Oh thank goodness, I can now agree almost entirely with this update.... I'm so relieved to hear that! Actually, I agree with pretty much 100% of this now... its seriously the change this game has been needing, most of it. Namely the crafting orb part, provided those drop at a reasonable rate or from a reasonable source, i.e. at regular intervals, rather than like equipment drops... Lotteries feel grand when you win them, but not so much when you're buying tickets that almost always fail.
I'm unsure on the revival system, and whether I'll like that, or whether I'll miss it, but it sounds like a definite positive, despite what many would have you believe... The heat reviving really brought out the sociopath in many, and made players advance beyond their skill curve.
Thanks for the feedback, everyone. Please keep it coming.
Our next update will include a change to item drop expiration times:
- Crowns and heat will never expire, just like tokens, equips, etc.
- Even though our new item drop design doesn't impact existing heart drop behavior, we'll be increasing their expiration time by 30 sec.