rule out the 'higher-star equip causing less heat' thing? Or does someone have a better idea?
EDIT @Zerrif: Yes, I am aware. Again, however, the issue is the very drastic change in the amount gained. And as it's apparently not just me, I'm fairly sure we can rule out any accusation of 'lol noob' here, kthxbai.
I have noticed, since the announcement of additional level variety, that quite a few levels have been much shorter than they used to be. Even the longest levels now feel shorter than the average level before. Maybe the monster density is fine, but the total number of monsters is lower overall?
Just an idea, building on some of your own observations.
@FlashbackJon: Okay, but this didn't happen immediatly after the level-variety update. It happened some time after.
Could OOO have gone in and changed something without a patch? Of course. Why would they change something like /this/ as much as they have without even commenting on it? I have no clue.
^(1) That is also another variable that affects the heat you gain, each death = 30% heat lost.
and a VERY IMPORTANT factor. Sorry for not ruling it out earlier on.
(2) and having extra players only gives that slightly extra monster and heat, doesn't really make too much of a difference.
(3) & (4) Heat is split when you are levelling than 1 item. E.g. You gain X heat and is only levelling item A, then item A gains all X heat. However, if you are levelling item A, B & C, Each will earn X/3 heat.
Increasing * = Higher capacity of heat needed reach lvl10
(I can assure you a 1* levels faster than a 4* with just the same amount of heat)
Increasing level = Increasing heat per level.
E.g. Level 1 require 100 heat, Level 2 require 150 heat, Level 3 require 250 heat. (Not exact number, just a random figure)
As for the depth 17 & 28, I have no clue about that. And never skip a danger room in T2.
Also, for people comparing the amounts, it's also quite important to compare the type of level you get. Just saying 'Stratum 4' means relatively little as you could be comparing four vaults against four arenas.
1) Not real often, but even then I understand that if you're soloing and you pop yourself back up, you get all that heat BACK; whereas if a group-mate pops you up, THEY will gain the 30% heat. Either way it wouldn't matter because if I couldn't pop myself, I would just quit the run and save the precious, precious energy.
2) My runs into Decon zones would be to differ ;but then I'm usually not counting heads. Just shooting them.
3)&4) Yes, again, I /am aware of this/. Do I need to work that up more? Flashing pictures with a hidden .midi file playing in the background, maybe?
Point the first: I ran from Moorcroft to Basil using my regular set of 4*(four of them, even) leveling equipment; and noted how roughly how much gain per level.
Point the second: I then threw on what maxed gear I had(not many. :|) and ended up doing the same run with two leveling 4* equipment.
Point the final: The heat game was, as near as I can tell, EXACTLY THE SAME. And, Might I add, we're talking /maybe/ a 1/5th of a bar.
Again, this is not a 'argh my 4*s won't level' it's a 'argh my 4*s STOPPED LEVELING AT THE EXACT SAME TIME OVERNIGHT AT DIFFERENT HEAT LEVELS'. AKA: Something broke. :|

From my play over the weekend, i thought if anything i was getting more heat than usual. Strangely about a week before that i felt i was getting less than usual. Maybe it's as 'random' a mat distribution. I don't mean some players get some and others don't in a given party--i know we share heat. But maybe sometimes dungeons just randomly give crap heat for a while and given the number of players some players get a really bad string of them.
No, if you rez with energy you lose that 30% of heat period, solo or not. I make a habit of rezzing everyone when in a team :D Matter of fact, I want team-mates to die...sometimes I force them into situations they can't survive, more accurately, I don't help them even though I can (though I do sometimes shield bump Giant Lichens at team-mates that annoy me), so I get their heat....ahahaha I'm a bad man. But I know some of you here would be guilty of it.
If you really want heat, do jk with arena. I haven't notice any drop in heat gain from doing jk 15 n 16, before and after we have spoke.
and
if you're only doing Depth 1 to Basil or Mooncroft to Basil, then you're already losing out on a lot of heat.
Still not satisfied? You can ask many other more experienced players or current crafter (check Bazaar), they can assure you that depths after Basil will give more heat at the end of the day when compared to the depths before basil.

I just made a vog cub coat yesterday and it is leveling just fine in my jelly runs. Heat gain on the first half a tier remains miserable (especially with the short levels), but to my knowledge that hasn't changed much. Each successive level takes longer as well, but that's intended. If you want to powerlevel, wear one piece and do arena levels with friends, and ask if they're willing to give you heat at the end (I happily donate heat to guildmates when I have nothing to level- just stand on the spikes after it's all done and have them revive you repeatedly).
I too feel heat has decreased, at least in T1 where I spend most of my time. Tho maybe that's because I'm leveling 3star stuff now instead of 1 or 2 star. Do higher stars need more heat to level?