Main Thread: http://forums.spiralknights.com/en/node/95492
From the OP:
===The Kickstarter Method - Charging for Future Content and Rewarding Direction. (my vote, if any)===
Kickstarter often has certain prizes for high paying individuals. OOO could also do this- with each energy purchase players make, they'd get a vote towards what new content, costumes, and confetti would come out. OOO would give us their agenda, and would work towards whatever goals were reached. The goal would be set according to the forecasted profits, and would explain that OOO is a small subsidiary of Sega with a relatively small dev team. The goal would be to help them expand their arsenal of programmers, developers and artists, as well as to create content that the players want.
Things that are vital to the game or supported largely by F2P players but might not garner support would still be created alongside the P2P chosen content, but would offer less direction on the part of the players. F2P players could also use their minerals (or a new pure mineral of some sort) to vote on new content, and P2P players could be given minerals to use as votes.
If I'm a P2P player and I don't like any of the options, I'd likely choose to vote for confetti or costumes instead. If everyone votes for "more swords!" then the game will get more swords, and it will be taken off the menu for a while, until the game is made to be more balanced towards the other weapon classes.
OOO could also have players pay for earlier releases- say they had put off the gunner update till February. It'd still be done around January, but they wouldn't release it immediately and would develop other content... so that the game wouldn't be slowed. No, they wouldn't say "HOSTAGE SITUATION! NO GUNNER UPDATE! PAY UP!", just "We'll work faster if money is gathered faster = better development." This would further incentivize players to work wight he developers rather than against them.