I had originally placed this post in technical issues. UGH. Bug report copy produced, sorry to have misplaced everything, but hopefully this way it's properly seen by the eyes of bug handling team, sorry guys.
Just posting some bug reports here. These are things that have lingered for some time and I haven't seen anyone post and haven't seen addressed, so hopefully I can shed some light and be helpful in some way.
Reported Bits:
-Server and client have large difference in how they sometimes perceive projectiles. As an alchemist I've had my fair share of shooting through greavers and whatnot and watching my rounds vanish but do no damage, but when it happens with power attacks, I see the shot split into the distance in its signature K shape spread, and have even had it happen a rare couple of times through solid walls (how that happens, I can't even begin to wonder, and I bet it's nearly impossible to replicate, but I've seen it happen, regardless.) This is something I was generally okay with, seeing how most times you can get the BOTD on the flip side that your shot "missed" but registered a hit, until I've started realizing that this happens with enemies' projectiles as well. I'm an alchemist infighter, so most times I've generally chalked this up to me straight up not noticing projectiles, but at this point I've managed to see a clear fistful of moments where despite massive empty space and clear screen, I randomly start dropping colored squares and lose health... but it's not random, really. I realize this is a difference between client and server once more, and I notice this happens quite often with polyp spines. Generally the super slow nature of the projectiles has been what's let me kill enemies on screen fast enough to clear up and still notice getting hit by invisible spines. I don't mind some mismatch with player projectiles, but getting hit by invisible shots and taking damage is rather unpolished and to some degree not fair to the players, even if it'll just annoy them instead of do serious damage most times.
-Oilers and maskerwraith cloaking do not mix. Oilers and Toxoils appear to have something in their AI routines that do not compensate for invisibility state. I'm not surprised really considering they have really unusual AI routines, but since they also drop blots of oil that sometimes ignite and cause damage, this can technically be registered as chasing and attacking players despite their invisible state. I was pretty alarmed this hasn't been reported yet to my knowledge, and hopefully this should be a relatively simple fix.
-Spontaneous combustion. This could very much be me not understanding the (potentially) complex system in place for ignition of oil blots, but I've seen a few too many situations where there has been no fire on screen for several seconds and (by murphey's law) the oil will spontaneously combust as I walk over it (and no, I'm not on fire to answer that common question) and quite often when I'm not walking over it. This may be less of a bug and more of a threshold issue, since this usually happens when fire was present a seemingly ridiculous period of time ago, so it actually does have a cause, it just SEEMS completely random.
This are also bugs I don't think bug report snapshots could accurately catch in action, as they are very brief and odd enough to where they could be shrugged off as misunderstanding of mechanics or coincidence. Hope this was helpful