Hail Knights!
I'd like to announce two exciting new features that will be released in a future update: dashing and shield bashing. Both of these features will be available to all knights as part of their core set of actions.
*There is currently no ETA for these features, though they will soon be available to test on the Test Server*
Dash
The dash is used to evade enemy attacks quickly, providing a burst of speed and limited invulnerability. It provides a great 'escape' from monster attacks or from being surrounded by more agile monsters.
After performing a dash, there is a cooldown that must be endured before it can be performed again. This cooldown can be seen just above the quickslot bar when a dash is performed.
A knight dashes in the direction the knight is currently moving, or if standing still, the direction the knight is facing.
Shield Bash
The shield bash is used to rush one or more enemies, doing a small amount of damage, knocking them back and stunning them for a limited time. It's a great way to buy yourself an opening for an attack, or close ground quickly for a rush attack.
A shield bash requires a shield with full power to perform. Additionally, after performing a shield bash, your shield is drained of some of its power. This provides an interesting trade-off for your defenses: should you miss the shield bash (or attempt to bash something far too big), you're left vulnerable.
A shield bash is always executed in the direction you are facing.
Both the dash and shield bash provide exciting gameplay possibilities as well as more strategic combat. Look for information about testing these features soon!