Darkness...
Shattered...it...me...
Medals...elements...
Help...secret...to all...
Upon recieving this criptic message, Pivot readies to hunt for the medals, being careful not to tell anyone of the expedition.
Title Screen (WIP. Will make soon)
Using Anura (The Frogatto and Friends engine), I intend to (once again) attempting to launch a fan game. I think I've learned from my past blunders, and am ready to begin proper. (If I fail this time, I'll make a pixel art of my knight eating his Groundbreaker Helmet.)
The game will be called "Elemedals", after the key items. (Yes, I smashed "Elemental" and "Medal" together.) This game is intended to be a precurser to Cradlebound, which would be too complex to do by myself. Elemedals will be a more modest game, and I'll hopefully be able to make it mostly myself.
Elemedals will be a sidescroling game based almost entirely on the Arcade, and I won't add any pre-built missions. (Although there will be pre-built levels.) If I had a demo to show you, I'd show you it. Since I don't right now...
Anywho, if anyone wants to read more, instead of posting endless walls of text, I'm going to link you to this* and then this. I have intentionally left info out to keep it simple and to the point. (Although further questions will get answered.)
*There is a slight typo in that. The name gets changed if I continue on to the stretch goal, not when the slack goal is finished.
My goal is to have a demo made by January 1st. (Though this demo would probably be very very limited.) I'm using Valve Time, mind you.
Coming up: I'll get some designs for Pivot ready soon.
If it's a 2D scroller the way I think it'll be, then you should be able to move/aim backwards.