As in terrible netcode/hit detection/lag and all that mess.
OOO wonder's why new people don't stick around, the old energy system was a factor but it was not the biggest factor. It's simply people do not like getting killed by things that clearly do not hit them on their screen. You have for example the following non exhaustive list:
-Enemy projectiles hitting you because their actual position is ahead of their displayed position.
-Enemy melee range attacks hitting you even farther away from where they are on the screen. The newest greaver clones with the 3 attacks in succession are especially bad at this. Or the lumbers who hit you before they even swing their fist.
-Your own projectiles, such as gun shots not going where you fired them, but instead where you move the mouse to after you fire... (Fire and quickly move your mouse and watch the projectile change course...)
-Weapon changing bugs where sometimes weapons don't change when you expect them to, and then they change to new weapons totally when you try to change again. Charging quirks, can't cancel a charge with a weapon change etc...
-Interface Memory Leaks, readily noticeable with the auction house or large inventories of materials or other items which makes the interface get slower and slower.
There's plenty more bugs that are readily noticeable to anyone who plays the game even a little bit, something I don't think the "devs" ever do. For them it's just a job, they don't actually use what they make they just want money for it. End result is a poor product every time. They could solve a ton of issues by doing 3 things. Fixing player input so it's always processed in the same order it's input, fixing interface memory leaks, adjusting monster/projectile/other player animations to take into account players latency.
Anyway, I've debated making this post for ages now, it was clear the "devs" didn't really care about making this game decent, so why should I "help" them by pointing out obvious bugs and design flaws. However the recent change of the highly flawed energy system (I know this is an unpopular opinion but it really was a terrible free to play model), and the suggestion of new work being done that isn't just re-skinned costumes and re-releasing of old rare items then perhaps they'll do something about the core broken mechanics, or not. In the meantime I'll be playing torchlight 2 where monsters actually look like they hit you when they hit you or planetside 2 which runs great with 1000+ players running around an immense map where sk chokes on 4 players doing almost nothing in levels simpler than doom 1.
Oh yeah the idea to limit players to only one sprite skill at a time and can't be cast while using a normal weapon at the same time? really not bright, it's like OOO is trying to make players not have fun.
how about implementing battle.net style custom game hosting whereas players can connect to each other. like in Diablo.