I think taking out heart res/hp sharing was a huge mistake and removed a great co op mechanic that worked in the games favor and made it more fun, unique and interesting. to be able to earn the parties trust by doing well in combat so they knew when they gave you half of their remaining health that it wouldn't go to waste and you would be around to help in getting it back. or to have to trudge through a horde of mobs to make your way to a downed comrade to pick him back up and continue the fight. dropping a pill for another ( i don't mind the item sharing so much as the Heart res being removed) and helping them fight their way to it on their last leg, diving in harms way and shielding them from taking their last hit before reaching it. that was GOOD fun and GOOD co op mechanics. the only thing that came close to that was classic NES games and the like but it was in the crappy form of just stealing an entire life. this was the only game ive ever seen that had anything like it. sure you had the issue of newbs being a life sink, but that was fine. you gave them the benefit of the doubt and if they didn't learn from their mistakes, and become a bit more cautious they lost that privilege and instead had to pay for their mistakes out of their mist or pockets. in a solid group you were able to rely on one another, work as a unit/ squad of four. a downed knight meant you were at 3/4 capacity not some random person died. cheesy or not, it made for some of the best comradery i have seen in a MULTILAYER game in a long time. you learned which fourth was strong in which situation, and leaned on them and gave them your health when fighting in a situation that called for their specific skill set, even if it meant dying to give it to them, knowing that they would spend that portion of the squads health better than you could at that moment. you also knew when it was your turn to lead the spearhead, accepted the health given and were obligated and allowed to be able to do more with it at the time than the rest.
Now it is just stale... 4 people alone in a group, no where near the same sense of co operation. its not a game breaker but you guys took a chunk of Spiral Knights heart out with this one. id pay for more than elevators to get it back. but even with the new spark of life system, why cant we still have our HP resurrection. continue to stop heat sharing if you want, take away the free revive per floor, that's just weird anyway. but the new system is dead, its just so lacking and dry, haltingly. i don't know, stale is all i can think of. now if someone is downed in a tight spot like an arena, one person has to stop, break the flow of game play and right click a picture after unlocking hud, go to the bottom of a drop down menu and click in order to bring the help they need back to life, usually costing the resurrecting knight their own life or a good portion of it in order to do so. as for the fallen knights (if they have the sparks themselves) most mid level players will) rather than watching a friend battle through the creatures of the room to get you back on your feet and then helping them fight their way out of the corner and wall of mobs they worked their way into in doing so, you plop down and instantly click a button to pop right back up again, no struggle, no co op.. just a number ticked down in the inventory. neato.
do people really think that thats better? more entertaining? anyone i have asked in game feels this way, and ive spent a lot of time in doing so, but i don't see these people on the forums, just flamers and the people im guessing who stopped getting heart revived after the 10th death on the same floor after "leeerooooy jenkins"ing around. im not saying take everything back and put it the way it was. i like a lot of the new ideas, some are ok some are great. the sprites are amazing. but is there any chance it getting heart revive/hp sharing back at a fair cost? anyone else miss it?
this is all just one bummed knights opinion, shared among the other 3/4ths of his squad. no need for le flames
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