Mission rank 5-2 ''TheSolvereign Slime'' is supposed to have three depths right? Starting from depth 13 and ending at depth 15. Well, after beating the Jelly King the elevator took us to a bugged 4th floor.
Bug 1:
Depths 13 and 14 were working fine. Near the end of depth 14, when we still had 4 knights, one knight disconnected therefore died. His emergency revive was not used. I can't remember whether he died before or not. Anyway, so he came back from being disconnected and so we all got onto the elevator, we thought that his emergency revive would be used next depth, however it wasn't nor could we rev him! He said that he didn't have the revive option for him there either.
- Why wasn't his emergency revive used at the boss stage of ''The Sovereign slime''?
- Why couldn't we revive him?
- Why would there have been no revive option for him?
Bug 2:
The boss battle worked as fine as it usual does. I don't know whether bug 1 was what caused the lift to bug out though, and, somehow, duplicate a a whole depth without it's monsters. The lift that is supposed to show the return to haven sign after we'd beaten JK showed the sign for boss zone again.
There was a continue button that allowed you to go down and there was the normal timer. As I said the depth was deserted, the lift was broken. It was out of view and when you stood on it teleported you down to where it was. Where it offered you a beautiful view of the clockworks!... but aside from that... there was no way back other than using 'return to haven'.