Then I salute you for your patience. Mine ran out within the first thousand hours of my life that I spent at vana. There are beggars who purposefully become party leaders just so they can threaten with kicks if you don't bow to their whining. Also the abuse of "plzzzz" and "bbl" has made me wary.
Post your feedback here about: STUFF THAT IS NOT BATTLE SPRITES
I would understand your position regarding the health revives and how it wears down a parties health, if you weren't including a Battle Sprite that will help players gain more health via the heart attack (Protip: never justify a gameplay change with a week explanation that is disproved by said gameplay change). And please don't edit this because BS feedback goes in the other thread, since the two topics are directly related in this case. The new sprite could easily be combined with some of the suggestions other players have made to render the current "issue" a moot point.
That said, if the real reason for those change is to stop alt dragging, at least have the decency to tell us that instead of hiding behind excuses. People don't like getting the feeling that others are making up excuses and trying to pull the wool over their eyes (Protip: creating MMORPG that encourages intelligence and reasoning skills + using excuses that rely on your consumer base being stupid = bad idea). However they will respect you for being honest and up front with them. I said something much like this to another game company that had just released an unpopular expansion, and after a dev explained the reasoning behind said update, the community reaction toward said update became much less virulently hostile. Grant, SK's PR issues might be a bit worse than the other game's, but treating your player base with respect and honesty is a good first step.
Assuming alt dragging is the real reason for this change, I have a few other ideas that might help solve that problem. One solution might ve an auto kick after a certain period of inactivity, that can be canceled by the dead player as the timer runs out (thus preventing someone who is downed and awaiting help from being kicked and only targeting draggers). I'm sure that players could help you find a viable solution that doesn't cripple gameplay.
solution: don't hp rev them if they're gonna die. let them rev themselves... is it that hard? its not frikin mandatory to hp rev them. if you CAN survive, then hp rev em
But they are my guildmates.... :(
And I want them to improve, not to watch the ceiling D:
Some of them are really bad... like... *le sigh* that's the whole reason we remade our rank system (veteran test is now FSC while dragging 3 dead body, no rea, the dead body helps for 25 non trojan rooms and do slags if requested by the member)
Used to be just RJP solo no rea and check-up at FSC
Or some of them are my close friends, kinda hard to say "hold on I'll do the 3 waves alone then rez you..." :S
I've always had the opposite experience. Undergeared people were usually ecstatic just to be in a party where they wouldn't get abandoned, and practically worshipped the ground I walked on. Joining random parties and carrying bad or laggy players through to the end was one of my main sources of enjoyment in the game, and why I don't want to see health sharing get axed.
I'm completely with you here. It's because you go into their levels, instead of dragging them up into yours, which is the correct way of doing things.
PARTY"
Health Share Revives:
The BIGGEST merit with playing in a party is the ability for teammates to pick each other up. If you remove that, I'm just not going to party with anyone.
I personally careless about the loot sharing, but reviving is one of the biggest things I liked about partying.
Sure, people can use "Spark of Life" to revive, but based off of how many people use energy to revive a teammate... there aren't that many. People use health share revives because it doesn't feel like a player has to personally pay with currency for the teammate's mistake. Players are going to end up having to revive themselves. With the new loot distribution, everyone in the party can be doing their own thing if a teammate dies it will be no different from a Mecha Knight Summon dying. If they revive themselves... good for them, if not, whatever, kick and fill it with the next guy.
Equipment Limit:
This limits the choice of how a player can build their equipment.
This also forces them to play with the flow of missions (due to hall of Heroes)
I put all my initial weapons to 5* before I started, with my armors. That was my choice.
Just let players choose the order in which they build their gear.
I have seen some old 5* players just not bothering with the mission at all. Basically cannot use their gear until they do the missions. Sounds a bit unfair to them.
@shamanala
hi :p,
Well with this next update not only will they not improve, they would be ruined and they would quit... you want them to be ruined and quit ?:(
;)
@Orbwanter, Hexzyle
That's exactly what I wanted to explain, I share the same experience and thought with you , I met many nice players like this.
Well, at least crowns/heat won't expire..it's still incredibly stupid, though.
The new revives don't actually worry me that much, but I think that as many others have mentioned that newbs will be sadly inadequate.
Also, please make it so that elite difficulty isn't just artificial difficulty. It'll still be stupidly easy if you're a veteran in FSC/whatever.
Make the AI smarter. Bring back the old non-nerfed wolvers, retrodes, skeletons, etc.
All this has been said, but I still want to say it so you won't ignore it.
@Idham If I am correct, and it is confirmed by OOO, then yes, we agree. And yes, I agree that PRE-RELEASE, someone from OOO should confirm this.
@Glitchedpixel Not really off-topic, because the worry about gear restrictions are a new feature to the testing server, and not battle sprite related, so it does belong in this thread. However, I agree that it's been covered.
My bad then, there really is a lack of stuff to talk about that hasn't been covered already.
Hearts still don't disappear on client side when picked up by your character. In fact it doesn't even make a noise or animation to tell you that you picked it up. It does still fill your health bar, but trying to run around in battle questioning whether or not you picked it up only to find out you did earlier is kind of annoying.
Also, the new defense boosts from the seraphynx also have the similar problem mentioned above.
Also, also, heat and crowns tend to gravitate toward a knights "nether regens" when running and stays there until the knight stops and then it will be picked up.
Also, also, heat and crowns tend to gravitate toward a knights "nether regens" when running and stays there until the knight stops and then it will be picked up.
LOL so I'm not the only one with a crown as one of my family jewels
Alright. I can understand how Elite mode is just in its infancy, but until it gets improved, can we get a more fair payout for the extra time spent? If not, then I'll probably just speed run on Normal for better payout per minute since a full damage blitz can take out a Vana phase in just over two charges and the mask in barely over one charge.
Edit: I (the original poster) reworded the comment.
For that matter, please fix bug that when tallying, you can level up your gear with heat once per level
Also, will you finally fix the bug where Royal minis cannot be hit by Dark Retribution or the Flame Barrier on the Drakon? Come on, OOO. This bug has been around for around a year. If it's not a bug, then please state that it's not a bug.
"But they are my guildmates.... :(
And I want them to improve, not to watch the ceiling D:
Some of them are really bad... like... *le sigh* that's the whole reason we remade our rank system (veteran test is now FSC while dragging 3 dead body, no rea, the dead body helps for 25 non trojan rooms and do slags if requested by the member)
Used to be just RJP solo no rea and check-up at FSC
Or some of them are my close friends, kinda hard to say "hold on I'll do the 3 waves alone then rez you..." :S"
now that you have to ce rev them, they're gonna say "can u rev me plz plz plz Im ur guildmate plz plz plz im ur friend plz give me 10ce."
I rather halve my health than give 10ce (because nothing in this game is even remotely dangerous and you can solo it in full proto with no shield)
REVIVES:
After downloading the Preview, and dying, I noticed that you HAVE to pay to get back up after 2 deaths. If someone is doing a Vanaduke run, they WILL die A LOT of times. They will have to pay A LOT of energy. That ruins teamwork sadly. Also, in a Shadow lair, you may die a lot of times anyway, and only have to pay 10 energy to get a full energy blast, and full health. 10 energy the next time, and the next time too. This can make it very easy.
INSTANCED LOOT:
Very quick on this. Whyyyyyyyyyyyyy....... There is absolutely no point in adding this. Going on a team is harder now than going solo.
CHARGE BAR:
I found the charge bar to be quite useless. It really doesn't matter. Kinda like the shield bar which is also quite useless to a lot of people.
DIFFICULTY:
What I am hoping is that difficulty will make missions like Snarbolax harder for the Tier 3 people. I only tried it on 1 level and haven't tried normal on it. But it was definitely hard on elite.
Spiral Knights should seriously listen to their player's complains. If they got no players, how's the game gonna be good? Anyways, I have just ONE POINT to make and I really hope SK can remove it because, well, there's probably 1000 people before me that said the same thing.
My point is: REMOVE THE NEW REVIVAL SYSTEM! It isn't even funny, seriously. The most fun part of this game to me was teamwork, I loved how people would thank me when I go and revive them using my own health. If you remove this, then basically you're risking half the players quitting this game. For 1, I would quite myself, because why? I didn't say a word when you guys released the bad GUI, but it didn't make much a deal. I didn't complain when you added the mini monsters although they were hard because I know some people likes them and likes to take challenges, but THIS, I don't know who would think it's a good idea but I simply can't leave this (no offense but) STUPID new reviving system go unnoticed.
I don't post on this part of the forums much, because as you can see I'm not the sort of person that complains at every bit of bad things that happens on them. This is also why I want you SK Admins to take this seriously. If this revival system becomes true, I bet you half the people WILL QUIT. Listen to your negative comments SK, and learn from your mistakes. I do NOT EVER wish to be here complaining EVER again after this. Makes this one count, SK admins.
It'd be a lot easier to take your (fake) rants seriously if you knew how to use grammar......
@Connor: If you're dying a lot at Vanaduke, you should be practicing at stratum 5. FSC is not that hard because of zombies, and Vanaduke is basically just a final test to see if you're any good at fighting trojans. Don't get me wrong, I'm not trying to justify the new revive system at all.
There is probably one reason I might like the new revive system. Now people can't leech my health in shadow lairs and danger missions. Now I can tell them to just suck it up and drop a spark of life.
What stopped you from doing that before? Who forced you to revive anyone? You're acing all tough right now but you were afraid to sincerly tell people you're not gonna revive them despite having enough health? Grow it dude. The likes of you who never revive others, err, I always enjoy watching them die at some point (they tend to a lot, the only reason they are so attached to their health is because they are terrible at the game and will die quickly with their hp halved) and leave them in their misery, even kick them so they will waste their ce. To be honnest, I don't understand why you would join parties if you don't like the old rev system, just go solo and stop whining?
Anyway, regarding the update, dear Three Rings, will you be honnest with us all for once? Do you think we are so stupid to buy the illogical excuse you're making for this update? The new rev system will NOT enhance teamwork. As you can see from the guy who posted above us, this only pleases knights who totally dislike teamplay. Seerusly, just be honnest for once ok? Tell us the real reason behind this because I got a feeling, that despite all the rants, you're still gonna force it to us. That will be a huge mistake, believe me. Don't do this. Don't. Just don't. Tell us the real reason and maybe we can work out something else. You just can't break the game for most of us just like this. Grow it and stop trying to fool us.
My biggest issue with the current build is the revive system, and I can certainly say this heavily after having played through some Arena's and an SL to boot (Both on Elite). The issues have already been mentioned, but after having gotten a better feeling for the current system, I can definitely say there's a lack of comradery with the current system. By instinct, I try to revive a dead player only to realize I no longer can't; not only that, but considering how often I currently saw larges blue explosions, there's kind of a problem. Those kind of res explosions should really only be reserved as a last resort, not as the ONLY resort.
As is, the current rev system needs work; it CAN theortically operate with the right mechanic additions, but not as is. I've already mentioned some useful ideas that help to bring about team work, including cheap, common, party revive only sparks that you need to administer via the same health sharing contact method. Something to add to that is all party members start with a party rev only spark each level (And by default it will be used up first). The heavier, last resort spark can also give a revived player a temporary ability to give partial health revs; meaning he has to be quick in getting to the other (Dash and bash would be useful then).
As is, the current system HAS some potential on it, but that potential NEEDS working.
On a side note, heating gear is currently a bit bugged. Weapons being heated will only go up to a full level, but not further afterwards; I found thisd out when I was speed heating some gear, and I was only gaining one level for each one per floor, no matter how much heat I gobbled up; instead of the gear zipping all the way to level 10.
Lastly, a fair warning about shadow lairs on Elite mode: me and two others did FSC SL, and by the end of Ashen Armor, we had stopped because everything had gotten very tedious due to high amounts of monster health. And the payout wasn't very much worth it.
If elite mode is just about making the same monsters and floors more laborious it doesn't change the fact that it is the same floors and monsters. It is still the same wolver den, same decon zone or the same FSC. Elite mode isn't a new experience and will not draw back players.
---------
Please think for a moment about the p2p, 1 player steam game Rogue Legacy. Beat the game, it allows you to continue on "new game +" with increased difficulty, beat the game again, continue on as New Game ++ etc... monster hp, bullet hell difficulty and gold drop climb as you level up. There is a final difficulty setting something like New Game+9. However it is the same game, same dungeon floors, same bosses. If the Rogue Legacy developers decided to release a higher difficulty say +10, would it really attract more players or old players back. Someone can play for pride or have the goal of completing the game the highest difficulty but it doesn't change the fact that it is the same game over and over.
A "new game +10 could be described as Rehashing and Reskinning content.
----------
If a gun pup spews out 8 bullets or a kat dashes farther or a demo gremlin drops a few extra bombs or an alpha wolver bites 4x or bites 20x even, it is still the same thing. Would a retired SK gamer care if a rocket pup fired two missiles instead of one or if a cube jelly wiggled around a little faster?
If you were a Spiral Knight designer and one of the top complaints of your longtime players (such as in this locked post http://forums.spiralknights.com/en/node/78188) is Rehashing and Reskinning content, why fall into the same pitfall patch after patch.
Having higher difficulty higher reward might sound nice but elite mode sounds like a halfhearted attempt to take the same old content and jazz it up a bit. Elite mode is already being described as tedious and time consuming. Regardless of anything that happens players will always use cost benefit analysis to see if the increased crown drop is worth the increased time it would take to do the same exact floor.
Players might end up saying, "thanks for the effort designers, not really worth my time, I still have crippling lag anyway, oh well."
I think this is one of the differences between calling it "elite mode" vs saying "hey knights this month's patches will open Tier 4." Tier 4 implies new content, new clockworks floors, new monsters/bosses/traps/puzzles/teamwork opportunities and strategy, maybe even new materials and weapon upgrades. Something like Tier 4 would be expected to have greater difficulty and reward but there would be more too it then that, greater depth, greater vision, something that just might bring more life into the game and haven. Elite mode is a shallow idea.
The player base wants something like Tier 4 or even expansion of tier 3 content, not more grinding of the same stuff under a different label.
---------
As a side note I also agree that it isn't worth investing time in a pet which can do a couple abilities per minute, the pet becomes just a novelty and afterthought. When a party of four chaos set wearing knights blast down clockworks/boss floors in 1-4 minutes per level. I doubt people like that need a pet to do their fighting.
@Fry-Pan: Making uneducated comments about the skills of others? You're hilarious. I've nothing more to say to you. /laugh
@Obsidius: You will be able to pick up other players with your sparks of life, which will revive them on full health. Since I'll be able to buy sparks with my alt account energy, I'll have plenty to throw about. If you've spent money on the game, make a new account and just siphon the mist from that to get your 10 sparks a day. Also remember that everyone gets a free revive up to 30 health per floor. I'm not completely supporting the new system, but I think that it's not as bad as everyone thinks. Regarding your comment on SL's, yeah, they get a bit tedious on Elite, but I find that the Elite difficulty will help make the energy worth it overall in the SL if your party has sparks stocked up from mist.
@Fruitx: Look at this thread. Nick responded that Elite difficulty will have more to come. I'm not saying it's acceptable right now, but I'm content in knowing that it'll become (hopefully) more challenging in the future. For now, though, I would recommend spamming runs on normal if you have an elevator pass. It'll be more worth it.
Now then. How about we all give the update a chance on the live server before the doom and gloom runs rampant, hmm?
I have to admit that i havent played at the test server, but i read this forum (and the other thread where this started), and have my own thoughts about it; so i have something to say .
(Englisch isn't my favourite language and ia have somehow managed to turn off the spell checker, so plase dont't mind any errors.)
Important for the acceptance of this new stuffis the overall feeling. But reading through this forum i cant get rid of the feeling that most post are about some (constructed) special cases, in which the new system is worse. After some thinking, i found some reasons why, some of these cases are exagerated or happens rarely. (this new update wont be such bad.) and I got some suggestions.
1.The Sprites:
thats definetly the best part of the update.
suggestion for three rings: I want a possibility to have more than one sprite or a change of changing and resetting (the pers and ultimate skills) my sprite.
On thing i liked at spiral knigt is taht it was impossible to make a permanent error. All i can do is forging the wrong equip (callahan for vana). It ONLY cost playtime to correct this error (forging the blitz needle), but has no other effects. I want the same for the sprites.
2. The New Loot System:
there was a lot of player saying that splitting woulndt be possible any more . before you agree take the following thing into your calculation:
first, i already tried group splitting up in arcade. It saves a little time, unless someone found a dead end with some hearts, minerals pills (from boxes) , then ist the same runnign around as witout splitting up . After all i have to say that the total average time gain is small.
second, if you think atthe second level of FSC ldont forget that there is a lot of movemant at the end of the level. the sprites must be carried in the middle, the hertboxes opened. Even befor this update some player search the already completed rooms, hoping to find some hearts pills and vitas.
suggestion for the community: make a measurement how long the second level of fsc at the testing server takes. and compare it to the actual time of the play servers.
my intuition tells me that the time difference is about maximal 2-3 minutes. (max 2 minutes if you skip the spike&wheels room;and do the rocket puppy room first as a team.)
for me , such a time difference only matter if i do a speedrun, and speedruns may become less important because of elite difficulty.
and dont forget that your sprites helps you in battles, so the overall running time of a complete vana run may not change.
suggestion for three rings:
here is a compromise: Like in the old systemmats, crowns and heat can be collected by one for all .but add a temporary inventory for every knight. If a knight dies everything collected from the others now lands in his temporary inventory. If the knight is revived the stuff from the temporary inventory is moved to his inventory. if the knight is not revived and teh group reached a certain point of no return (a group button or elevator), the contens of the temporary inventory are deleted.
3. The New Vita Pod Rule:
this sounds good; no more vita pod stealing.
suggestion for three rings: this update will make vitapods rarer, so please be generously.
things about giving vitapods "full" with live. meaning if you find a better vitapod , the difference will be added as full health bars to your knight (
example: +9 vita and 3 bars health-> finding +12 vita-> +12 vita and 6 bars health .)
As a consequence every herat box will heal you. (that avoides situations like: free revive already used, opening heart box, finding vita and dying soon (at the same level), cursing threee rings,...)
the drop rates of a vitapod schould be influenced by your current vita. it schuold be impossible that a vitapod equal or worse the current drops from a heartbox. (this would be identically to an empty heartbox; if this happnes in game:*reaction censored*)
there are NO heartboxes in jelly king palace; and without vitapods , even jelly king will be hard!
4. The New Revive System:
first of all i can understand the developers argument: difficult situations , live sharing revives lead to a situation wher every knight can be killed within one or two strikes.
Thats a good description what happens during mostof my vana runs. (dont forget that everyone hat chaos set und blitz needle.)
changing that sound like a good option.
Giving one revive for free means that, not every error wll cost Energy. As a good equipped and average skilled player i have to say that one revive is enough to get throught most levels. (excluding danger missions and vana boss battle)
There was a lot of talking about teamwork caused by this issue.
In my opinion teamwork is:
- taking out the menders while your teammated keep the ohter enemies occupied
- having a chance to charge bombs or attacks, while your teammates fight and vice versa.
- fighting only small amounts of (livepoint inflated )enemies, because they also split up.
- playing a trojan bait(yes it is possible), so that your teammates can give him (blitz) needle acupuncture.
seriously more than just reviving another one.
This update definetly wont stop me playing in a team, because well executed teamwork brings benefits for the whole team. I somehow have the feeling that playing in teams is a little simplier than solo.
Indeed the consequence of this update is that everyone has to choose carefully where to play. If you try something without good enogh skills or equip, it will backfire. The consequence is, that it will become more likely that knight with the same skill level run together in the same place.
Before the update noobs and pro's can participate in the same run. This is going to end with, the pro's kill 80% of all enemies and the noobs practically dies soon has no big chance and/or motivation to make his own experiences, and to learn "teamwork" as describes above. (my opinion)
I am not sure if this update motivates teamwork, by "seperating" noobs and pro's, i think it will destroy our guild tradition; taking noobs vana (for the first levels) to help them farming crowns.
suggestion for three rings: it this was the true reason for this update, you can tell it us. we sure understand that making money is a part of every company.
And double check the balancing!!
including the Spark of life drop rate!!
I want to have some sparks of life to revive my friend if neccessary. (ok ist unlikely that a good player has a so bad day day that (s)he needs more than one rev per level, but for vana boss battle that will be important.)
dont forget to adapt the group finder to the different difficulty levels, so it only finds groups which the same difficulty level
5. The New Rank Limits:
Do not forget that there are already rank limits in this game! without a hight enoug rank you can't start arcade from emberlight and moorcroft manor, start vana , buy recipes at hdh and so on.
if there are really some old knights around with 5* gear and knight rank, i can understand why they are already scared off, or got there vanguard rang meanwhile. (i have my pride, i dont want to ask for invitation everytime, when i want to go vana)
i like the idea that you can use your old gear from the time before the limit. but i dont like the limt concept at all
suggestion for three rings: if you want to introduce limits ,i would deactivate the limits for current mission (meaning mission that are unlocked but not accomplisched yet.) this prevents some very impatient cash gamers form bad surprises.
read the second part of the post. it's stickied too.
also, this thread is for things that are not battle spites and you talk about them. erm.
Salut idham ^ ^
To be honest I'm rooting for both side and here's why:
On one hand we won't have heat boost, zerg rush modes in SL and people will be encouraged to perform better by improving. Not relying on that awesome friend who can do pretty much anything.
On a second hand, I zerg rushed so many SL, it's quite useful. And I learned a lot like this and it encourages teamplay...
Side note: SL on easy. Problem solved ^ ^
If we could heat boost, how many fights with our friends we would have to go through to know who get heat this time and who's next and all that nonesense with Battle Sprite? We have to boost a sprite over lvl 100 -_- heat giving + 30 days heat amp = Sprite done in a week or two of grind. That's what they tring to prevent (I think).
They can't just let the heat system like it is and implement Sprites who can be heated 100 levels... I know I would go on FSC runs with my alt more often... IDK about you guys >.<
Um he mentioned them exactly once and did not go into detail about them. Therefore, from my point of view, perfectly legal. The majority of his explanation was indeed about stuff that was non-battle sprite related and is allowed in this forum.
Also @Wacyrn, I like what i'm reading. You pretty much hit the nail on the head when it comes to average time spent in a level. Heck now when they bring back the Cat promo people won't complain about getting there black cat cowl stolen.
Although, against all odds, i actually like the new revive system. It gets people off their buts and actually makes them improve, since there is now an actual penalty to going down (a.k.a Dieing) in a level. Granted you get one free rev so its not to bad but once that's used up the penalty to a revive is pretty much you get to go down one less level in the clockworks for today (for you non paying members.) For those (like myself) who use an elevator pass, it actually makes reviving cheaper to do since the cost doesn't escalate and you can buy in bulk the revives you need at a cheaper cost.
So its all about how you look at the new systems, granted i wasn't a fan of how things were in the beginning. But now that I've explored the majority of possibilities that they can give us, i can now say that i can accept the way things are going to be as an actual improvement to the system overall rather than a hindrance.
Granted I'm a Pay Account so I'm sure that someone who is not will slander me somehow saying things are worse this way, etc. But that's their opinion(s) and i welcome all forms of criticism.
@Malsvir-Branea
Well. I don't die as in having to revive using energy a lot. I die maybe 2 or 3 times at average for the entire citadel. Now that is 20 to 30 energy instead of 0 energy. I find that a really bad idea to add revives like that. Ruins teamwork. And then the newer players. They will have to pay 10 energy for dying too. 10 energy is = to another level! I have an elevator pass, so that isn't much of a deal though.
Since you get one free revive per level of the clockworks i thought, since its kind of unceremoniously given to you, being that your knight just stands up for no reason after going down. I thought it would be a cool idea to make a small animation for your pet to hover over you and do some sort of health share thing, complete with a sound file that already exists in game called "player_res.ogg". That would make for a more realistic revival than just going, Oh no i'm down... just kidding, i'm not.
How hard would it be to give returning knights a grace period of a week? Or to mark them as exempt from the new rank-weapon restriction? If its feasible to code like that, it'd be nice.
EDIT: Oh, nevermind, you guys are already doing this. How nice.
Huh... so, evo catalysts in stacks of 5, alchemy orbs in stacks of 10? That unfortunately borks the notion of saving mist per orb to lower the cost of crafting... And similarly, unless we're getting a system to own more than one sprite when this patch rolls out--or if there are other changes coming to the system for leveling up sprites--I guess I'm confused as to why someone would want to buy more than one evo catalyst at a time. All we can really do with 5 evo catalysts atm is use the first and try to merch the other four. I like the idea of having the option to buy the new rarities in stacks, but only if we can also still buy them singly (or if the ce pricing is going to be low enough to not make it a huge burden to buy a stack).
[EDIT: I'm trying to guess at what the ce pricing is ultimately going to look like if we're not able to buy alchemy orbs as singles. It takes 3 of the appropriate * orb to craft, and all we've heard so far is that the pricing of orbs will make them roughly equal to the current crafting system. Just as a starting point for the sake of discussion, if we assume that 5* orbs work out to 300ce each (so 900ce for a single 5* craft not including mist, since we don't know how that will factor in yet) that means a stack of 10 is going to be 3000ce? That's going to be really, really cost prohibitive for f2p players if the orbs have a low drop rate from baddies and boxes.]
To far @Haendler, too far. This is a place to discuss the updates in a polite and discrete manor, not yelling and complaining at how you dislike the changes.
Remember, a polite and appropriate response will always be remembered, an angry response will always be ignored.
i just tell the truth and it seems like no one wants to hear it and just calls it as attack...i know OOO things i just flamme but what about the 100 threads about the new ui flamme? i likeed (still like) the new ui.... and don't understand the 100 threads ....
and still they don't cared about it and don't made a option to have he old ui...(but idc about that ...)
i just tell you that it's realy bad to remove the healt rev... we had it all the time and we have achivments for a health rev...
and honestly a 2% armor option that you have to buy 10-30 ce packs ? they just want money.
i understand that OOO needs money but this they? remove health revs? realy? realy?
i only see problems in a shadow liar and for new players... cause honestly a shadow lair have for a weird reason everytime laggs(but all other has no laggs) and it's a bit harder and you can die sometimes but if the other players can't rev you why we should team up? it just makes all harder...
and im not done yet, i know no one want's to hear or read that but OOO should listen to ALL players and i don't think im the only one who says that this is the wrost thing what they want to do.
honestly i don't liked the crown nerfs, the shadow lair keys just in boxes(lucky that they made a option to buy theam)
to be not only a hater i like the battle sprites and i realy love spiral knights ,it's my favorite game but if they want money maybe make the other 8 Crimson order members.
i would buy the dlc i bought the seerus dlc and liked it. im still awiting for the 2th member... hope we will see one day the gremlin king and can kill him :3
the battle sprites are good either
The missions seem to run fine but there is some glitching when killing monsters, they freeze.
Besides that, everything ran fine.
The missions are very very fun and interesting, with giving a choice of what sprite you want, the new update to the game will be something that everyone will like.
I have no complaints and nothing to criticize about the update :D
I don't need so many catalyst and orbs, let us to choose between 1 and 3
Update on my feedback, I think that the prestige missions have too many levels to complete and take too long.
Maybe shortening them up and making more of them would be more fun.
Also, it seems that the sprites powers are a little weak and take alot to level them up
OOO doesn't care. They want more money by taking away health reviving and shared loot. But guys, don't worry. After the update, like the weapon wheel it will be removed or Spiral Knights will lose all its players.
If they don't care, why are they fixing most of the bugs that were pointing out to them on the test server, etc, etc. Seriously if your gonna troll at least troll on the general forum not here.
Our work is important.
Has anyone else noticed that since the last update the revs after the first free one, are 50 ce each now? I really hope that this is a mistake, otherwise this and the combined removal of player to player hp revs will cause alot of f2p people to stop playing I imagine.
I salute you ... please, let the testers test, without trolling or flaming posts. Please....
You can't eliminate alt dragging without significantly limiting valid gameplay.
It's not worth it to close the loops and remove the exploits if you have to limit the game experience for everyone else.
I haven't played this game in a couple of months, but wouldn't a simpler solution to the whole alt dragging problem be to just prevent dead players from receiving crowns collected by the party?
OOO Is changing the game it self, a lot!
I Do guess i still will play, and i guess i may like "some" updates.
The independent looting is terrible, i don't know what's OOO Goal, but making things frostrating, they made this happen.
Sorry for my *Moans* but i just don't understand the independent looting, is just wierd...
Health sharing was one of the beast parts about this game because it allows you to revive team members without using energy that is more useful for use in elevator fees and alchemy. A horrible mistake to get rid of it.
So, I just confirmed: sparks are now 50 energy. I'm assuming it's a bug, and reported it as a bug (there was no patch that I saw, and no 'changelog' mentioning it), but yeah.
I am not enjoying the 50 energy revive cost, this makes it impossible for Free to Play players from doing pretty much anything in this game. You can only go down once (twice if you count the free revive) and revive since you only have 100 mist energy. This means if your not too good at keeping yourself alive, it pretty much means your going to have a really short playtime. Even if you have a friend who is willing to let you sit there and do nothing, you wont get any Crowns or anything while you are down, because of the new loot system.
Even us Pay to Play players think this is a little extravagant, i'm always hesitant in using my crystal energy because it actually costs real $$ to get so i spend it like real cash.
I don't even think this update is salvageable anymore. I was all prepared to come back here and say that fixing the rev system is all you need... I was genuinely almost willing to accept this as it was for that matter... I almost returned here after the new info on the drops with the thought that all may not be entirely lost (not that the drop problem was big on my list in and of itself)... and that you may be listening to us, meaning more good was to come. I almost decided that the rev system was as bad as it could get and could only get better... got my hopes up real high. I may have, in another scenario; decided it simply needed refinement and then I, and the rest of the community, could marginally accept this; that it may not even need a full removal... that all this update needed was revision on the rev system (though, even before i wanted it left alone altogether), the difficulty settings made less confusing, and some form of compromise for people who may have yet to reach def elite who CURRENTLY have 5* when the time comes for the update to hit.
Yet, even with this faith and the knowledge that you were listening a little, it seems the only response that could possibly have come from the bowels of your imagination in regard to the rev system's problems was to troll everyone. Good job! [No personal insults please] Faith left in you=None. Level of willingness to show even an ounce of patience=equivalent to the amount 6 year olds who claim to have "swag" possess... about -100 on a scale of 1/10. Let us be honest: These prices combined with the fact that your servers STILL act as a demonstration as to why clean energy in the form of potato batteries is impractical, when added on to the new rev system; don't make just a perceived paywall. This is the kind of thing we expect from electronic arts. [No personal insults please] Period.
Your idea is worse than the dual-wield spammers on the suggestion subforums; [Please do not link to videos or material that violate the forum rules.] and you can't tell me any one of them has come even remotely close to making it a good idea. Honestly, I think I need a trip to the emergency room to know that people can even be this mindless.
There can be no salvation now for this debaucherous pile of snarbolax dung. OOO, this update... no... no this is ridiculous. I will no longer even be constructive with you, I will no longer be patient with you, and I will no longer accept this. [No personal insults please]
But to truly finish this statement, I now post the only fate left that this entire update could be deserving of. Kill it. Just kill it now, before it lays eggs. Just compile it all onto a single hard drive, then fill all remaining available space with trojans to ensure none of it may ever be retrieved. Burn it as an example for the rest of the horrible ideas being cooked up in the massive landfill that is your developmental department to stay silent, or join their fallen.
No regrets were had for making this post. No further questions, your honor; I rest my case.
Now, if you will excuse me, i will now spend 80,000 crowns in the CE market. Why? Simple! When the update hits, i will be 720k richer! That's how much your proposal shall make the market raise... and that is a bottom-line estimate
I agree as much as the next guy with how a 50 energy revive is way to much for players to handle, but there's gotta be a nicer way to put it than the obvious rage troll. No offence "Destroyerofthenort" but i could have said that in a much better tone...
Oh wait, i did.
Orbwanter, you must not be dealing with the 3 star folk who beg for drop offs at vana then proceed to whine for HP revs and tabbing. It simply happens too much in pug parties.
On the contrary, I join their parties and drag them all the way through because bustin' makes me feel good.