These are just suggestions. If all were put in then the game would be unbalanced, mix and match as you choose to find which sounds best. If you have any post them. Ideas and suggestions for my list can also be posted. It would be great to get other peoples opinions on this too.
A lot of these intertwine together just to let you know. Its not dejavu, its repetition.
|~(IMPORTANT)~Energy~(IMPORTANT)~|
Energy is probably the most important resource in the game. Energy can be used for dungeoneering, crafting, etc(more to come probably) Energy takes one full day to restore the limited 100 energy supply. Some people cannot buy energy because they dont have the money, or if theyre still a teenager, their parents wont let them buy it. I noticed a huge energy dependency when I logged on, and a low energy rate as well. There are a couple things that could make it a little easier in my opinion.
-Increase Energy Tanks
-Decrease Regeneration Time
-Decrease Map Costs
-Decrease Crafting Costs (energy)
-Make a mist to crystal converter(converts 20-25% of mist energy to crystal energy){just a thought/could cost a little crowns too}
~Crowns~
Crowns are another important resource. They can be used to trade, craft, buy equipment, buy energy, etc. The only problem with crowns, is that the rate of crowns you get compared to costs of shop items are completely different. It would take a while to get the amount you need, and then theres also the energy crisis I stated above. The crafting crown rate is pretty good, but the shopkeepers are ridiculous.
-Decrease Prices A Little For The Uber Expensive Items
-Increase Crown Rate By Some
~Heat~
Heat is a great addition to the game. Weapons power up a little with each level and must be level 2 to charge. The cap for levels is 10 right now though. In my opinion a couple things could be done for heat.
-Increase Level Cap To 30(doesn't have to be soon)
---Increase heat gain slightly(my items have been stuck at level 3 for at least 4 dungeon raids{as I call them}
-Unlimited Heat Storage In Dungeons(if not already done)
~Recipes and Crafting~
Recipes and crafting make up the bulk of receiving items in the game. The player must find a vendor who is selling recipes, and buy this recipe, sometimes really cheap and other times really expensive. I think that the prices for recipes are pretty balanced right now. What I would like to see happen though
-Let recipes become drops in dungeons
-Rare recipes would of course be rare
-Recipes wouldn't drop that much and selling to vendors wouldn't get that much crowns back
-Have upgrade recipes, that require less crowns, materials, and energy, but require the armor piece
~Treasure Boxes~
Treasure boxes have got to be everyone's favorite part of the game! Except when you open one up and a vial pops out. A treasure box gives you a consumable item that you eventually discard by leaving the dungeon. What's the point? Shouldn't you get treasure from these things and not useless bottles that eventually expire? Health capsules and remedy capsules are useful but I would rather have some more treasure.
-Take out vials and capsules from treasure boxes
---Make it so monsters are the only things to drop vials and capsules
-Treasure Vaults should only drop heat and crowns, possibly equips that arent rare(rares in treasure vaults would take the fun away)
~Monster Drops~
Monster drops are some of the best things in the world imo. Monsters can drop pretty much everything. You can get materials, heat, crowns, sometimes equips, vials and capsules too. This is pretty balanced right now but a few suggestions I have are down below.
-Decrease drop rate of 1 star materials(I seriously have over 100 of each 1 star material that I don't need)
-Slightly(oh so ever slightly) increase rare drop %(2-4% would be nice){equip and material but mostly material}
Thats about all for now
More suggestions to come
~Kymroi~
I like ur ideas, but kymroi, understand that this was a bit shortsighted. once they fix energy, you can run out more, thus fixing the crown issue. as for heat, it doesnt really stunt the games progression if the heat cap is maxed at 10