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Heavily used exploit in Blast Network

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Sat, 08/17/2013 - 11:40
Round-Shinigami's picture
Round-Shinigami

Found an exploit in Blast Network. Not too profitable for exploiter (in terms of crowns or krogmo coins), but heavily exploited and very annoying. Easy to repeat.

How to make it happen:
plant a bomb while standing with another player in the same tile.
Do not move.
Wait till the bomb is about to explode and run out of it.
The other player can't move till you move. Add to that typical lag for anyone not in the same block as building with SK server and you'll understand: if exploiter waits long enough, victim has no chance.

Please fix. Allow us to move outside of someone's bomb where there are no obstacles around.

I'm not posting about lag-related bugs, as well as bombs having no explosions (1x1 tile and no damage done to tiles or players), or explosions suddenly stopping. Or knights moving 2-3 tiles away and being put in a different corner with a bomb behind them (server doesn't sync data often, what you see is mostly calculated on client, but what actually happens is calculated on server... and average/maximum player is not even considered, or so it seems). These things should have been fixed years ago, 1-2 months after Blast Network was introduced. Unless you launch more maps and/or blast network game modes, there's no point in doing much upgrades now. Though it'd be much better to simply make recipes 5-10 times cheaper in krogmo coins - those are bound anyways.

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